diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index 0331e3f69e3..4131c067459 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -55,7 +55,7 @@ void TileMapEditorTilesPlugin::tile_set_changed() { } void TileMapEditorTilesPlugin::_on_random_tile_checkbox_toggled(bool p_pressed) { - scatter_spinbox->set_editable(p_pressed); + scatter_controls_container->set_visible(p_pressed); } void TileMapEditorTilesPlugin::_on_scattering_spinbox_changed(double p_value) { @@ -2124,10 +2124,12 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { tools_settings->add_child(random_tile_toggle); // Random tile scattering. + scatter_controls_container = memnew(HBoxContainer); + scatter_label = memnew(Label); scatter_label->set_tooltip_text(TTR("Defines the probability of painting nothing instead of a randomly selected tile.")); scatter_label->set_text(TTR("Scattering:")); - tools_settings->add_child(scatter_label); + scatter_controls_container->add_child(scatter_label); scatter_spinbox = memnew(SpinBox); scatter_spinbox->set_min(0.0); @@ -2136,7 +2138,8 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { scatter_spinbox->set_tooltip_text(TTR("Defines the probability of painting nothing instead of a randomly selected tile.")); scatter_spinbox->get_line_edit()->add_theme_constant_override("minimum_character_width", 4); scatter_spinbox->connect("value_changed", callable_mp(this, &TileMapEditorTilesPlugin::_on_scattering_spinbox_changed)); - tools_settings->add_child(scatter_spinbox); + scatter_controls_container->add_child(scatter_spinbox); + tools_settings->add_child(scatter_controls_container); _on_random_tile_checkbox_toggled(false); diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h index ad277954379..9700e26e010 100644 --- a/editor/plugins/tiles/tile_map_editor.h +++ b/editor/plugins/tiles/tile_map_editor.h @@ -91,6 +91,8 @@ private: VSeparator *tools_settings_vsep_2 = nullptr; CheckBox *bucket_contiguous_checkbox = nullptr; Button *random_tile_toggle = nullptr; + + HBoxContainer *scatter_controls_container = nullptr; float scattering = 0.0; Label *scatter_label = nullptr; SpinBox *scatter_spinbox = nullptr;