SpriteFramesEditor improvements around deleting animations

- Reorganized buttons layout to make it clearer between deleting animation & frame
- Added a confirmation popup for deleting an animation
- Fixed errors on selecting an animation after deleting one
This commit is contained in:
PouleyKetchoupp 2019-09-06 11:07:36 +02:00
parent d1a062662f
commit a701d4e940
2 changed files with 25 additions and 5 deletions

View file

@ -464,9 +464,11 @@ void SpriteFramesEditor::_animation_select() {
if (updating)
return;
double value = anim_speed->get_line_edit()->get_text().to_double();
if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim)))
_animation_fps_changed(value);
if (frames->has_animation(edited_anim)) {
double value = anim_speed->get_line_edit()->get_text().to_double();
if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim)))
_animation_fps_changed(value);
}
TreeItem *selected = animations->get_selected();
ERR_FAIL_COND(!selected);
@ -548,6 +550,7 @@ void SpriteFramesEditor::_animation_name_edited() {
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_add() {
String name = "New Anim";
@ -578,13 +581,21 @@ void SpriteFramesEditor::_animation_add() {
undo_redo->commit_action();
animations->grab_focus();
}
void SpriteFramesEditor::_animation_remove() {
if (updating)
return;
if (!frames->has_animation(edited_anim))
return;
delete_dialog->set_text(TTR("Delete Animation?"));
delete_dialog->popup_centered_minsize();
}
void SpriteFramesEditor::_animation_remove_confirmed() {
undo_redo->create_action(TTR("Remove Animation"));
undo_redo->add_do_method(frames, "remove_animation", edited_anim);
undo_redo->add_undo_method(frames, "add_animation", edited_anim);
@ -598,6 +609,8 @@ void SpriteFramesEditor::_animation_remove() {
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
edited_anim = StringName();
undo_redo->commit_action();
}
@ -840,6 +853,7 @@ void SpriteFramesEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_animation_name_edited"), &SpriteFramesEditor::_animation_name_edited);
ClassDB::bind_method(D_METHOD("_animation_add"), &SpriteFramesEditor::_animation_add);
ClassDB::bind_method(D_METHOD("_animation_remove"), &SpriteFramesEditor::_animation_remove);
ClassDB::bind_method(D_METHOD("_animation_remove_confirmed"), &SpriteFramesEditor::_animation_remove_confirmed);
ClassDB::bind_method(D_METHOD("_animation_loop_changed"), &SpriteFramesEditor::_animation_loop_changed);
ClassDB::bind_method(D_METHOD("_animation_fps_changed"), &SpriteFramesEditor::_animation_fps_changed);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
@ -870,7 +884,6 @@ SpriteFramesEditor::SpriteFramesEditor() {
new_anim = memnew(ToolButton);
new_anim->set_tooltip(TTR("New Animation"));
hbc_animlist->add_child(new_anim);
new_anim->set_h_size_flags(SIZE_EXPAND_FILL);
new_anim->connect("pressed", this, "_animation_add");
remove_anim = memnew(ToolButton);
@ -926,7 +939,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
paste->set_tooltip(TTR("Paste"));
hbc->add_child(paste);
hbc->add_spacer(false);
hbc->add_child(memnew(VSeparator));
empty = memnew(ToolButton);
empty->set_tooltip(TTR("Insert Empty (Before)"));
@ -987,6 +1000,10 @@ SpriteFramesEditor::SpriteFramesEditor() {
edited_anim = "default";
delete_dialog = memnew(ConfirmationDialog);
add_child(delete_dialog);
delete_dialog->connect("confirmed", this, "_animation_remove_confirmed");
split_sheet_dialog = memnew(ConfirmationDialog);
add_child(split_sheet_dialog);
VBoxContainer *split_sheet_vb = memnew(VBoxContainer);

View file

@ -73,6 +73,8 @@ class SpriteFramesEditor : public HSplitContainer {
StringName edited_anim;
ConfirmationDialog *delete_dialog;
ConfirmationDialog *split_sheet_dialog;
ScrollContainer *splite_sheet_scroll;
TextureRect *split_sheet_preview;
@ -98,6 +100,7 @@ class SpriteFramesEditor : public HSplitContainer {
void _animation_name_edited();
void _animation_add();
void _animation_remove();
void _animation_remove_confirmed();
void _animation_loop_changed();
void _animation_fps_changed(double p_value);