Replace single method anonymous classes with lambdas in Godot Java code

This commit is contained in:
Marcel Admiraal 2021-07-02 18:07:54 +01:00
parent 710effdaad
commit a7825ca12a
6 changed files with 115 additions and 243 deletions

View file

@ -279,29 +279,20 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
editText.setView(mRenderView);
io.setEdit(editText);
view.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
@Override
public void onGlobalLayout() {
Point fullSize = new Point();
activity.getWindowManager().getDefaultDisplay().getSize(fullSize);
Rect gameSize = new Rect();
mRenderView.getView().getWindowVisibleDisplayFrame(gameSize);
final int keyboardHeight = fullSize.y - gameSize.bottom;
GodotLib.setVirtualKeyboardHeight(keyboardHeight);
}
view.getViewTreeObserver().addOnGlobalLayoutListener(() -> {
Point fullSize = new Point();
activity.getWindowManager().getDefaultDisplay().getSize(fullSize);
Rect gameSize = new Rect();
mRenderView.getView().getWindowVisibleDisplayFrame(gameSize);
final int keyboardHeight = fullSize.y - gameSize.bottom;
GodotLib.setVirtualKeyboardHeight(keyboardHeight);
});
mRenderView.queueOnRenderThread(new Runnable() {
@Override
public void run() {
// Must occur after GodotLib.setup has completed.
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onRegisterPluginWithGodotNative();
}
setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
mRenderView.queueOnRenderThread(() -> {
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onRegisterPluginWithGodotNative();
}
setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
});
// Include the returned non-null views in the Godot view hierarchy.
@ -314,14 +305,11 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
public void setKeepScreenOn(final boolean p_enabled) {
runOnUiThread(new Runnable() {
@Override
public void run() {
if (p_enabled) {
getActivity().getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
} else {
getActivity().getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
runOnUiThread(() -> {
if (p_enabled) {
getActivity().getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
} else {
getActivity().getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
});
}
@ -368,21 +356,14 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
public void alert(final String message, final String title) {
final Activity activity = getActivity();
runOnUiThread(new Runnable() {
@Override
public void run() {
AlertDialog.Builder builder = new AlertDialog.Builder(activity);
builder.setMessage(message).setTitle(title);
builder.setPositiveButton(
"OK",
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
dialog.cancel();
}
});
AlertDialog dialog = builder.create();
dialog.show();
}
runOnUiThread(() -> {
AlertDialog.Builder builder = new AlertDialog.Builder(activity);
builder.setMessage(message).setTitle(title);
builder.setPositiveButton(
"OK",
(dialog, id) -> dialog.cancel());
AlertDialog dialog = builder.create();
dialog.show();
});
}
@ -753,19 +734,16 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
public void UiChangeListener() {
final View decorView = getActivity().getWindow().getDecorView();
decorView.setOnSystemUiVisibilityChangeListener(new View.OnSystemUiVisibilityChangeListener() {
@Override
public void onSystemUiVisibilityChange(int visibility) {
if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
decorView.setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_FULLSCREEN |
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
}
decorView.setOnSystemUiVisibilityChangeListener(visibility -> {
if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
decorView.setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_FULLSCREEN |
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
}
}
});
@ -796,21 +774,18 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
final int typeOfSensor = event.sensor.getType();
if (mRenderView != null) {
mRenderView.queueOnRenderThread(new Runnable() {
@Override
public void run() {
if (typeOfSensor == Sensor.TYPE_ACCELEROMETER) {
GodotLib.accelerometer(-x, y, -z);
}
if (typeOfSensor == Sensor.TYPE_GRAVITY) {
GodotLib.gravity(-x, y, -z);
}
if (typeOfSensor == Sensor.TYPE_MAGNETIC_FIELD) {
GodotLib.magnetometer(-x, y, -z);
}
if (typeOfSensor == Sensor.TYPE_GYROSCOPE) {
GodotLib.gyroscope(x, -y, z);
}
mRenderView.queueOnRenderThread(() -> {
if (typeOfSensor == Sensor.TYPE_ACCELEROMETER) {
GodotLib.accelerometer(-x, y, -z);
}
if (typeOfSensor == Sensor.TYPE_GRAVITY) {
GodotLib.gravity(-x, y, -z);
}
if (typeOfSensor == Sensor.TYPE_MAGNETIC_FIELD) {
GodotLib.magnetometer(-x, y, -z);
}
if (typeOfSensor == Sensor.TYPE_GYROSCOPE) {
GodotLib.gyroscope(x, -y, z);
}
});
}
@ -845,12 +820,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
if (shouldQuit && mRenderView != null) {
mRenderView.queueOnRenderThread(new Runnable() {
@Override
public void run() {
GodotLib.back();
}
});
mRenderView.queueOnRenderThread(GodotLib::back);
}
}
@ -927,16 +897,14 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
;
if (cnt == 0)
return false;
mRenderView.queueOnRenderThread(new Runnable() {
// This method will be called on the rendering thread:
public void run() {
for (int i = 0, n = cc.length; i < n; i++) {
int keyCode;
if ((keyCode = cc[i]) != 0) {
// Simulate key down and up...
GodotLib.key(0, 0, keyCode, true);
GodotLib.key(0, 0, keyCode, false);
}
// This method will be called on the rendering thread:
mRenderView.queueOnRenderThread(() -> {
for (int i = 0, n = cc.length; i < n; i++) {
int keyCode;
if ((keyCode = cc[i]) != 0) {
// Simulate key down and up...
GodotLib.key(0, 0, keyCode, true);
GodotLib.key(0, 0, keyCode, false);
}
}
});

View file

@ -232,13 +232,10 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
public void onResume() {
super.onResume();
queueEvent(new Runnable() {
@Override
public void run() {
// Resume the renderer
godotRenderer.onActivityResumed();
GodotLib.focusin();
}
queueEvent(() -> {
// Resume the renderer
godotRenderer.onActivityResumed();
GodotLib.focusin();
});
}
@ -246,13 +243,10 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
public void onPause() {
super.onPause();
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.focusout();
// Pause the renderer
godotRenderer.onActivityPaused();
}
queueEvent(() -> {
GodotLib.focusout();
// Pause the renderer
godotRenderer.onActivityPaused();
});
}
}

View file

@ -149,13 +149,10 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
public void onResume() {
super.onResume();
queueOnVkThread(new Runnable() {
@Override
public void run() {
// Resume the renderer
mRenderer.onVkResume();
GodotLib.focusin();
}
queueOnVkThread(() -> {
// Resume the renderer
mRenderer.onVkResume();
GodotLib.focusin();
});
}
@ -163,13 +160,10 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
public void onPause() {
super.onPause();
queueOnVkThread(new Runnable() {
@Override
public void run() {
GodotLib.focusout();
// Pause the renderer
mRenderer.onVkPause();
}
queueOnVkThread(() -> {
GodotLib.focusout();
// Pause the renderer
mRenderer.onVkPause();
});
}
}

View file

@ -75,12 +75,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
final int x = Math.round(event.getX());
final int y = Math.round(event.getY());
final int buttonMask = event.getButtonState();
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.doubleTap(buttonMask, x, y);
}
});
queueEvent(() -> GodotLib.doubleTap(buttonMask, x, y));
return true;
}
@ -89,12 +84,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
//Log.i("GodotGesture", "onScroll");
final int x = Math.round(distanceX);
final int y = Math.round(distanceY);
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.scroll(x, y);
}
});
queueEvent(() -> GodotLib.scroll(x, y));
return true;
}

View file

@ -97,22 +97,12 @@ public class GodotInputHandler implements InputDeviceListener {
final int button = getGodotButton(keyCode);
final int godotJoyId = mJoystickIds.get(deviceId);
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.joybutton(godotJoyId, button, false);
}
});
queueEvent(() -> GodotLib.joybutton(godotJoyId, button, false));
}
} else {
final int scanCode = event.getScanCode();
final int chr = event.getUnicodeChar(0);
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.key(keyCode, scanCode, chr, false);
}
});
queueEvent(() -> GodotLib.key(keyCode, scanCode, chr, false));
}
return true;
@ -143,22 +133,12 @@ public class GodotInputHandler implements InputDeviceListener {
final int button = getGodotButton(keyCode);
final int godotJoyId = mJoystickIds.get(deviceId);
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.joybutton(godotJoyId, button, true);
}
});
queueEvent(() -> GodotLib.joybutton(godotJoyId, button, true));
}
} else {
final int scanCode = event.getScanCode();
final int chr = event.getUnicodeChar(0);
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.key(keyCode, scanCode, chr, true);
}
});
queueEvent(() -> GodotLib.key(keyCode, scanCode, chr, true));
}
return true;
@ -190,19 +170,16 @@ public class GodotInputHandler implements InputDeviceListener {
final int action = event.getActionMasked();
final int pointer_idx = event.getPointerId(event.getActionIndex());
mRenderView.queueOnRenderThread(new Runnable() {
@Override
public void run() {
switch (action) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN: {
GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
} break;
}
mRenderView.queueOnRenderThread(() -> {
switch (action) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN: {
GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
} break;
}
});
}
@ -228,13 +205,7 @@ public class GodotInputHandler implements InputDeviceListener {
// save value to prevent repeats
joystick.axesValues.put(axis, value);
final int godotAxisIdx = i;
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.joyaxis(godotJoyId, godotAxisIdx, value);
//Log.i(tag, "GodotLib.joyaxis("+godotJoyId+", "+godotAxisIdx+", "+value+");");
}
});
queueEvent(() -> GodotLib.joyaxis(godotJoyId, godotAxisIdx, value));
}
}
@ -244,13 +215,7 @@ public class GodotInputHandler implements InputDeviceListener {
if (joystick.hatX != hatX || joystick.hatY != hatY) {
joystick.hatX = hatX;
joystick.hatY = hatY;
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.joyhat(godotJoyId, hatX, hatY);
//Log.i(tag, "GodotLib.joyhat("+godotJoyId+", "+hatX+", "+hatY+");");
}
});
queueEvent(() -> GodotLib.joyhat(godotJoyId, hatX, hatY));
}
}
return true;
@ -259,12 +224,7 @@ public class GodotInputHandler implements InputDeviceListener {
final float x = event.getX();
final float y = event.getY();
final int type = event.getAction();
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.hover(type, x, y);
}
});
queueEvent(() -> GodotLib.hover(type, x, y));
return true;
} else if (event.isFromSource(InputDevice.SOURCE_MOUSE) || event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)) {
@ -356,12 +316,7 @@ public class GodotInputHandler implements InputDeviceListener {
}
mJoysticksDevices.put(deviceId, joystick);
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.joyconnectionchanged(id, true, joystick.name);
}
});
queueEvent(() -> GodotLib.joyconnectionchanged(id, true, joystick.name));
}
@Override
@ -374,12 +329,7 @@ public class GodotInputHandler implements InputDeviceListener {
mJoystickIds.delete(deviceId);
mJoysticksDevices.delete(deviceId);
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.joyconnectionchanged(godotJoyId, false, "");
}
});
queueEvent(() -> GodotLib.joyconnectionchanged(godotJoyId, false, ""));
}
@Override
@ -468,12 +418,7 @@ public class GodotInputHandler implements InputDeviceListener {
final float x = event.getX();
final float y = event.getY();
final int type = event.getAction();
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.hover(type, x, y);
}
});
queueEvent(() -> GodotLib.hover(type, x, y));
return true;
}
case MotionEvent.ACTION_BUTTON_PRESS:
@ -483,12 +428,7 @@ public class GodotInputHandler implements InputDeviceListener {
final float y = event.getY();
final int buttonsMask = event.getButtonState();
final int action = event.getAction();
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask);
}
});
queueEvent(() -> GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask));
return true;
}
case MotionEvent.ACTION_SCROLL: {
@ -498,12 +438,7 @@ public class GodotInputHandler implements InputDeviceListener {
final int action = event.getAction();
final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor);
}
});
queueEvent(() -> GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor));
}
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_UP: {

View file

@ -94,17 +94,14 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) {
//Log.d(TAG, "beforeTextChanged(" + pCharSequence + ")start: " + start + ",count: " + count + ",after: " + after);
mRenderView.queueOnRenderThread(new Runnable() {
@Override
public void run() {
for (int i = 0; i < count; ++i) {
GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true);
GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false);
mRenderView.queueOnRenderThread(() -> {
for (int i = 0; i < count; ++i) {
GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true);
GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false);
if (mHasSelection) {
mHasSelection = false;
break;
}
if (mHasSelection) {
mHasSelection = false;
break;
}
}
});
@ -118,18 +115,15 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
for (int i = start; i < start + count; ++i) {
newChars[i - start] = pCharSequence.charAt(i);
}
mRenderView.queueOnRenderThread(new Runnable() {
@Override
public void run() {
for (int i = 0; i < count; ++i) {
int key = newChars[i];
if ((key == '\n') && !mEdit.isMultiline()) {
// Return keys are handled through action events
continue;
}
GodotLib.key(0, 0, key, true);
GodotLib.key(0, 0, key, false);
mRenderView.queueOnRenderThread(() -> {
for (int i = 0; i < count; ++i) {
int key = newChars[i];
if ((key == '\n') && !mEdit.isMultiline()) {
// Return keys are handled through action events
continue;
}
GodotLib.key(0, 0, key, true);
GodotLib.key(0, 0, key, false);
}
});
}
@ -139,14 +133,11 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
if (mEdit == pTextView && isFullScreenEdit()) {
final String characters = pKeyEvent.getCharacters();
mRenderView.queueOnRenderThread(new Runnable() {
@Override
public void run() {
for (int i = 0; i < characters.length(); i++) {
final int ch = characters.codePointAt(i);
GodotLib.key(0, 0, ch, true);
GodotLib.key(0, 0, ch, false);
}
mRenderView.queueOnRenderThread(() -> {
for (int i = 0; i < characters.length(); i++) {
final int ch = characters.codePointAt(i);
GodotLib.key(0, 0, ch, true);
GodotLib.key(0, 0, ch, false);
}
});
}