moving link into tutorial section out of description
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<description>
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A singleton used to load resource files from the filesystem.
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It uses the many [ResourceFormatLoader] classes registered in the engine (either built-in or from a plugin) to load files into memory and convert them to a format that can be used by the engine.
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[b]See also:[/b] If you want to load player data, look at <link title="Saving Games">$DOCS_URL/tutorials/io/saving_games.html</link> instead for information on saving and loading game progression.
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[b]Note:[/b] You have to import the files into the engine first to load them using [method load]. If you want to load [Image]s at run-time, you may use [method Image.load]. If you want to import audio files, you can use the snippet described in [member AudioStreamMP3.data].
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</description>
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<tutorials>
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<link title="Operating System Testing Demo">https://godotengine.org/asset-library/asset/2789</link>
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<link title="See also: Saving Games for safely loading player data">$DOCS_URL/tutorials/io/saving_games.html</link>
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</tutorials>
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<methods>
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<method name="add_resource_format_loader">
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