Fix new transform to pixel snapping logic
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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@ -115,7 +115,7 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo
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Rect2 rect = ci->get_rect();
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Transform2D xform = ci->xform;
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if (snapping_2d_transforms_to_pixel) {
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xform.elements[2].floor();
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xform.elements[2] = xform.elements[2].floor();
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}
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xform = p_transform * xform;
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