Setting the node process priority should not trigger an error
Fixes #33749 This function can be called outside the scene tree.
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1 changed files with 12 additions and 5 deletions
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@ -835,20 +835,27 @@ bool Node::is_processing_internal() const {
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void Node::set_process_priority(int p_priority) {
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void Node::set_process_priority(int p_priority) {
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data.process_priority = p_priority;
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data.process_priority = p_priority;
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ERR_FAIL_COND(!data.tree);
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// Make sure we are in SceneTree.
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if (data.tree == NULL) {
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return;
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}
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if (is_processing())
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if (is_processing()) {
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data.tree->make_group_changed("idle_process");
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data.tree->make_group_changed("idle_process");
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}
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if (is_processing_internal())
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if (is_processing_internal()) {
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data.tree->make_group_changed("idle_process_internal");
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data.tree->make_group_changed("idle_process_internal");
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}
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if (is_physics_processing())
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if (is_physics_processing()) {
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data.tree->make_group_changed("physics_process");
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data.tree->make_group_changed("physics_process");
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}
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if (is_physics_processing_internal())
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if (is_physics_processing_internal()) {
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data.tree->make_group_changed("physics_process_internal");
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data.tree->make_group_changed("physics_process_internal");
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}
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}
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}
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int Node::get_process_priority() const {
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int Node::get_process_priority() const {
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