Randomize RandomNumberGenerator instances' default seed
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2 changed files with 2 additions and 3 deletions
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@ -57,7 +57,7 @@ public:
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_FORCE_INLINE_ real_t randfn(real_t p_mean = 0.0, real_t p_deviation = 1.0) { return randbase.randfn(p_mean, p_deviation); }
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_FORCE_INLINE_ int randi_range(int p_from, int p_to) { return randbase.random(p_from, p_to); }
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RandomNumberGenerator() {}
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RandomNumberGenerator() { randbase.randomize(); }
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};
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#endif // RANDOM_NUMBER_GENERATOR_H
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@ -10,10 +10,9 @@
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[codeblock]
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var rng = RandomNumberGenerator.new()
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func _ready():
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rng.randomize()
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var my_random_number = rng.randf_range(-10.0, 10.0)
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[/codeblock]
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[b]Note:[/b] The default values of [member seed] and [member state] properties are pseudo-random, and changes when calling [method randomize]. The [code]0[/code] value documented here is a placeholder, and not the actual default seed.
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[b]Note:[/b] The default values of [member seed] and [member state] properties are pseudo-random, and change when calling [method randomize]. The [code]0[/code] value documented here is a placeholder, and not the actual default seed.
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</description>
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<tutorials>
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<link title="Random number generation">$DOCS_URL/tutorials/math/random_number_generation.html</link>
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