[HTML5] Libraries refactor for linting.
Initial work to make liniting easier. This includes: - Rename http_request.js to library_godot_http_request.js. - Rename externs.js to engine.externs.js. - New library_godot_runtime.js (GodotRuntime) wraps around emscripten functions. - Refactor of XMLHttpRequest handler in engine/preloader.js. - Few fixes to bugs spotted by early stage linting.
This commit is contained in:
parent
48049b8d9e
commit
a82f70ea9f
16 changed files with 487 additions and 378 deletions
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@ -28,9 +28,9 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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var GodotRTCDataChannel = {
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const GodotRTCDataChannel = {
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// Our socket implementation that forwards events to C++.
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$GodotRTCDataChannel__deps: ['$IDHandler', '$GodotOS'],
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$GodotRTCDataChannel__deps: ['$IDHandler', '$GodotRuntime'],
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$GodotRTCDataChannel: {
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connect: function(p_id, p_on_open, p_on_message, p_on_error, p_on_close) {
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const ref = IDHandler.get(p_id);
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@ -54,21 +54,21 @@ var GodotRTCDataChannel = {
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if (event.data instanceof ArrayBuffer) {
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buffer = new Uint8Array(event.data);
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} else if (event.data instanceof Blob) {
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console.error("Blob type not supported");
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GodotRuntime.error("Blob type not supported");
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return;
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} else if (typeof event.data === "string") {
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is_string = 1;
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var enc = new TextEncoder("utf-8");
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buffer = new Uint8Array(enc.encode(event.data));
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} else {
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console.error("Unknown message type");
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GodotRuntime.error("Unknown message type");
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return;
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}
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var len = buffer.length*buffer.BYTES_PER_ELEMENT;
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var out = _malloc(len);
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var out = GodotRuntime.malloc(len);
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HEAPU8.set(buffer, out);
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p_on_message(out, len, is_string);
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_free(out);
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GodotRuntime.free(out);
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}
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},
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@ -104,9 +104,9 @@ var GodotRTCDataChannel = {
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case "closing":
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return 2;
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case "closed":
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default:
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return 3;
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}
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return 3; // CLOSED
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},
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godot_js_rtc_datachannel_send: function(p_id, p_buffer, p_length, p_raw) {
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@ -117,7 +117,7 @@ var GodotRTCDataChannel = {
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const bytes_array = new Uint8Array(p_length);
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for (var i = 0; i < p_length; i++) {
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bytes_array[i] = getValue(p_buffer + i, 'i8');
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bytes_array[i] = GodotRuntime.getHeapValue(p_buffer + i, 'i8');
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}
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if (p_raw) {
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@ -126,6 +126,7 @@ var GodotRTCDataChannel = {
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const string = new TextDecoder('utf-8').decode(bytes_array);
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ref.send(string);
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}
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return 0;
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},
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godot_js_rtc_datachannel_is_ordered: function(p_id) {
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@ -163,7 +164,7 @@ var GodotRTCDataChannel = {
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if (!ref || !ref.label) {
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return 0;
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}
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return GodotOS.allocString(ref.label);
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return GodotRuntime.allocString(ref.label);
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},
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godot_js_rtc_datachannel_protocol_get: function(p_id) {
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@ -171,7 +172,7 @@ var GodotRTCDataChannel = {
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if (!ref || !ref.protocol) {
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return 0;
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}
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return GodotOS.allocString(ref.protocol);
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return GodotRuntime.allocString(ref.protocol);
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},
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godot_js_rtc_datachannel_destroy: function(p_id) {
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@ -180,10 +181,10 @@ var GodotRTCDataChannel = {
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},
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godot_js_rtc_datachannel_connect: function(p_id, p_ref, p_on_open, p_on_message, p_on_error, p_on_close) {
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const onopen = GodotOS.get_func(p_on_open).bind(null, p_ref);
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const onmessage = GodotOS.get_func(p_on_message).bind(null, p_ref);
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const onerror = GodotOS.get_func(p_on_error).bind(null, p_ref);
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const onclose = GodotOS.get_func(p_on_close).bind(null, p_ref);
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const onopen = GodotRuntime.get_func(p_on_open).bind(null, p_ref);
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const onmessage = GodotRuntime.get_func(p_on_message).bind(null, p_ref);
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const onerror = GodotRuntime.get_func(p_on_error).bind(null, p_ref);
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const onclose = GodotRuntime.get_func(p_on_close).bind(null, p_ref);
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GodotRTCDataChannel.connect(p_id, onopen, onmessage, onerror, onclose);
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},
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@ -199,8 +200,8 @@ var GodotRTCDataChannel = {
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autoAddDeps(GodotRTCDataChannel, '$GodotRTCDataChannel');
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mergeInto(LibraryManager.library, GodotRTCDataChannel);
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var GodotRTCPeerConnection = {
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$GodotRTCPeerConnection__deps: ['$IDHandler', '$GodotOS', '$GodotRTCDataChannel'],
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const GodotRTCPeerConnection = {
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$GodotRTCPeerConnection__deps: ['$IDHandler', '$GodotRuntime', '$GodotRTCDataChannel'],
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$GodotRTCPeerConnection: {
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onstatechange: function(p_id, p_conn, callback, event) {
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const ref = IDHandler.get(p_id);
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@ -211,17 +212,24 @@ var GodotRTCPeerConnection = {
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switch(p_conn.iceConnectionState) {
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case "new":
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state = 0;
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break;
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case "checking":
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state = 1;
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break;
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case "connected":
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case "completed":
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state = 2;
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break;
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case "disconnected":
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state = 3;
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break;
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case "failed":
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state = 4;
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break;
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case "closed":
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default:
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state = 5;
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break;
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}
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callback(state);
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},
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@ -233,11 +241,11 @@ var GodotRTCPeerConnection = {
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}
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let c = event.candidate;
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let candidate_str = GodotOS.allocString(c.candidate);
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let mid_str = GodotOS.allocString(c.sdpMid);
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let candidate_str = GodotRuntime.allocString(c.candidate);
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let mid_str = GodotRuntime.allocString(c.sdpMid);
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callback(mid_str, c.sdpMLineIndex, candidate_str);
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_free(candidate_str);
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_free(mid_str);
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GodotRuntime.free(candidate_str);
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GodotRuntime.free(mid_str);
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},
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ondatachannel: function(p_id, callback, event) {
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if (!ref) {
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return;
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}
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let type_str = GodotOS.allocString(session.type);
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let sdp_str = GodotOS.allocString(session.sdp);
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let type_str = GodotRuntime.allocString(session.type);
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let sdp_str = GodotRuntime.allocString(session.sdp);
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callback(type_str, sdp_str);
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_free(type_str);
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_free(sdp_str);
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GodotRuntime.free(type_str);
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GodotRuntime.free(sdp_str);
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},
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onerror: function(p_id, callback, error) {
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if (!ref) {
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return;
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}
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console.error(error);
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GodotRuntime.error(error);
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callback();
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},
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},
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godot_js_rtc_pc_create: function(p_config, p_ref, p_on_state_change, p_on_candidate, p_on_datachannel) {
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const onstatechange = GodotOS.get_func(p_on_state_change).bind(null, p_ref);
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const oncandidate = GodotOS.get_func(p_on_candidate).bind(null, p_ref);
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const ondatachannel = GodotOS.get_func(p_on_datachannel).bind(null, p_ref);
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const onstatechange = GodotRuntime.get_func(p_on_state_change).bind(null, p_ref);
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const oncandidate = GodotRuntime.get_func(p_on_candidate).bind(null, p_ref);
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const ondatachannel = GodotRuntime.get_func(p_on_datachannel).bind(null, p_ref);
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var config = JSON.parse(UTF8ToString(p_config));
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var config = JSON.parse(GodotRuntime.parseString(p_config));
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var conn = null;
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try {
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conn = new RTCPeerConnection(config);
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} catch (e) {
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console.error(e);
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GodotRuntime.error(e);
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return 0;
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}
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if (!ref) {
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return;
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}
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const onsession = GodotOS.get_func(p_on_session).bind(null, p_obj);
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const onerror = GodotOS.get_func(p_on_error).bind(null, p_obj);
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const onsession = GodotRuntime.get_func(p_on_session).bind(null, p_obj);
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const onerror = GodotRuntime.get_func(p_on_error).bind(null, p_obj);
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ref.createOffer().then(function(session) {
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GodotRTCPeerConnection.onsession(p_id, onsession, session);
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}).catch(function(error) {
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if (!ref) {
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return;
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}
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const type = UTF8ToString(p_type);
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const sdp = UTF8ToString(p_sdp);
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const onerror = GodotOS.get_func(p_on_error).bind(null, p_obj);
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const type = GodotRuntime.parseString(p_type);
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const sdp = GodotRuntime.parseString(p_sdp);
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const onerror = GodotRuntime.get_func(p_on_error).bind(null, p_obj);
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ref.setLocalDescription({
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'sdp': sdp,
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'type': type
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if (!ref) {
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return;
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}
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const type = UTF8ToString(p_type);
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const sdp = UTF8ToString(p_sdp);
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const onerror = GodotOS.get_func(p_on_error).bind(null, p_obj);
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const onsession = GodotOS.get_func(p_session_created).bind(null, p_obj);
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const type = GodotRuntime.parseString(p_type);
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const sdp = GodotRuntime.parseString(p_sdp);
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const onerror = GodotRuntime.get_func(p_on_error).bind(null, p_obj);
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const onsession = GodotRuntime.get_func(p_session_created).bind(null, p_obj);
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ref.setRemoteDescription({
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'sdp': sdp,
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'type': type
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}).then(function() {
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if (type != 'offer') {
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return;
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if (type !== 'offer') {
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return Promise.resolve();
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}
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return ref.createAnswer().then(function(session) {
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GodotRTCPeerConnection.onsession(p_id, onsession, session);
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if (!ref) {
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return;
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}
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var sdpMidName = UTF8ToString(p_mid_name);
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var sdpName = UTF8ToString(p_sdp);
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var sdpMidName = GodotRuntime.parseString(p_mid_name);
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var sdpName = GodotRuntime.parseString(p_sdp);
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ref.addIceCandidate(new RTCIceCandidate({
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"candidate": sdpName,
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"sdpMid": sdpMidName,
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return 0;
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}
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const label = UTF8ToString(p_label);
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const config = JSON.parse(UTF8ToString(p_config));
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const label = GodotRuntime.parseString(p_label);
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const config = JSON.parse(GodotRuntime.parseString(p_config));
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const channel = ref.createDataChannel(label, config);
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return IDHandler.add(channel);
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} catch (e) {
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console.error(e);
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GodotRuntime.error(e);
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return 0;
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}
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},
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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var GodotWebSocket = {
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const GodotWebSocket = {
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// Our socket implementation that forwards events to C++.
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$GodotWebSocket__deps: ['$IDHandler'],
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$GodotWebSocket__deps: ['$IDHandler', '$GodotRuntime'],
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$GodotWebSocket: {
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// Connection opened, report selected protocol
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_onopen: function(p_id, callback, event) {
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if (!ref) {
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return; // Godot object is gone.
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}
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let c_str = GodotOS.allocString(ref.protocol);
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let c_str = GodotRuntime.allocString(ref.protocol);
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callback(c_str);
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_free(c_str);
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GodotRuntime.free(c_str);
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},
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// Message received, report content and type (UTF8 vs binary)
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if (event.data instanceof ArrayBuffer) {
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buffer = new Uint8Array(event.data);
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} else if (event.data instanceof Blob) {
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alert("Blob type not supported");
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GodotRuntime.error("Blob type not supported");
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return;
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} else if (typeof event.data === "string") {
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is_string = 1;
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var enc = new TextEncoder("utf-8");
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buffer = new Uint8Array(enc.encode(event.data));
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} else {
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alert("Unknown message type");
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GodotRuntime.error("Unknown message type");
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return;
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}
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var len = buffer.length*buffer.BYTES_PER_ELEMENT;
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var out = _malloc(len);
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var out = GodotRuntime.malloc(len);
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HEAPU8.set(buffer, out);
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callback(out, len, is_string);
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_free(out);
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GodotRuntime.free(out);
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},
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// An error happened, 'onclose' will be called after this.
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@ -86,15 +86,15 @@ var GodotWebSocket = {
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if (!ref) {
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return; // Godot object is gone.
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}
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let c_str = GodotOS.allocString(event.reason);
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let c_str = GodotRuntime.allocString(event.reason);
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callback(event.code, c_str, event.wasClean ? 1 : 0);
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_free(c_str);
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GodotRuntime.free(c_str);
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},
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// Send a message
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send: function(p_id, p_data) {
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const ref = IDHandler.get(p_id);
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if (!ref || ref.readyState != ref.OPEN) {
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if (!ref || ref.readyState !== ref.OPEN) {
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return 1; // Godot object is gone or socket is not in a ready state.
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}
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ref.send(p_data);
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@ -115,7 +115,7 @@ var GodotWebSocket = {
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const ref = IDHandler.get(p_id);
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if (ref && ref.readyState < ref.CLOSING) {
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const code = p_code;
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const reason = UTF8ToString(p_reason);
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const reason = GodotRuntime.parseString(p_reason);
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ref.close(code, reason);
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}
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},
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@ -136,12 +136,12 @@ var GodotWebSocket = {
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},
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godot_js_websocket_create: function(p_ref, p_url, p_proto, p_on_open, p_on_message, p_on_error, p_on_close) {
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const on_open = GodotOS.get_func(p_on_open).bind(null, p_ref);
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const on_message = GodotOS.get_func(p_on_message).bind(null, p_ref);
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const on_error = GodotOS.get_func(p_on_error).bind(null, p_ref);
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const on_close = GodotOS.get_func(p_on_close).bind(null, p_ref);
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const url = UTF8ToString(p_url);
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const protos = UTF8ToString(p_proto);
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const on_open = GodotRuntime.get_func(p_on_open).bind(null, p_ref);
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const on_message = GodotRuntime.get_func(p_on_message).bind(null, p_ref);
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const on_error = GodotRuntime.get_func(p_on_error).bind(null, p_ref);
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const on_close = GodotRuntime.get_func(p_on_close).bind(null, p_ref);
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const url = GodotRuntime.parseString(p_url);
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const protos = GodotRuntime.parseString(p_proto);
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var socket = null;
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try {
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if (protos) {
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@ -160,7 +160,7 @@ var GodotWebSocket = {
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var bytes_array = new Uint8Array(p_buf_len);
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var i = 0;
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for(i = 0; i < p_buf_len; i++) {
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bytes_array[i] = getValue(p_buf + i, 'i8');
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bytes_array[i] = GodotRuntime.getHeapValue(p_buf + i, 'i8');
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}
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var out = bytes_array.buffer;
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if (!p_raw) {
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@ -171,7 +171,7 @@ var GodotWebSocket = {
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godot_js_websocket_close: function(p_id, p_code, p_reason) {
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const code = p_code;
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const reason = UTF8ToString(p_reason);
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const reason = GodotRuntime.parseString(p_reason);
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GodotWebSocket.close(p_id, code, reason);
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},
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@ -20,27 +20,28 @@ build = env.add_program(build_targets, javascript_files)
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env.AddJSLibraries(
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[
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"native/http_request.js",
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"native/library_godot_audio.js",
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"native/library_godot_display.js",
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"native/library_godot_os.js",
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"js/libs/library_godot_audio.js",
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"js/libs/library_godot_display.js",
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"js/libs/library_godot_http_request.js",
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"js/libs/library_godot_os.js",
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"js/libs/library_godot_runtime.js",
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]
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)
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if env["tools"]:
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env.AddJSLibraries(["native/library_godot_editor_tools.js"])
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env.AddJSLibraries(["js/libs/library_godot_editor_tools.js"])
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if env["javascript_eval"]:
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env.AddJSLibraries(["native/library_godot_eval.js"])
|
||||
env.AddJSLibraries(["js/libs/library_godot_eval.js"])
|
||||
for lib in env["JS_LIBS"]:
|
||||
env.Append(LINKFLAGS=["--js-library", lib])
|
||||
env.Depends(build, env["JS_LIBS"])
|
||||
|
||||
engine = [
|
||||
"engine/preloader.js",
|
||||
"engine/utils.js",
|
||||
"engine/engine.js",
|
||||
"js/engine/preloader.js",
|
||||
"js/engine/utils.js",
|
||||
"js/engine/engine.js",
|
||||
]
|
||||
externs = [env.File("#platform/javascript/engine/externs.js")]
|
||||
externs = [env.File("#platform/javascript/js/engine/engine.externs.js")]
|
||||
js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs)
|
||||
env.Depends(js_engine, externs)
|
||||
|
||||
|
@ -59,7 +60,7 @@ out_files = [
|
|||
zip_dir.File(binary_name + ".audio.worklet.js"),
|
||||
]
|
||||
html_file = "#misc/dist/html/editor.html" if env["tools"] else "#misc/dist/html/full-size.html"
|
||||
in_files = [js_wrapped, build[1], html_file, "#platform/javascript/native/audio.worklet.js"]
|
||||
in_files = [js_wrapped, build[1], html_file, "#platform/javascript/js/libs/audio.worklet.js"]
|
||||
if env["threads_enabled"]:
|
||||
in_files.append(build[2])
|
||||
out_files.append(zip_dir.File(binary_name + ".worker.js"))
|
||||
|
|
|
@ -1,135 +0,0 @@
|
|||
var Preloader = /** @constructor */ function() {
|
||||
var DOWNLOAD_ATTEMPTS_MAX = 4;
|
||||
var progressFunc = null;
|
||||
var lastProgress = { loaded: 0, total: 0 };
|
||||
|
||||
var loadingFiles = {};
|
||||
this.preloadedFiles = [];
|
||||
|
||||
function loadXHR(resolve, reject, file, tracker) {
|
||||
var xhr = new XMLHttpRequest;
|
||||
xhr.open('GET', file);
|
||||
if (!file.endsWith('.js')) {
|
||||
xhr.responseType = 'arraybuffer';
|
||||
}
|
||||
['loadstart', 'progress', 'load', 'error', 'abort'].forEach(function(ev) {
|
||||
xhr.addEventListener(ev, onXHREvent.bind(xhr, resolve, reject, file, tracker));
|
||||
});
|
||||
xhr.send();
|
||||
}
|
||||
|
||||
function onXHREvent(resolve, reject, file, tracker, ev) {
|
||||
if (this.status >= 400) {
|
||||
if (this.status < 500 || ++tracker[file].attempts >= DOWNLOAD_ATTEMPTS_MAX) {
|
||||
reject(new Error("Failed loading file '" + file + "': " + this.statusText));
|
||||
this.abort();
|
||||
return;
|
||||
} else {
|
||||
setTimeout(loadXHR.bind(null, resolve, reject, file, tracker), 1000);
|
||||
}
|
||||
}
|
||||
|
||||
switch (ev.type) {
|
||||
case 'loadstart':
|
||||
if (tracker[file] === undefined) {
|
||||
tracker[file] = {
|
||||
total: ev.total,
|
||||
loaded: ev.loaded,
|
||||
attempts: 0,
|
||||
final: false,
|
||||
};
|
||||
}
|
||||
break;
|
||||
|
||||
case 'progress':
|
||||
tracker[file].loaded = ev.loaded;
|
||||
tracker[file].total = ev.total;
|
||||
break;
|
||||
|
||||
case 'load':
|
||||
tracker[file].final = true;
|
||||
resolve(this);
|
||||
break;
|
||||
|
||||
case 'error':
|
||||
if (++tracker[file].attempts >= DOWNLOAD_ATTEMPTS_MAX) {
|
||||
tracker[file].final = true;
|
||||
reject(new Error("Failed loading file '" + file + "'"));
|
||||
} else {
|
||||
setTimeout(loadXHR.bind(null, resolve, reject, file, tracker), 1000);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'abort':
|
||||
tracker[file].final = true;
|
||||
reject(new Error("Loading file '" + file + "' was aborted."));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
this.loadPromise = function(file) {
|
||||
return new Promise(function(resolve, reject) {
|
||||
loadXHR(resolve, reject, file, loadingFiles);
|
||||
});
|
||||
}
|
||||
|
||||
this.preload = function(pathOrBuffer, destPath) {
|
||||
if (pathOrBuffer instanceof ArrayBuffer) {
|
||||
pathOrBuffer = new Uint8Array(pathOrBuffer);
|
||||
} else if (ArrayBuffer.isView(pathOrBuffer)) {
|
||||
pathOrBuffer = new Uint8Array(pathOrBuffer.buffer);
|
||||
}
|
||||
if (pathOrBuffer instanceof Uint8Array) {
|
||||
this.preloadedFiles.push({
|
||||
path: destPath,
|
||||
buffer: pathOrBuffer
|
||||
});
|
||||
return Promise.resolve();
|
||||
} else if (typeof pathOrBuffer === 'string') {
|
||||
var me = this;
|
||||
return this.loadPromise(pathOrBuffer).then(function(xhr) {
|
||||
me.preloadedFiles.push({
|
||||
path: destPath || pathOrBuffer,
|
||||
buffer: xhr.response
|
||||
});
|
||||
return Promise.resolve();
|
||||
});
|
||||
} else {
|
||||
throw Promise.reject("Invalid object for preloading");
|
||||
}
|
||||
};
|
||||
|
||||
var animateProgress = function() {
|
||||
var loaded = 0;
|
||||
var total = 0;
|
||||
var totalIsValid = true;
|
||||
var progressIsFinal = true;
|
||||
|
||||
Object.keys(loadingFiles).forEach(function(file) {
|
||||
const stat = loadingFiles[file];
|
||||
if (!stat.final) {
|
||||
progressIsFinal = false;
|
||||
}
|
||||
if (!totalIsValid || stat.total === 0) {
|
||||
totalIsValid = false;
|
||||
total = 0;
|
||||
} else {
|
||||
total += stat.total;
|
||||
}
|
||||
loaded += stat.loaded;
|
||||
});
|
||||
if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
|
||||
lastProgress.loaded = loaded;
|
||||
lastProgress.total = total;
|
||||
if (typeof progressFunc === 'function')
|
||||
progressFunc(loaded, total);
|
||||
}
|
||||
if (!progressIsFinal)
|
||||
requestAnimationFrame(animateProgress);
|
||||
}
|
||||
this.animateProgress = animateProgress; // Also exposed to start it.
|
||||
|
||||
this.setProgressFunc = function(callback) {
|
||||
progressFunc = callback;
|
||||
}
|
||||
};
|
|
@ -1,4 +1,4 @@
|
|||
Function('return this')()['Engine'] = (function() {
|
||||
const Engine = (function() {
|
||||
var preloader = new Preloader();
|
||||
|
||||
var wasmExt = '.wasm';
|
||||
|
@ -25,7 +25,7 @@ Function('return this')()['Engine'] = (function() {
|
|||
};
|
||||
|
||||
/** @constructor */
|
||||
function Engine() {
|
||||
function Engine() { // eslint-disable-line no-shadow
|
||||
this.canvas = null;
|
||||
this.executableName = '';
|
||||
this.rtenv = null;
|
||||
|
@ -90,6 +90,9 @@ Function('return this')()['Engine'] = (function() {
|
|||
|
||||
if (!(me.canvas instanceof HTMLCanvasElement)) {
|
||||
me.canvas = Utils.findCanvas();
|
||||
if (!me.canvas) {
|
||||
return Promise.reject(new Error('No canvas found in page'));
|
||||
}
|
||||
}
|
||||
|
||||
// Canvas can grab focus on click, or key events won't work.
|
||||
|
@ -104,7 +107,7 @@ Function('return this')()['Engine'] = (function() {
|
|||
|
||||
// Until context restoration is implemented warn the user of context loss.
|
||||
me.canvas.addEventListener('webglcontextlost', function(ev) {
|
||||
alert("WebGL context lost, please reload the page");
|
||||
alert("WebGL context lost, please reload the page"); // eslint-disable-line no-alert
|
||||
ev.preventDefault();
|
||||
}, false);
|
||||
|
||||
|
@ -198,10 +201,11 @@ Function('return this')()['Engine'] = (function() {
|
|||
|
||||
Engine.prototype.setStdoutFunc = function(func) {
|
||||
var print = function(text) {
|
||||
let msg = text;
|
||||
if (arguments.length > 1) {
|
||||
text = Array.prototype.slice.call(arguments).join(" ");
|
||||
msg = Array.prototype.slice.call(arguments).join(" ");
|
||||
}
|
||||
func(text);
|
||||
func(msg);
|
||||
};
|
||||
if (this.rtenv)
|
||||
this.rtenv.print = print;
|
||||
|
@ -210,9 +214,11 @@ Function('return this')()['Engine'] = (function() {
|
|||
|
||||
Engine.prototype.setStderrFunc = function(func) {
|
||||
var printErr = function(text) {
|
||||
if (arguments.length > 1)
|
||||
text = Array.prototype.slice.call(arguments).join(" ");
|
||||
func(text);
|
||||
let msg = text
|
||||
if (arguments.length > 1) {
|
||||
msg = Array.prototype.slice.call(arguments).join(" ");
|
||||
}
|
||||
func(msg);
|
||||
};
|
||||
if (this.rtenv)
|
||||
this.rtenv.printErr = printErr;
|
||||
|
@ -269,3 +275,4 @@ Function('return this')()['Engine'] = (function() {
|
|||
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
|
||||
return Engine;
|
||||
})();
|
||||
if (typeof window !== 'undefined') window['Engine'] = Engine;
|
129
platform/javascript/js/engine/preloader.js
Normal file
129
platform/javascript/js/engine/preloader.js
Normal file
|
@ -0,0 +1,129 @@
|
|||
var Preloader = /** @constructor */ function() { // eslint-disable-line no-unused-vars
|
||||
|
||||
const loadXHR = function(resolve, reject, file, tracker, attempts) {
|
||||
const xhr = new XMLHttpRequest();
|
||||
tracker[file] = {
|
||||
total: 0,
|
||||
loaded: 0,
|
||||
final: false,
|
||||
};
|
||||
xhr.onerror = function() {
|
||||
if (attempts <= 1) {
|
||||
reject(new Error("Failed loading file '" + file + "'"));
|
||||
} else {
|
||||
setTimeout(function () {
|
||||
loadXHR(resolve, reject, file, tracker, attempts - 1);
|
||||
}, 1000);
|
||||
}
|
||||
};
|
||||
xhr.onabort = function() {
|
||||
tracker[file].final = true;
|
||||
reject(new Error("Loading file '" + file + "' was aborted."));
|
||||
};
|
||||
xhr.onloadstart = function(ev) {
|
||||
tracker[file].total = ev.total;
|
||||
tracker[file].loaded = ev.loaded;
|
||||
};
|
||||
xhr.onprogress = function(ev) {
|
||||
tracker[file].loaded = ev.loaded;
|
||||
tracker[file].total = ev.total;
|
||||
};
|
||||
xhr.onload = function() {
|
||||
if (xhr.status >= 400) {
|
||||
if (xhr.status < 500 || attempts <= 1) {
|
||||
reject(new Error("Failed loading file '" + file + "': " + xhr.statusText));
|
||||
xhr.abort();
|
||||
} else {
|
||||
setTimeout(function () {
|
||||
loadXHR(resolve, reject, file, tracker, attempts - 1);
|
||||
}, 1000);
|
||||
}
|
||||
} else {
|
||||
tracker[file].final = true;
|
||||
resolve(xhr);
|
||||
}
|
||||
};
|
||||
// Make request.
|
||||
xhr.open('GET', file);
|
||||
if (!file.endsWith('.js')) {
|
||||
xhr.responseType = 'arraybuffer';
|
||||
}
|
||||
xhr.send();
|
||||
};
|
||||
|
||||
const DOWNLOAD_ATTEMPTS_MAX = 4;
|
||||
const loadingFiles = {};
|
||||
const lastProgress = { loaded: 0, total: 0 };
|
||||
let progressFunc = null;
|
||||
|
||||
const animateProgress = function() {
|
||||
|
||||
var loaded = 0;
|
||||
var total = 0;
|
||||
var totalIsValid = true;
|
||||
var progressIsFinal = true;
|
||||
|
||||
Object.keys(loadingFiles).forEach(function(file) {
|
||||
const stat = loadingFiles[file];
|
||||
if (!stat.final) {
|
||||
progressIsFinal = false;
|
||||
}
|
||||
if (!totalIsValid || stat.total === 0) {
|
||||
totalIsValid = false;
|
||||
total = 0;
|
||||
} else {
|
||||
total += stat.total;
|
||||
}
|
||||
loaded += stat.loaded;
|
||||
});
|
||||
if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
|
||||
lastProgress.loaded = loaded;
|
||||
lastProgress.total = total;
|
||||
if (typeof progressFunc === 'function')
|
||||
progressFunc(loaded, total);
|
||||
}
|
||||
if (!progressIsFinal)
|
||||
requestAnimationFrame(animateProgress);
|
||||
}
|
||||
|
||||
this.animateProgress = animateProgress;
|
||||
|
||||
this.setProgressFunc = function(callback) {
|
||||
progressFunc = callback;
|
||||
}
|
||||
|
||||
|
||||
this.loadPromise = function(file) {
|
||||
return new Promise(function(resolve, reject) {
|
||||
loadXHR(resolve, reject, file, loadingFiles, DOWNLOAD_ATTEMPTS_MAX);
|
||||
});
|
||||
}
|
||||
|
||||
this.preloadedFiles = [];
|
||||
this.preload = function(pathOrBuffer, destPath) {
|
||||
let buffer = null;
|
||||
if (typeof pathOrBuffer === 'string') {
|
||||
var me = this;
|
||||
return this.loadPromise(pathOrBuffer).then(function(xhr) {
|
||||
me.preloadedFiles.push({
|
||||
path: destPath || pathOrBuffer,
|
||||
buffer: xhr.response
|
||||
});
|
||||
return Promise.resolve();
|
||||
});
|
||||
} else if (pathOrBuffer instanceof ArrayBuffer) {
|
||||
buffer = new Uint8Array(pathOrBuffer);
|
||||
} else if (ArrayBuffer.isView(pathOrBuffer)) {
|
||||
buffer = new Uint8Array(pathOrBuffer.buffer);
|
||||
}
|
||||
if (buffer) {
|
||||
this.preloadedFiles.push({
|
||||
path: destPath,
|
||||
buffer: pathOrBuffer
|
||||
});
|
||||
return Promise.resolve();
|
||||
} else {
|
||||
return Promise.reject(new Error("Invalid object for preloading"));
|
||||
}
|
||||
};
|
||||
};
|
|
@ -1,4 +1,5 @@
|
|||
var Utils = {
|
||||
var Utils = { // eslint-disable-line no-unused-vars
|
||||
|
||||
createLocateRewrite: function(execName) {
|
||||
function rw(path) {
|
||||
if (path.endsWith('.worker.js')) {
|
||||
|
@ -10,18 +11,20 @@ var Utils = {
|
|||
} else if (path.endsWith('.wasm')) {
|
||||
return execName + '.wasm';
|
||||
}
|
||||
return path;
|
||||
}
|
||||
return rw;
|
||||
},
|
||||
|
||||
createInstantiatePromise: function(wasmLoader) {
|
||||
let loader = wasmLoader;
|
||||
function instantiateWasm(imports, onSuccess) {
|
||||
wasmLoader.then(function(xhr) {
|
||||
loader.then(function(xhr) {
|
||||
WebAssembly.instantiate(xhr.response, imports).then(function(result) {
|
||||
onSuccess(result['instance'], result['module']);
|
||||
});
|
||||
});
|
||||
wasmLoader = null;
|
||||
loader = null;
|
||||
return {};
|
||||
};
|
||||
|
||||
|
@ -33,10 +36,11 @@ var Utils = {
|
|||
if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
|
||||
return nodes[0];
|
||||
}
|
||||
throw new Error("No canvas found");
|
||||
return null;
|
||||
},
|
||||
|
||||
isWebGLAvailable: function(majorVersion = 1) {
|
||||
|
||||
var testContext = false;
|
||||
try {
|
||||
var testCanvas = document.createElement('canvas');
|
||||
|
@ -45,7 +49,9 @@ var Utils = {
|
|||
} else if (majorVersion === 2) {
|
||||
testContext = testCanvas.getContext('webgl2') || testCanvas.getContext('experimental-webgl2');
|
||||
}
|
||||
} catch (e) {}
|
||||
} catch (e) {
|
||||
// Not available
|
||||
}
|
||||
return !!testContext;
|
||||
}
|
||||
};
|
|
@ -27,6 +27,7 @@
|
|||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
class RingBuffer {
|
||||
constructor(p_buffer, p_state) {
|
||||
this.buffer = p_buffer;
|
||||
|
@ -104,7 +105,7 @@ class GodotProcessor extends AudioWorkletProcessor {
|
|||
}
|
||||
|
||||
parse_message(p_cmd, p_data) {
|
||||
if (p_cmd == "start" && p_data) {
|
||||
if (p_cmd === "start" && p_data) {
|
||||
const state = p_data[0];
|
||||
let idx = 0;
|
||||
this.lock = state.subarray(idx, ++idx);
|
||||
|
@ -113,14 +114,14 @@ class GodotProcessor extends AudioWorkletProcessor {
|
|||
const avail_out = state.subarray(idx, ++idx);
|
||||
this.input = new RingBuffer(p_data[1], avail_in);
|
||||
this.output = new RingBuffer(p_data[2], avail_out);
|
||||
} else if (p_cmd == "stop") {
|
||||
} else if (p_cmd === "stop") {
|
||||
this.runing = false;
|
||||
this.output = null;
|
||||
this.input = null;
|
||||
}
|
||||
}
|
||||
|
||||
array_has_data(arr) {
|
||||
static array_has_data(arr) {
|
||||
return arr.length && arr[0].length && arr[0][0].length;
|
||||
}
|
||||
|
||||
|
@ -131,30 +132,30 @@ class GodotProcessor extends AudioWorkletProcessor {
|
|||
if (this.output === null) {
|
||||
return true; // Not ready yet, keep processing.
|
||||
}
|
||||
const process_input = this.array_has_data(inputs);
|
||||
const process_input = GodotProcessor.array_has_data(inputs);
|
||||
if (process_input) {
|
||||
const input = inputs[0];
|
||||
const chunk = input[0].length * input.length;
|
||||
if (this.input_buffer.length != chunk) {
|
||||
if (this.input_buffer.length !== chunk) {
|
||||
this.input_buffer = new Float32Array(chunk);
|
||||
}
|
||||
if (this.input.space_left() >= chunk) {
|
||||
this.write_input(this.input_buffer, input);
|
||||
GodotProcessor.write_input(this.input_buffer, input);
|
||||
this.input.write(this.input_buffer);
|
||||
} else {
|
||||
this.port.postMessage("Input buffer is full! Skipping input frame.");
|
||||
}
|
||||
}
|
||||
const process_output = this.array_has_data(outputs);
|
||||
const process_output = GodotProcessor.array_has_data(outputs);
|
||||
if (process_output) {
|
||||
const output = outputs[0];
|
||||
const chunk = output[0].length * output.length;
|
||||
if (this.output_buffer.length != chunk) {
|
||||
if (this.output_buffer.length !== chunk) {
|
||||
this.output_buffer = new Float32Array(chunk);
|
||||
}
|
||||
if (this.output.data_left() >= chunk) {
|
||||
this.output.read(this.output_buffer);
|
||||
this.write_output(output, this.output_buffer);
|
||||
GodotProcessor.write_output(output, this.output_buffer);
|
||||
} else {
|
||||
this.port.postMessage("Output buffer has not enough frames! Skipping output frame.");
|
||||
}
|
||||
|
@ -163,7 +164,7 @@ class GodotProcessor extends AudioWorkletProcessor {
|
|||
return true;
|
||||
}
|
||||
|
||||
write_output(dest, source) {
|
||||
static write_output(dest, source) {
|
||||
const channels = dest.length;
|
||||
for (let ch = 0; ch < channels; ch++) {
|
||||
for (let sample = 0; sample < dest[ch].length; sample++) {
|
||||
|
@ -172,7 +173,7 @@ class GodotProcessor extends AudioWorkletProcessor {
|
|||
}
|
||||
}
|
||||
|
||||
write_input(dest, source) {
|
||||
static write_input(dest, source) {
|
||||
const channels = source.length;
|
||||
for (let ch = 0; ch < channels; ch++) {
|
||||
for (let sample = 0; sample < source[ch].length; sample++) {
|
|
@ -29,7 +29,7 @@
|
|||
/*************************************************************************/
|
||||
|
||||
const GodotAudio = {
|
||||
$GodotAudio__deps: ['$GodotOS'],
|
||||
$GodotAudio__deps: ['$GodotRuntime', '$GodotOS'],
|
||||
$GodotAudio: {
|
||||
ctx: null,
|
||||
input: null,
|
||||
|
@ -42,7 +42,6 @@ const GodotAudio = {
|
|||
// latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance.
|
||||
});
|
||||
GodotAudio.ctx = ctx;
|
||||
onstatechange(ctx.state); // Immeditately notify state.
|
||||
ctx.onstatechange = function() {
|
||||
let state = 0;
|
||||
switch (ctx.state) {
|
||||
|
@ -55,19 +54,22 @@ const GodotAudio = {
|
|||
case 'closed':
|
||||
state = 2;
|
||||
break;
|
||||
|
||||
// no default
|
||||
}
|
||||
onstatechange(state);
|
||||
}
|
||||
ctx.onstatechange(); // Immeditately notify state.
|
||||
// Update computed latency
|
||||
GodotAudio.interval = setInterval(function() {
|
||||
let latency = 0;
|
||||
let computed_latency = 0;
|
||||
if (ctx.baseLatency) {
|
||||
latency += GodotAudio.ctx.baseLatency;
|
||||
computed_latency += GodotAudio.ctx.baseLatency;
|
||||
}
|
||||
if (ctx.outputLatency) {
|
||||
latency += GodotAudio.ctx.outputLatency;
|
||||
computed_latency += GodotAudio.ctx.outputLatency;
|
||||
}
|
||||
onlatencyupdate(latency);
|
||||
onlatencyupdate(computed_latency);
|
||||
}, 1000);
|
||||
GodotOS.atexit(GodotAudio.close_async);
|
||||
return ctx.destination.channelCount;
|
||||
|
@ -84,14 +86,14 @@ const GodotAudio = {
|
|||
if (navigator.mediaDevices.getUserMedia) {
|
||||
navigator.mediaDevices.getUserMedia({
|
||||
"audio": true
|
||||
}).then(gotMediaInput, function(e) { out(e) });
|
||||
}).then(gotMediaInput, function(e) { GodotRuntime.print(e) });
|
||||
} else {
|
||||
if (!navigator.getUserMedia) {
|
||||
navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
|
||||
}
|
||||
navigator.getUserMedia({
|
||||
"audio": true
|
||||
}, gotMediaInput, function(e) { out(e) });
|
||||
}, gotMediaInput, function(e) { GodotRuntime.print(e) });
|
||||
}
|
||||
},
|
||||
|
||||
|
@ -125,7 +127,7 @@ const GodotAudio = {
|
|||
resolve();
|
||||
}).catch(function(e) {
|
||||
ctx.onstatechange = null;
|
||||
console.error("Error closing AudioContext", e);
|
||||
GodotRuntime.error("Error closing AudioContext", e);
|
||||
resolve();
|
||||
});
|
||||
},
|
||||
|
@ -140,13 +142,13 @@ const GodotAudio = {
|
|||
},
|
||||
|
||||
godot_audio_init: function(p_mix_rate, p_latency, p_state_change, p_latency_update) {
|
||||
const statechange = GodotOS.get_func(p_state_change);
|
||||
const latencyupdate = GodotOS.get_func(p_latency_update);
|
||||
const statechange = GodotRuntime.get_func(p_state_change);
|
||||
const latencyupdate = GodotRuntime.get_func(p_latency_update);
|
||||
return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate);
|
||||
},
|
||||
|
||||
godot_audio_resume: function() {
|
||||
if (GodotAudio.ctx && GodotAudio.ctx.state != 'running') {
|
||||
if (GodotAudio.ctx && GodotAudio.ctx.state !== 'running') {
|
||||
GodotAudio.ctx.resume();
|
||||
}
|
||||
},
|
||||
|
@ -181,13 +183,13 @@ mergeInto(LibraryManager.library, GodotAudio);
|
|||
* The AudioWorklet API driver, used when threads are available.
|
||||
*/
|
||||
const GodotAudioWorklet = {
|
||||
$GodotAudioWorklet__deps: ['$GodotAudio'],
|
||||
$GodotAudioWorklet__deps: ['$GodotAudio', '$GodotConfig'],
|
||||
$GodotAudioWorklet: {
|
||||
promise: null,
|
||||
worklet: null,
|
||||
|
||||
create: function(channels) {
|
||||
const path = Module['locateFile']('godot.audio.worklet.js');
|
||||
const path = GodotConfig.locate_file('godot.audio.worklet.js');
|
||||
GodotAudioWorklet.promise = GodotAudio.ctx.audioWorklet.addModule(path).then(function() {
|
||||
GodotAudioWorklet.worklet = new AudioWorkletNode(
|
||||
GodotAudio.ctx,
|
||||
|
@ -210,7 +212,7 @@ const GodotAudioWorklet = {
|
|||
'data': [state, in_buf, out_buf],
|
||||
});
|
||||
node.port.onmessage = function(event) {
|
||||
console.error(event.data);
|
||||
GodotRuntime.error(event.data);
|
||||
};
|
||||
});
|
||||
},
|
||||
|
@ -240,9 +242,9 @@ const GodotAudioWorklet = {
|
|||
},
|
||||
|
||||
godot_audio_worklet_start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, p_state) {
|
||||
const out_buffer = GodotOS.heapSub(HEAPF32, p_out_buf, p_out_size);
|
||||
const in_buffer = GodotOS.heapSub(HEAPF32, p_in_buf, p_in_size);
|
||||
const state = GodotOS.heapSub(HEAP32, p_state, 4);
|
||||
const out_buffer = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
|
||||
const in_buffer = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
|
||||
const state = GodotRuntime.heapSub(HEAP32, p_state, 4);
|
||||
GodotAudioWorklet.start(in_buffer, out_buffer, state);
|
||||
},
|
||||
|
||||
|
@ -280,7 +282,7 @@ const GodotAudioScript = {
|
|||
start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess) {
|
||||
GodotAudioScript.script.onaudioprocess = function(event) {
|
||||
// Read input
|
||||
const inb = GodotOS.heapSub(HEAPF32, p_in_buf, p_in_size);
|
||||
const inb = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
|
||||
const input = event.inputBuffer;
|
||||
if (GodotAudio.input) {
|
||||
const inlen = input.getChannelData(0).length;
|
||||
|
@ -296,7 +298,7 @@ const GodotAudioScript = {
|
|||
onprocess();
|
||||
|
||||
// Write the output.
|
||||
const outb = GodotOS.heapSub(HEAPF32, p_out_buf, p_out_size);
|
||||
const outb = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
|
||||
const output = event.outputBuffer;
|
||||
const channels = output.numberOfChannels;
|
||||
for (let ch = 0; ch < channels; ch++) {
|
||||
|
@ -329,7 +331,7 @@ const GodotAudioScript = {
|
|||
},
|
||||
|
||||
godot_audio_script_start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, p_cb) {
|
||||
const onprocess = GodotOS.get_func(p_cb);
|
||||
const onprocess = GodotRuntime.get_func(p_cb);
|
||||
GodotAudioScript.start(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess);
|
||||
},
|
||||
};
|
|
@ -33,13 +33,14 @@
|
|||
* Keeps track of registered event listeners so it can remove them on shutdown.
|
||||
*/
|
||||
const GodotDisplayListeners = {
|
||||
$GodotDisplayListeners__deps: ['$GodotOS'],
|
||||
$GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });',
|
||||
$GodotDisplayListeners: {
|
||||
handlers: [],
|
||||
|
||||
has: function(target, event, method, capture) {
|
||||
return GodotDisplayListeners.handlers.findIndex(function(e) {
|
||||
return e.target === target && e.event === event && e.method === method && e.capture == capture;
|
||||
return e.target === target && e.event === event && e.method === method && e.capture === capture;
|
||||
}) !== -1;
|
||||
},
|
||||
|
||||
|
@ -47,11 +48,11 @@ const GodotDisplayListeners = {
|
|||
if (GodotDisplayListeners.has(target, event, method, capture)) {
|
||||
return;
|
||||
}
|
||||
function Handler(target, event, method, capture) {
|
||||
this.target = target;
|
||||
this.event = event;
|
||||
this.method = method;
|
||||
this.capture = capture;
|
||||
function Handler(p_target, p_event, p_method, p_capture) {
|
||||
this.target = p_target;
|
||||
this.event = p_event;
|
||||
this.method = p_method;
|
||||
this.capture = p_capture;
|
||||
};
|
||||
GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture));
|
||||
target.addEventListener(event, method, capture);
|
||||
|
@ -89,7 +90,7 @@ const GodotDisplayDragDrop = {
|
|||
} else if (entry.isFile) {
|
||||
GodotDisplayDragDrop.add_file(entry);
|
||||
} else {
|
||||
console.error("Unrecognized entry...", entry);
|
||||
GodotRuntime.error("Unrecognized entry...", entry);
|
||||
}
|
||||
},
|
||||
|
||||
|
@ -124,19 +125,19 @@ const GodotDisplayDragDrop = {
|
|||
resolve()
|
||||
};
|
||||
reader.onerror = function() {
|
||||
console.log("Error reading file");
|
||||
GodotRuntime.print("Error reading file");
|
||||
reject();
|
||||
}
|
||||
reader.readAsArrayBuffer(file);
|
||||
}, function(err) {
|
||||
console.log("Error!");
|
||||
GodotRuntime.print("Error!");
|
||||
reject();
|
||||
});
|
||||
}));
|
||||
},
|
||||
|
||||
process: function(resolve, reject) {
|
||||
if (GodotDisplayDragDrop.promises.length == 0) {
|
||||
if (GodotDisplayDragDrop.promises.length === 0) {
|
||||
resolve();
|
||||
return;
|
||||
}
|
||||
|
@ -164,10 +165,10 @@ const GodotDisplayDragDrop = {
|
|||
}
|
||||
}
|
||||
} else {
|
||||
console.error("File upload not supported");
|
||||
GodotRuntime.error("File upload not supported");
|
||||
}
|
||||
new Promise(GodotDisplayDragDrop.process).then(function() {
|
||||
const DROP = "/tmp/drop-" + parseInt(Math.random() * Math.pow(2, 31)) + "/";
|
||||
const DROP = "/tmp/drop-" + parseInt(Math.random() * (1 << 30), 10) + "/";
|
||||
const drops = [];
|
||||
const files = [];
|
||||
FS.mkdir(DROP);
|
||||
|
@ -175,14 +176,14 @@ const GodotDisplayDragDrop = {
|
|||
const path = elem['path'];
|
||||
GodotFS.copy_to_fs(DROP + path, elem['data']);
|
||||
let idx = path.indexOf("/");
|
||||
if (idx == -1) {
|
||||
if (idx === -1) {
|
||||
// Root file
|
||||
drops.push(DROP + path);
|
||||
} else {
|
||||
// Subdir
|
||||
const sub = path.substr(0, idx);
|
||||
idx = sub.indexOf("/");
|
||||
if (idx < 0 && drops.indexOf(DROP + sub) == -1) {
|
||||
if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
|
||||
drops.push(DROP + sub);
|
||||
}
|
||||
}
|
||||
|
@ -199,7 +200,7 @@ const GodotDisplayDragDrop = {
|
|||
let idx = dir.lastIndexOf("/");
|
||||
while (idx > 0) {
|
||||
dir = dir.substr(0, idx);
|
||||
if (dirs.indexOf(DROP + dir) == -1) {
|
||||
if (dirs.indexOf(DROP + dir) === -1) {
|
||||
dirs.push(DROP + dir);
|
||||
}
|
||||
idx = dir.lastIndexOf("/");
|
||||
|
@ -234,8 +235,8 @@ mergeInto(LibraryManager.library, GodotDisplayDragDrop);
|
|||
* Keeps track of cursor status and custom shapes.
|
||||
*/
|
||||
const GodotDisplayCursor = {
|
||||
$GodotDisplayCursor__deps: ['$GodotOS', '$GodotConfig'],
|
||||
$GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });',
|
||||
$GodotDisplayCursor__deps: ['$GodotConfig', '$GodotOS'],
|
||||
$GodotDisplayCursor: {
|
||||
shape: 'auto',
|
||||
visible: true,
|
||||
|
@ -273,7 +274,7 @@ mergeInto(LibraryManager.library, GodotDisplayCursor);
|
|||
* Exposes all the functions needed by DisplayServer implementation.
|
||||
*/
|
||||
const GodotDisplay = {
|
||||
$GodotDisplay__deps: ['$GodotConfig', '$GodotOS', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop'],
|
||||
$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop'],
|
||||
$GodotDisplay: {
|
||||
window_icon: '',
|
||||
},
|
||||
|
@ -288,7 +289,7 @@ const GodotDisplay = {
|
|||
},
|
||||
|
||||
godot_js_display_alert: function(p_text) {
|
||||
window.alert(UTF8ToString(p_text));
|
||||
window.alert(GodotRuntime.parseString(p_text)); // eslint-disable-line no-alert
|
||||
},
|
||||
|
||||
godot_js_display_pixel_ratio_get: function() {
|
||||
|
@ -303,13 +304,13 @@ const GodotDisplay = {
|
|||
},
|
||||
|
||||
godot_js_display_canvas_is_focused: function() {
|
||||
return document.activeElement == GodotConfig.canvas;
|
||||
return document.activeElement === GodotConfig.canvas;
|
||||
},
|
||||
|
||||
godot_js_display_canvas_bounding_rect_position_get: function(r_x, r_y) {
|
||||
const brect = GodotConfig.canvas.getBoundingClientRect();
|
||||
setValue(r_x, brect.x, 'i32');
|
||||
setValue(r_y, brect.y, 'i32');
|
||||
GodotRuntime.setHeapValue(r_x, brect.x, 'i32');
|
||||
GodotRuntime.setHeapValue(r_y, brect.y, 'i32');
|
||||
},
|
||||
|
||||
/*
|
||||
|
@ -323,25 +324,24 @@ const GodotDisplay = {
|
|||
* Clipboard
|
||||
*/
|
||||
godot_js_display_clipboard_set: function(p_text) {
|
||||
const text = UTF8ToString(p_text);
|
||||
const text = GodotRuntime.parseString(p_text);
|
||||
if (!navigator.clipboard || !navigator.clipboard.writeText) {
|
||||
return 1;
|
||||
}
|
||||
navigator.clipboard.writeText(text).catch(function(e) {
|
||||
// Setting OS clipboard is only possible from an input callback.
|
||||
console.error("Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:", e);
|
||||
GodotRuntime.error("Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:", e);
|
||||
});
|
||||
return 0;
|
||||
},
|
||||
|
||||
godot_js_display_clipboard_get_deps: ['$GodotOS'],
|
||||
godot_js_display_clipboard_get: function(callback) {
|
||||
const func = GodotOS.get_func(callback);
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
try {
|
||||
navigator.clipboard.readText().then(function (result) {
|
||||
const ptr = allocate(intArrayFromString(result), ALLOC_NORMAL);
|
||||
const ptr = GodotRuntime.allocString(result);
|
||||
func(ptr);
|
||||
_free(ptr);
|
||||
GodotRuntime.free(ptr);
|
||||
}).catch(function (e) {
|
||||
// Fail graciously.
|
||||
});
|
||||
|
@ -362,7 +362,7 @@ const GodotDisplay = {
|
|||
},
|
||||
|
||||
godot_js_display_window_title_set: function(p_data) {
|
||||
document.title = UTF8ToString(p_data);
|
||||
document.title = GodotRuntime.parseString(p_data);
|
||||
},
|
||||
|
||||
godot_js_display_window_icon_set: function(p_ptr, p_len) {
|
||||
|
@ -374,7 +374,7 @@ const GodotDisplay = {
|
|||
document.head.appendChild(link);
|
||||
}
|
||||
const old_icon = GodotDisplay.window_icon;
|
||||
const png = new Blob([GodotOS.heapCopy(HEAPU8, p_ptr, p_len)], { type: "image/png" });
|
||||
const png = new Blob([GodotRuntime.heapCopy(HEAPU8, p_ptr, p_len)], { type: "image/png" });
|
||||
GodotDisplay.window_icon = URL.createObjectURL(png);
|
||||
link.href = GodotDisplay.window_icon;
|
||||
if (old_icon) {
|
||||
|
@ -386,8 +386,8 @@ const GodotDisplay = {
|
|||
* Cursor
|
||||
*/
|
||||
godot_js_display_cursor_set_visible: function(p_visible) {
|
||||
const visible = p_visible != 0;
|
||||
if (visible == GodotDisplayCursor.visible) {
|
||||
const visible = p_visible !== 0;
|
||||
if (visible === GodotDisplayCursor.visible) {
|
||||
return;
|
||||
}
|
||||
GodotDisplayCursor.visible = visible;
|
||||
|
@ -403,14 +403,14 @@ const GodotDisplay = {
|
|||
},
|
||||
|
||||
godot_js_display_cursor_set_shape: function(p_string) {
|
||||
GodotDisplayCursor.set_shape(UTF8ToString(p_string));
|
||||
GodotDisplayCursor.set_shape(GodotRuntime.parseString(p_string));
|
||||
},
|
||||
|
||||
godot_js_display_cursor_set_custom_shape: function(p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) {
|
||||
const shape = UTF8ToString(p_shape);
|
||||
const shape = GodotRuntime.parseString(p_shape);
|
||||
const old_shape = GodotDisplayCursor.cursors[shape];
|
||||
if (p_len > 0) {
|
||||
const png = new Blob([GodotOS.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
|
||||
const png = new Blob([GodotRuntime.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
|
||||
const url = URL.createObjectURL(png);
|
||||
GodotDisplayCursor.cursors[shape] = {
|
||||
url: url,
|
||||
|
@ -420,7 +420,7 @@ const GodotDisplay = {
|
|||
} else {
|
||||
delete GodotDisplayCursor.cursors[shape];
|
||||
}
|
||||
if (shape == GodotDisplayCursor.shape) {
|
||||
if (shape === GodotDisplayCursor.shape) {
|
||||
GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
|
||||
}
|
||||
if (old_shape) {
|
||||
|
@ -433,7 +433,7 @@ const GodotDisplay = {
|
|||
*/
|
||||
godot_js_display_notification_cb: function(callback, p_enter, p_exit, p_in, p_out) {
|
||||
const canvas = GodotConfig.canvas;
|
||||
const func = GodotOS.get_func(callback);
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
const notif = [p_enter, p_exit, p_in, p_out];
|
||||
['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function(evt_name, idx) {
|
||||
GodotDisplayListeners.add(canvas, evt_name, function() {
|
||||
|
@ -443,26 +443,26 @@ const GodotDisplay = {
|
|||
},
|
||||
|
||||
godot_js_display_paste_cb: function(callback) {
|
||||
const func = GodotOS.get_func(callback);
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
GodotDisplayListeners.add(window, 'paste', function(evt) {
|
||||
const text = evt.clipboardData.getData('text');
|
||||
const ptr = allocate(intArrayFromString(text), ALLOC_NORMAL);
|
||||
const ptr = GodotRuntime.allocString(text);
|
||||
func(ptr);
|
||||
_free(ptr);
|
||||
GodotRuntime.free(ptr);
|
||||
}, false);
|
||||
},
|
||||
|
||||
godot_js_display_drop_files_cb: function(callback) {
|
||||
const func = GodotOS.get_func(callback)
|
||||
const func = GodotRuntime.get_func(callback)
|
||||
const dropFiles = function(files) {
|
||||
const args = files || [];
|
||||
if (!args.length) {
|
||||
return;
|
||||
}
|
||||
const argc = args.length;
|
||||
const argv = GodotOS.allocStringArray(args);
|
||||
const argv = GodotRuntime.allocStringArray(args);
|
||||
func(argv, argc);
|
||||
GodotOS.freeStringArray(argv, argc);
|
||||
GodotRuntime.freeStringArray(argv, argc);
|
||||
};
|
||||
const canvas = GodotConfig.canvas;
|
||||
GodotDisplayListeners.add(canvas, 'dragover', function(ev) {
|
|
@ -31,9 +31,9 @@
|
|||
const GodotEditorTools = {
|
||||
godot_js_editor_download_file__deps: ['$FS'],
|
||||
godot_js_editor_download_file: function(p_path, p_name, p_mime) {
|
||||
const path = UTF8ToString(p_path);
|
||||
const name = UTF8ToString(p_name);
|
||||
const mime = UTF8ToString(p_mime);
|
||||
const path = GodotRuntime.parseString(p_path);
|
||||
const name = GodotRuntime.parseString(p_name);
|
||||
const mime = GodotRuntime.parseString(p_mime);
|
||||
const size = FS.stat(path)['size'];
|
||||
const buf = new Uint8Array(size);
|
||||
const fd = FS.open(path, 'r');
|
|
@ -29,34 +29,34 @@
|
|||
/*************************************************************************/
|
||||
|
||||
const GodotEval = {
|
||||
godot_js_eval__deps: ['$GodotOS'],
|
||||
godot_js_eval__deps: ['$GodotRuntime'],
|
||||
godot_js_eval: function(p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
|
||||
const js_code = UTF8ToString(p_js);
|
||||
const js_code = GodotRuntime.parseString(p_js);
|
||||
let eval_ret = null;
|
||||
try {
|
||||
if (p_use_global_ctx) {
|
||||
// indirect eval call grants global execution context
|
||||
const global_eval = eval;
|
||||
const global_eval = eval; // eslint-disable-line no-eval
|
||||
eval_ret = global_eval(js_code);
|
||||
} else {
|
||||
eval_ret = eval(js_code);
|
||||
eval_ret = eval(js_code); // eslint-disable-line no-eval
|
||||
}
|
||||
} catch (e) {
|
||||
err(e);
|
||||
GodotRuntime.error(e);
|
||||
}
|
||||
|
||||
switch (typeof eval_ret) {
|
||||
|
||||
case 'boolean':
|
||||
setValue(p_union_ptr, eval_ret, 'i32');
|
||||
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32');
|
||||
return 1; // BOOL
|
||||
|
||||
case 'number':
|
||||
setValue(p_union_ptr, eval_ret, 'double');
|
||||
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
|
||||
return 3; // REAL
|
||||
|
||||
case 'string':
|
||||
let array_ptr = GodotOS.allocString(eval_ret);
|
||||
setValue(p_union_ptr, array_ptr , '*');
|
||||
GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
|
||||
return 4; // STRING
|
||||
|
||||
case 'object':
|
||||
|
@ -71,12 +71,14 @@ const GodotEval = {
|
|||
eval_ret = new Uint8Array(eval_ret);
|
||||
}
|
||||
if (eval_ret instanceof Uint8Array) {
|
||||
const func = GodotOS.get_func(p_callback);
|
||||
const func = GodotRuntime.get_func(p_callback);
|
||||
const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
|
||||
HEAPU8.set(eval_ret, bytes_ptr);
|
||||
return 20; // POOL_BYTE_ARRAY
|
||||
}
|
||||
break;
|
||||
|
||||
// no default
|
||||
}
|
||||
return 0; // NIL
|
||||
},
|
|
@ -27,7 +27,9 @@
|
|||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
var GodotHTTPRequest = {
|
||||
|
||||
const GodotHTTPRequest = {
|
||||
$GodotHTTPRequest__deps: ['$GodotRuntime'],
|
||||
$GodotHTTPRequest: {
|
||||
requests: [],
|
||||
|
||||
|
@ -65,14 +67,14 @@ var GodotHTTPRequest = {
|
|||
GodotHTTPRequest.requests[xhrId] = null;
|
||||
},
|
||||
|
||||
godot_xhr_open: function(xhrId, method, url, user, password) {
|
||||
user = user > 0 ? UTF8ToString(user) : null;
|
||||
password = password > 0 ? UTF8ToString(password) : null;
|
||||
GodotHTTPRequest.requests[xhrId].open(UTF8ToString(method), UTF8ToString(url), true, user, password);
|
||||
godot_xhr_open: function(xhrId, method, url, p_user, p_password) {
|
||||
const user = p_user > 0 ? GodotRuntime.parseString(p_user) : null;
|
||||
const password = p_password > 0 ? GodotRuntime.parseString(p_password) : null;
|
||||
GodotHTTPRequest.requests[xhrId].open(GodotRuntime.parseString(method), GodotRuntime.parseString(url), true, user, password);
|
||||
},
|
||||
|
||||
godot_xhr_set_request_header: function(xhrId, header, value) {
|
||||
GodotHTTPRequest.requests[xhrId].setRequestHeader(UTF8ToString(header), UTF8ToString(value));
|
||||
GodotHTTPRequest.requests[xhrId].setRequestHeader(GodotRuntime.parseString(header), GodotRuntime.parseString(value));
|
||||
},
|
||||
|
||||
godot_xhr_send_null: function(xhrId) {
|
||||
|
@ -81,19 +83,19 @@ var GodotHTTPRequest = {
|
|||
|
||||
godot_xhr_send_string: function(xhrId, strPtr) {
|
||||
if (!strPtr) {
|
||||
err("Failed to send string per XHR: null pointer");
|
||||
GodotRuntime.error("Failed to send string per XHR: null pointer");
|
||||
return;
|
||||
}
|
||||
GodotHTTPRequest.requests[xhrId].send(UTF8ToString(strPtr));
|
||||
GodotHTTPRequest.requests[xhrId].send(GodotRuntime.parseString(strPtr));
|
||||
},
|
||||
|
||||
godot_xhr_send_data: function(xhrId, ptr, len) {
|
||||
if (!ptr) {
|
||||
err("Failed to send data per XHR: null pointer");
|
||||
GodotRuntime.error("Failed to send data per XHR: null pointer");
|
||||
return;
|
||||
}
|
||||
if (len < 0) {
|
||||
err("Failed to send data per XHR: buffer length less than 0");
|
||||
GodotRuntime.error("Failed to send data per XHR: buffer length less than 0");
|
||||
return;
|
||||
}
|
||||
GodotHTTPRequest.requests[xhrId].send(HEAPU8.subarray(ptr, ptr + len));
|
||||
|
@ -113,17 +115,14 @@ var GodotHTTPRequest = {
|
|||
|
||||
godot_xhr_get_response_headers_length: function(xhrId) {
|
||||
var headers = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders();
|
||||
return headers === null ? 0 : lengthBytesUTF8(headers);
|
||||
return headers === null ? 0 : GodotRuntime.strlen(headers);
|
||||
},
|
||||
|
||||
godot_xhr_get_response_headers: function(xhrId, dst, len) {
|
||||
var str = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders();
|
||||
if (str === null)
|
||||
return;
|
||||
var buf = new Uint8Array(len + 1);
|
||||
stringToUTF8Array(str, buf, 0, buf.length);
|
||||
buf = buf.subarray(0, -1);
|
||||
HEAPU8.set(buf, dst);
|
||||
GodotRuntime.stringToHeap(str, dst, len);
|
||||
},
|
||||
|
||||
godot_xhr_get_response_length: function(xhrId) {
|
|
@ -54,6 +54,7 @@ mergeInto(LibraryManager.library, IDHandler);
|
|||
|
||||
const GodotConfig = {
|
||||
$GodotConfig__postset: 'Module["initConfig"] = GodotConfig.init_config;',
|
||||
$GodotConfig__deps: ['$GodotRuntime'],
|
||||
$GodotConfig: {
|
||||
canvas: null,
|
||||
locale: "en",
|
||||
|
@ -66,16 +67,20 @@ const GodotConfig = {
|
|||
GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
|
||||
GodotConfig.on_execute = p_opts['onExecute'];
|
||||
// This is called by emscripten, even if undocumented.
|
||||
Module['onExit'] = p_opts['onExit'];
|
||||
Module['onExit'] = p_opts['onExit']; // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
locate_file: function(file) {
|
||||
return Module["locateFile"](file); // eslint-disable-line no-undef
|
||||
},
|
||||
},
|
||||
|
||||
godot_js_config_canvas_id_get: function(p_ptr, p_ptr_max) {
|
||||
stringToUTF8('#' + GodotConfig.canvas.id, p_ptr, p_ptr_max);
|
||||
GodotRuntime.stringToHeap('#' + GodotConfig.canvas.id, p_ptr, p_ptr_max);
|
||||
},
|
||||
|
||||
godot_js_config_locale_get: function(p_ptr, p_ptr_max) {
|
||||
stringToUTF8(GodotConfig.locale, p_ptr, p_ptr_max);
|
||||
GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
|
||||
},
|
||||
|
||||
godot_js_config_is_resize_on_start: function() {
|
||||
|
@ -86,8 +91,9 @@ const GodotConfig = {
|
|||
autoAddDeps(GodotConfig, '$GodotConfig');
|
||||
mergeInto(LibraryManager.library, GodotConfig);
|
||||
|
||||
|
||||
const GodotFS = {
|
||||
$GodotFS__deps: ['$FS', '$IDBFS'],
|
||||
$GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'],
|
||||
$GodotFS__postset: [
|
||||
'Module["initFS"] = GodotFS.init;',
|
||||
'Module["deinitFS"] = GodotFS.deinit;',
|
||||
|
@ -136,7 +142,7 @@ const GodotFS = {
|
|||
if (err) {
|
||||
GodotFS._mount_points = [];
|
||||
GodotFS._idbfs = false;
|
||||
console.log("IndexedDB not available: " + err.message);
|
||||
GodotRuntime.print("IndexedDB not available: " + err.message);
|
||||
} else {
|
||||
GodotFS._idbfs = true;
|
||||
}
|
||||
|
@ -151,7 +157,7 @@ const GodotFS = {
|
|||
try {
|
||||
FS.unmount(path);
|
||||
} catch (e) {
|
||||
console.log("Already unmounted", e);
|
||||
GodotRuntime.print("Already unmounted", e);
|
||||
}
|
||||
if (GodotFS._idbfs && IDBFS.dbs[path]) {
|
||||
IDBFS.dbs[path].close();
|
||||
|
@ -165,14 +171,14 @@ const GodotFS = {
|
|||
|
||||
sync: function() {
|
||||
if (GodotFS._syncing) {
|
||||
err('Already syncing!');
|
||||
GodotRuntime.error('Already syncing!');
|
||||
return Promise.resolve();
|
||||
}
|
||||
GodotFS._syncing = true;
|
||||
return new Promise(function (resolve, reject) {
|
||||
FS.syncfs(false, function(error) {
|
||||
if (error) {
|
||||
err('Failed to save IDB file system: ' + error.message);
|
||||
GodotRuntime.error('Failed to save IDB file system: ' + error.message);
|
||||
}
|
||||
GodotFS._syncing = false;
|
||||
resolve(error);
|
||||
|
@ -202,7 +208,7 @@ const GodotFS = {
|
|||
mergeInto(LibraryManager.library, GodotFS);
|
||||
|
||||
const GodotOS = {
|
||||
$GodotOS__deps: ['$GodotFS'],
|
||||
$GodotOS__deps: ['$GodotFS', '$GodotRuntime'],
|
||||
$GodotOS__postset: [
|
||||
'Module["request_quit"] = function() { GodotOS.request_quit() };',
|
||||
'GodotOS._fs_sync_promise = Promise.resolve();',
|
||||
|
@ -212,10 +218,6 @@ const GodotOS = {
|
|||
_async_cbs: [],
|
||||
_fs_sync_promise: null,
|
||||
|
||||
get_func: function(ptr) {
|
||||
return wasmTable.get(ptr);
|
||||
},
|
||||
|
||||
atexit: function(p_promise_cb) {
|
||||
GodotOS._async_cbs.push(p_promise_cb);
|
||||
},
|
||||
|
@ -236,48 +238,15 @@ const GodotOS = {
|
|||
}, 0);
|
||||
});
|
||||
},
|
||||
|
||||
allocString: function(p_str) {
|
||||
const length = lengthBytesUTF8(p_str)+1;
|
||||
const c_str = _malloc(length);
|
||||
stringToUTF8(p_str, c_str, length);
|
||||
return c_str;
|
||||
},
|
||||
|
||||
allocStringArray: function(strings) {
|
||||
const size = strings.length;
|
||||
const c_ptr = _malloc(size * 4);
|
||||
for (let i = 0; i < size; i++) {
|
||||
HEAP32[(c_ptr >> 2) + i] = GodotOS.allocString(strings[i]);
|
||||
}
|
||||
return c_ptr;
|
||||
},
|
||||
|
||||
freeStringArray: function(c_ptr, size) {
|
||||
for (let i = 0; i < size; i++) {
|
||||
_free(HEAP32[(c_ptr >> 2) + i]);
|
||||
}
|
||||
_free(c_ptr);
|
||||
},
|
||||
|
||||
heapSub: function(heap, ptr, size) {
|
||||
const bytes = heap.BYTES_PER_ELEMENT;
|
||||
return heap.subarray(ptr / bytes, ptr / bytes + size);
|
||||
},
|
||||
|
||||
heapCopy: function(heap, ptr, size) {
|
||||
const bytes = heap.BYTES_PER_ELEMENT;
|
||||
return heap.slice(ptr / bytes, ptr / bytes + size);
|
||||
},
|
||||
},
|
||||
|
||||
godot_js_os_finish_async: function(p_callback) {
|
||||
const func = GodotOS.get_func(p_callback);
|
||||
const func = GodotRuntime.get_func(p_callback);
|
||||
GodotOS.finish_async(func);
|
||||
},
|
||||
|
||||
godot_js_os_request_quit_cb: function(p_callback) {
|
||||
GodotOS.request_quit = GodotOS.get_func(p_callback);
|
||||
GodotOS.request_quit = GodotRuntime.get_func(p_callback);
|
||||
},
|
||||
|
||||
godot_js_os_fs_is_persistent: function() {
|
||||
|
@ -285,7 +254,7 @@ const GodotOS = {
|
|||
},
|
||||
|
||||
godot_js_os_fs_sync: function(callback) {
|
||||
const func = GodotOS.get_func(callback);
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
GodotOS._fs_sync_promise = GodotFS.sync();
|
||||
GodotOS._fs_sync_promise.then(function(err) {
|
||||
func();
|
||||
|
@ -293,7 +262,7 @@ const GodotOS = {
|
|||
},
|
||||
|
||||
godot_js_os_execute: function(p_json) {
|
||||
const json_args = UTF8ToString(p_json);
|
||||
const json_args = GodotRuntime.parseString(p_json);
|
||||
const args = JSON.parse(json_args);
|
||||
if (GodotConfig.on_execute) {
|
||||
GodotConfig.on_execute(args);
|
||||
|
@ -303,7 +272,7 @@ const GodotOS = {
|
|||
},
|
||||
|
||||
godot_js_os_shell_open: function(p_uri) {
|
||||
window.open(UTF8ToString(p_uri), '_blank');
|
||||
window.open(GodotRuntime.parseString(p_uri), '_blank');
|
||||
},
|
||||
};
|
||||
|
120
platform/javascript/js/libs/library_godot_runtime.js
Normal file
120
platform/javascript/js/libs/library_godot_runtime.js
Normal file
|
@ -0,0 +1,120 @@
|
|||
/*************************************************************************/
|
||||
/* library_godot_runtime.js */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
const GodotRuntime = {
|
||||
$GodotRuntime: {
|
||||
/*
|
||||
* Functions
|
||||
*/
|
||||
get_func: function(ptr) {
|
||||
return wasmTable.get(ptr); // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
/*
|
||||
* Prints
|
||||
*/
|
||||
error: function() {
|
||||
err.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
print: function() {
|
||||
out.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
/*
|
||||
* Memory
|
||||
*/
|
||||
malloc: function(p_size) {
|
||||
return _malloc(p_size); // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
free: function(p_ptr) {
|
||||
_free(p_ptr); // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
getHeapValue: function (p_ptr, p_type) {
|
||||
return getValue(p_ptr, p_type); // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
setHeapValue: function(p_ptr, p_value, p_type) {
|
||||
setValue(p_ptr, p_value, p_type); // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
heapSub: function(p_heap, p_ptr, p_len) {
|
||||
const bytes = p_heap.BYTES_PER_ELEMENT;
|
||||
return p_heap.subarray(p_ptr / bytes, p_ptr / bytes + p_len);
|
||||
},
|
||||
|
||||
heapCopy: function(p_heap, p_ptr, p_len) {
|
||||
const bytes = p_heap.BYTES_PER_ELEMENT;
|
||||
return p_heap.slice(p_ptr / bytes, p_ptr / bytes + p_len);
|
||||
},
|
||||
|
||||
/*
|
||||
* Strings
|
||||
*/
|
||||
parseString: function(p_ptr) {
|
||||
return UTF8ToString(p_ptr); // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
strlen: function(p_str) {
|
||||
return lengthBytesUTF8(p_str); // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
allocString: function(p_str) {
|
||||
const length = GodotRuntime.strlen(p_str)+1;
|
||||
const c_str = GodotRuntime.malloc(length);
|
||||
stringToUTF8(p_str, c_str, length); // eslint-disable-line no-undef
|
||||
return c_str;
|
||||
},
|
||||
|
||||
allocStringArray: function(p_strings) {
|
||||
const size = p_strings.length;
|
||||
const c_ptr = GodotRuntime.malloc(size * 4);
|
||||
for (let i = 0; i < size; i++) {
|
||||
HEAP32[(c_ptr >> 2) + i] = GodotRuntime.allocString(p_strings[i]);
|
||||
}
|
||||
return c_ptr;
|
||||
},
|
||||
|
||||
freeStringArray: function(p_ptr, p_len) {
|
||||
for (let i = 0; i < p_len; i++) {
|
||||
GodotRuntime.free(HEAP32[(p_ptr >> 2) + i]);
|
||||
}
|
||||
GodotRuntime.free(p_ptr);
|
||||
},
|
||||
|
||||
stringToHeap: function (p_str, p_ptr, p_len) {
|
||||
return stringToUTF8Array(p_str, HEAP8, p_ptr, p_len); // eslint-disable-line no-undef
|
||||
},
|
||||
},
|
||||
};
|
||||
autoAddDeps(GodotRuntime, "$GodotRuntime");
|
||||
mergeInto(LibraryManager.library, GodotRuntime);
|
Loading…
Reference in a new issue