[Net] Fix ENetMultiplayerPeer status during connection.
While the client emitting "peer_connect" for the server, the status was still set to CONNECTION_CONNECTING, causing bugs in the upper layer.
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@ -242,8 +242,8 @@ bool ENetMultiplayerPeer::_poll_client() {
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}
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switch (ret) {
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case ENetConnection::EVENT_CONNECT: {
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emit_signal(SNAME("peer_connected"), 1);
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connection_status = CONNECTION_CONNECTED;
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emit_signal(SNAME("peer_connected"), 1);
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emit_signal(SNAME("connection_succeeded"));
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return false;
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}
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