From a810c8c5f681e76d96d8b461ee6e173c094aa2e5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 25 May 2023 13:52:13 +0200 Subject: [PATCH] Update changelog for Godot 3.6 beta 2 --- CHANGELOG.md | 45 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 4747635e5f7..00817129537 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -11,6 +11,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). #### 2D +- Add option in VisibilityEnabler2D to hide the parent for better performance ([GH-63193](https://github.com/godotengine/godot/pull/63193)). - Add Gradient resource preview generator ([GH-68990](https://github.com/godotengine/godot/pull/68990)). #### 3D @@ -33,6 +34,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Add ability to pick random value from array ([GH-67444](https://github.com/godotengine/godot/pull/67444)). - Expose `OS.read_string_from_stdin()` to the scripting API ([GH-70378](https://github.com/godotengine/godot/pull/70378)). - Add Color + alpha constructor for Color ([GH-74973](https://github.com/godotengine/godot/pull/74973)). +- Expose `determinant` in Transform2D ([GH-76323](https://github.com/godotengine/godot/pull/76323)). #### Editor @@ -42,6 +44,15 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Mark Script button if it's tool in Scene Tree Editor ([GH-65088](https://github.com/godotengine/godot/pull/65088)). - Add navigation controls to the spatial editor viewport for mobile (Android editor) ([GH-67681](https://github.com/godotengine/godot/pull/67681)). - Add built-in action toggle in Input Map settings ([GH-69331](https://github.com/godotengine/godot/pull/69331)). +- Make create folder popup support nested folders ([GH-76424](https://github.com/godotengine/godot/pull/76424)). + +#### GDNative + +- Add Core API 1.4, move `Transform2D::determinant` there ([GH-77387](https://github.com/godotengine/godot/pull/77387)). + +#### GDScript + +- Suggest `class_name` in autocompletion ([GH-76346](https://github.com/godotengine/godot/pull/76346)). #### GUI @@ -49,12 +60,16 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Add dumb theme item cache to `Control` ([GH-64314](https://github.com/godotengine/godot/pull/64314)). - Support AtlasTexture in radial modes of TextureProgress ([GH-68246](https://github.com/godotengine/godot/pull/68246)). - Add alignment options to flow container ([GH-68556](https://github.com/godotengine/godot/pull/68556)). +- Add `allow_search` property to ItemList and Tree ([GH-76753](https://github.com/godotengine/godot/pull/76753)). #### Import - Add 16-bits TGA support ([GH-65717](https://github.com/godotengine/godot/pull/65717)). - glTF imports & exports material texture filters ([GH-66856](https://github.com/godotengine/godot/pull/66856)). - Backport the GLTFDocumentExtension system ([GH-70411](https://github.com/godotengine/godot/pull/70411)). +- Expose more compression formats in Image ([GH-76016](https://github.com/godotengine/godot/pull/76016)). +- Implement physics support in the GLTF module ([GH-76453](https://github.com/godotengine/godot/pull/76453)). +- Add vertex color support to OBJ importer ([GH-76671](https://github.com/godotengine/godot/pull/76671)). #### Input @@ -62,6 +77,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Add `MOUSE_MODE_CONFINED_HIDDEN` to MouseMode enum ([GH-63643](https://github.com/godotengine/godot/pull/63643)). - Add `double_tap` attribute to `InputEventScreenTouch` ([GH-67607](https://github.com/godotengine/godot/pull/67607)). - Add support for pointer capture ([GH-68441](https://github.com/godotengine/godot/pull/68441)). +- Augment the `InputEvent` class with a `CANCELED` state ([GH-76715](https://github.com/godotengine/godot/pull/76715)). #### Mono (C#) @@ -84,8 +100,11 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). #### Porting +- Add benchmark logic ([GH-71875](https://github.com/godotengine/godot/pull/71875)). - Android: Add cursor shape support ([GH-66945](https://github.com/godotengine/godot/pull/66945)). - Android: Implement file provider capabilities ([GH-72496](https://github.com/godotengine/godot/pull/72496)). +- Android: Enable granular control of touchscreen related settings ([GH-73692](https://github.com/godotengine/godot/pull/73692)). +- Android: Update the gradle build tasks to generate play store builds ([GH-74583](https://github.com/godotengine/godot/pull/74583)). - iOS: Swift runtime support for iOS Plugins ([GH-49828](https://github.com/godotengine/godot/pull/49828)). - iOS: Add iOS UI Options ([GH-68189](https://github.com/godotengine/godot/pull/68189)). - iOS: Add ProMotion/High Refresh Rate support ([GH-68190](https://github.com/godotengine/godot/pull/68190)). @@ -93,6 +112,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Web: Expose API to force file system sync ([GH-71132](https://github.com/godotengine/godot/pull/71132)). - Windows: Enable ANSI escape code processing on Windows 10 and later ([GH-66216](https://github.com/godotengine/godot/pull/66216)). +#### Rendering + +- Batching: Add MultiRect command ([GH-68960](https://github.com/godotengine/godot/pull/68960)). + #### Shaders - Add `hint_transparent` to use a transparent black placeholder texture ([GH-51676](https://github.com/godotengine/godot/pull/51676)). @@ -106,6 +129,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). #### 3D +- SurfaceTool: Efficiency improvements ([GH-69723](https://github.com/godotengine/godot/pull/69723)). - Make CollisionShape selection box use shape AABB ([GH-71320](https://github.com/godotengine/godot/pull/71320)). #### Animation @@ -159,6 +183,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). #### Thirdparty +- bullet updated to 3.25. - Embree updated to version 3.13.5. - libpng updated to version 1.6.39. - libwebp updated to version 1.2.4. @@ -185,6 +210,11 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Mark node groups as dirty for every children if parent is moved ([GH-61578](https://github.com/godotengine/godot/pull/61578)). - Fix nested resources being cached if no-cache argument used ([GH-62408](https://github.com/godotengine/godot/pull/62408)). +- Backport some multi-threading goodies ([GH-72251](https://github.com/godotengine/godot/pull/72251)). +- MessageQueue: Fix max usage performance statistic ([GH-76533](https://github.com/godotengine/godot/pull/76533)). +- Fix size error in `BitMap.opaque_to_polygons` ([GH-76544](https://github.com/godotengine/godot/pull/76544)). +- Fix rendering tiles using nested AtlasTextures ([GH-76703](https://github.com/godotengine/godot/pull/76703)). +- Make acos and asin safe ([GH-76902](https://github.com/godotengine/godot/pull/76902)). #### GDScript @@ -203,6 +233,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Fix Range doesn't take into account the min value when setting the value ([GH-65101](https://github.com/godotengine/godot/pull/65101)). - PopupMenu rework and enhancements ([GH-66711](https://github.com/godotengine/godot/pull/66711)). - Improve font glyph cache packing and texture update ([GH-67626](https://github.com/godotengine/godot/pull/67626)). +- Fix `GridContainer` max row/column calculations not skipping hidden children ([GH-76833](https://github.com/godotengine/godot/pull/76833)). +- Stop dragging when Slider changes editability ([GH-77245](https://github.com/godotengine/godot/pull/77245)). #### Import @@ -224,7 +256,17 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Android: Fix wrong key mapping ([GH-68287](https://github.com/godotengine/godot/pull/68287)). - Android: Update the logic to calculate the screen scale ([GH-71838](https://github.com/godotengine/godot/pull/71838)). - Android: Fix directory access when the running app has the `All files access` permission ([GH-75147](https://github.com/godotengine/godot/pull/75147)). +- Android: Fix UI responsiveness to touch taps ([GH-75699](https://github.com/godotengine/godot/pull/75699)). +- Android: Fix null in Android text entry system ([GH-75992](https://github.com/godotengine/godot/pull/75992)). +- Android: Downgrade Android gradle plugin to version 7.2.1 ([GH-76329](https://github.com/godotengine/godot/pull/76329)). +- Android: Allow concurrent buffering and dispatch of input events ([GH-76400](https://github.com/godotengine/godot/pull/76400)). +- Android: Fix input ANR in the Godot Android editor ([GH-76981](https://github.com/godotengine/godot/pull/76981)). - Linux: Fix MIDI input with ALSA ([GH-54309](https://github.com/godotengine/godot/pull/54309)). +- Linux: Don't use udev for joypad hotloading when running in a sandbox ([GH-76961](https://github.com/godotengine/godot/pull/76961)). + +#### Physics + +- Fix RigidDynamicBody gaining momentum with bounce ([GH-76216](https://github.com/godotengine/godot/pull/76216)). #### Rendering @@ -233,14 +275,17 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Fix Viewport size change not updating textures ([GH-64735](https://github.com/godotengine/godot/pull/64735)). - Take FXAA samples from half-pixel coordinates to improve quality ([GH-66466](https://github.com/godotengine/godot/pull/66466)). - Fix GLES 2 SpotLight bug with shadow filter mode ([GH-69826](https://github.com/godotengine/godot/pull/69826)). +- Consistent render ordering for CanvasLayers ([GH-69952](https://github.com/godotengine/godot/pull/69952)). - Eliminate collision checks between geometry in rendering BVH ([GH-72511](https://github.com/godotengine/godot/pull/72511)). - Fix Line2D UVs when using BOX end cap mode ([GH-73070](https://github.com/godotengine/godot/pull/73070)). - Fix shadows when using 2 directional lights ([GH-74539](https://github.com/godotengine/godot/pull/74539)). - Fixed whitescreen issue in GLES2 glow setting ([GH-74953](https://github.com/godotengine/godot/pull/74953)). +- Fix Polygon2D skinned bounds (for culling) ([GH-75612](https://github.com/godotengine/godot/pull/75612)). #### XR - Correctly apply `world_scale` in WebXR ([GH-71880](https://github.com/godotengine/godot/pull/71880)). +- Disable blending before blitting to framebuffer from WebXR ([GH-76072](https://github.com/godotengine/godot/pull/76072)). ## [3.5] - 2022-08-05