From a7609d9c49241892d489e3732379d7ab983c86c8 Mon Sep 17 00:00:00 2001 From: Dustin Petersohn Date: Tue, 27 Oct 2020 00:30:14 +0100 Subject: [PATCH] Improved documentation for TileMap.cell_y_sort (cherry picked from commit 669f21d367a7b0062143ac92fe998fca3c25d803) --- doc/classes/TileMap.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index e91efa3f924..9bf135f45ef 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -280,7 +280,7 @@ Position for tile origin. See [enum TileOrigin] for possible values. - If [code]true[/code], the TileMap's children will be drawn in order of their Y coordinate. + If [code]true[/code], the TileMap's direct children will be drawn in order of their Y coordinate. If [code]true[/code], the textures will be centered in the middle of each tile. This is useful for certain isometric or top-down modes when textures are made larger or smaller than the tiles (e.g. to avoid flickering on tile edges). The offset is still applied, but from the center of the tile. If used, [member compatibility_mode] is ignored.