Fix SceneTreeEditor::update_timer - timeout signal

This commit is contained in:
Yuri Roubinsky 2021-02-19 14:42:47 +03:00
parent 81fc37b1ff
commit a82d231e06

View file

@ -1194,7 +1194,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
blocked = 0;
update_timer = memnew(Timer);
update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree));
update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree), varray(false));
update_timer->set_one_shot(true);
update_timer->set_wait_time(0.5);
add_child(update_timer);