Merge pull request #30369 from GodotExplorer/fix-shader-completion
Fix code completion for shader editor
This commit is contained in:
commit
a7bf187da7
4 changed files with 29 additions and 22 deletions
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@ -190,7 +190,7 @@ void ShaderTextEditor::_check_shader_mode() {
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}
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}
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void ShaderTextEditor::_code_complete_script(const String &p_code, List<String> *r_options) {
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void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options) {
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_check_shader_mode();
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@ -53,7 +53,7 @@ protected:
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static void _bind_methods();
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virtual void _load_theme_settings();
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virtual void _code_complete_script(const String &p_code, List<String> *r_options);
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virtual void _code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options);
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public:
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virtual void _validate_script();
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@ -4684,7 +4684,7 @@ Error ShaderLanguage::compile(const String &p_code, const Map<StringName, Functi
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return OK;
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}
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Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, List<String> *r_options, String &r_call_hint) {
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Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) {
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clear();
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@ -4705,8 +4705,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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} break;
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case COMPLETION_RENDER_MODE: {
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for (int i = 0; i < p_render_modes.size(); i++) {
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r_options->push_back(p_render_modes[i]);
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ScriptCodeCompletionOption option(p_render_modes[i], ScriptCodeCompletionOption::KIND_ENUM);
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r_options->push_back(option);
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}
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return OK;
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@ -4714,8 +4714,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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case COMPLETION_MAIN_FUNCTION: {
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for (const Map<StringName, FunctionInfo>::Element *E = p_functions.front(); E; E = E->next()) {
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r_options->push_back(E->key());
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ScriptCodeCompletionOption option(E->key(), ScriptCodeCompletionOption::KIND_FUNCTION);
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r_options->push_back(option);
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}
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return OK;
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@ -4724,10 +4724,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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case COMPLETION_FUNCTION_CALL: {
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bool comp_ident = completion_type == COMPLETION_IDENTIFIER;
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Set<String> matches;
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Map<String, ScriptCodeCompletionOption::Kind> matches;
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StringName skip_function;
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BlockNode *block = completion_block;
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while (block) {
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@ -4736,7 +4734,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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for (const Map<StringName, BlockNode::Variable>::Element *E = block->variables.front(); E; E = E->next()) {
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if (E->get().line < completion_line) {
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matches.insert(E->key());
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matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE);
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}
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}
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}
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@ -4744,7 +4742,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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if (block->parent_function) {
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if (comp_ident) {
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for (int i = 0; i < block->parent_function->arguments.size(); i++) {
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matches.insert(block->parent_function->arguments[i].name);
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matches.insert(block->parent_function->arguments[i].name, ScriptCodeCompletionOption::KIND_FUNCTION);
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}
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}
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skip_function = block->parent_function->name;
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@ -4755,35 +4753,43 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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if (comp_ident && skip_function != StringName() && p_functions.has(skip_function)) {
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for (Map<StringName, BuiltInInfo>::Element *E = p_functions[skip_function].built_ins.front(); E; E = E->next()) {
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matches.insert(E->key());
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ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
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if (E->get().constant) {
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kind = ScriptCodeCompletionOption::KIND_CONSTANT;
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}
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matches.insert(E->key(), kind);
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}
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}
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if (comp_ident) {
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for (const Map<StringName, ShaderNode::Varying>::Element *E = shader->varyings.front(); E; E = E->next()) {
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matches.insert(E->key());
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matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE);
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}
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for (const Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
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matches.insert(E->key());
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matches.insert(E->key(), ScriptCodeCompletionOption::KIND_MEMBER);
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}
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}
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for (int i = 0; i < shader->functions.size(); i++) {
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if (!shader->functions[i].callable || shader->functions[i].name == skip_function)
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continue;
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matches.insert(String(shader->functions[i].name) + "(");
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matches.insert(String(shader->functions[i].name), ScriptCodeCompletionOption::KIND_FUNCTION);
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}
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int idx = 0;
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while (builtin_func_defs[idx].name) {
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matches.insert(String(builtin_func_defs[idx].name) + "(");
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matches.insert(String(builtin_func_defs[idx].name), ScriptCodeCompletionOption::KIND_FUNCTION);
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idx++;
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}
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for (Set<String>::Element *E = matches.front(); E; E = E->next()) {
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r_options->push_back(E->get());
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for (Map<String, ScriptCodeCompletionOption::Kind>::Element *E = matches.front(); E; E = E->next()) {
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ScriptCodeCompletionOption option(E->key(), E->value());
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if (E->value() == ScriptCodeCompletionOption::KIND_FUNCTION) {
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option.insert_text += "(";
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}
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r_options->push_back(option);
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}
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return OK;
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@ -4923,8 +4929,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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}
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for (int i = 0; i < limit; i++) {
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r_options->push_back(String::chr(colv[i]));
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r_options->push_back(String::chr(coordv[i]));
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r_options->push_back(ScriptCodeCompletionOption(String::chr(colv[i]), ScriptCodeCompletionOption::KIND_PLAIN_TEXT));
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r_options->push_back(ScriptCodeCompletionOption(String::chr(coordv[i]), ScriptCodeCompletionOption::KIND_PLAIN_TEXT));
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}
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} break;
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@ -33,6 +33,7 @@
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#include "core/list.h"
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#include "core/map.h"
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#include "core/script_language.h"
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#include "core/string_name.h"
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#include "core/typedefs.h"
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#include "core/ustring.h"
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@ -689,7 +690,7 @@ public:
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static String get_shader_type(const String &p_code);
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Error compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types);
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Error complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, List<String> *r_options, String &r_call_hint);
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Error complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint);
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String get_error_text();
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int get_error_line();
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