Tighter light culling - fix directional lights colinear case
Exactly the same fix as done already for non-directional lights.
This commit is contained in:
parent
da5714ad6e
commit
a76243a549
1 changed files with 10 additions and 6 deletions
|
@ -279,10 +279,12 @@ bool RenderingLightCuller::add_light_camera_planes_directional(LightCullPlanes &
|
||||||
// Create a third point from the light direction.
|
// Create a third point from the light direction.
|
||||||
Vector3 pt2 = pt0 - p_light_source.dir;
|
Vector3 pt2 = pt0 - p_light_source.dir;
|
||||||
|
|
||||||
|
if (!_is_colinear_tri(pt0, pt1, pt2)) {
|
||||||
// Create plane from 3 points.
|
// Create plane from 3 points.
|
||||||
Plane p(pt0, pt1, pt2);
|
Plane p(pt0, pt1, pt2);
|
||||||
r_cull_planes.add_cull_plane(p);
|
r_cull_planes.add_cull_plane(p);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Last to 0 edge.
|
// Last to 0 edge.
|
||||||
if (n_edges) {
|
if (n_edges) {
|
||||||
|
@ -295,10 +297,12 @@ bool RenderingLightCuller::add_light_camera_planes_directional(LightCullPlanes &
|
||||||
// Create a third point from the light direction.
|
// Create a third point from the light direction.
|
||||||
Vector3 pt2 = pt0 - p_light_source.dir;
|
Vector3 pt2 = pt0 - p_light_source.dir;
|
||||||
|
|
||||||
|
if (!_is_colinear_tri(pt0, pt1, pt2)) {
|
||||||
// Create plane from 3 points.
|
// Create plane from 3 points.
|
||||||
Plane p(pt0, pt1, pt2);
|
Plane p(pt0, pt1, pt2);
|
||||||
r_cull_planes.add_cull_plane(p);
|
r_cull_planes.add_cull_plane(p);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#ifdef LIGHT_CULLER_DEBUG_LOGGING
|
#ifdef LIGHT_CULLER_DEBUG_LOGGING
|
||||||
if (is_logging()) {
|
if (is_logging()) {
|
||||||
|
|
Loading…
Reference in a new issue