Add note about using AudioListener2D
There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation. Use 'an' as article before 'AudioListener3D'
This commit is contained in:
parent
317ced8204
commit
a7ebc6fb18
2 changed files with 3 additions and 2 deletions
|
@ -4,7 +4,8 @@
|
|||
Plays positional sound in 2D space.
|
||||
</brief_description>
|
||||
<description>
|
||||
Plays audio that dampens with distance from screen center.
|
||||
Plays audio that dampens with distance from a given position.
|
||||
By default, audio is heard from the screen center. This can be changed by adding an [AudioListener2D] node to the scene and enabling it by calling [method AudioListener2D.make_current] on it.
|
||||
See also [AudioStreamPlayer] to play a sound non-positionally.
|
||||
[b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
|
||||
</description>
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
</brief_description>
|
||||
<description>
|
||||
Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. For greater realism, a low-pass filter is automatically applied to distant sounds. This can be disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/code].
|
||||
By default, audio is heard from the camera position. This can be changed by adding a [AudioListener3D] node to the scene and enabling it by calling [method AudioListener3D.make_current] on it.
|
||||
By default, audio is heard from the camera position. This can be changed by adding an [AudioListener3D] node to the scene and enabling it by calling [method AudioListener3D.make_current] on it.
|
||||
See also [AudioStreamPlayer] to play a sound non-positionally.
|
||||
[b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member unit_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
|
||||
</description>
|
||||
|
|
Loading…
Reference in a new issue