Fix visible background line in intersections in screen-space reflections

Adjusting the step grading by one resolves the issue without affecting
performance or introducing adverse artifacts.
This commit is contained in:
Hugo Locurcio 2022-01-16 18:00:13 +01:00
parent 513a8a7f0c
commit a80187f5bc
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@ -186,8 +186,7 @@ void main() {
} }
vec2 final_pos; vec2 final_pos;
float grad; float grad = (steps_taken + 1.0) / float(num_steps);
grad = steps_taken / float(num_steps);
float initial_fade = curve_fade_in == 0.0 ? 1.0 : pow(clamp(grad, 0.0, 1.0), curve_fade_in); float initial_fade = curve_fade_in == 0.0 ? 1.0 : pow(clamp(grad, 0.0, 1.0), curve_fade_in);
float fade = pow(clamp(1.0 - grad, 0.0, 1.0), distance_fade) * initial_fade; float fade = pow(clamp(1.0 - grad, 0.0, 1.0), distance_fade) * initial_fade;
final_pos = pos; final_pos = pos;