[WebSocket] Refactor websocket module.

This commit is a huge refactor of the websocket module.
The module is really old, and some design choices had to be
re-evaluated.

The WebSocketClient and WebSocketServer classes are now gone, and
WebSocketPeer can act as either client or server.
The WebSocketMultiplayerPeer class is no longer abstract, and implements
the Multiplayer API on top of the lower level WebSocketPeer.

WebSocketPeer is now a "raw" peer, like StreamPeerTCP and StreamPeerTLS,
so it emits no signal, and just needs polling to update its internal
state.

To use it as a client, simply call WebSocketPeer.coonect_to_url, then
frequently poll the peer until STATE_OPEN is reached and then you can
write or read from it, or STATE_CLOSED and then you can check the
disconnect code and reason).

To implement a server instead, a TCPServer must be created, and the
accepted connections needs to be provided to
WebSocketPeer.accept_stream (which will perform the HTTP handshake).

A full example of a WebSocketServer using TLS will be provided in the
demo repository.
This commit is contained in:
Fabio Alessandrelli 2022-09-24 22:44:44 +02:00
parent 5aadc618b6
commit a8950f98dd
29 changed files with 1827 additions and 2395 deletions

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@ -1,94 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="WebSocketClient" inherits="WebSocketMultiplayerPeer" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A WebSocket client implementation.
</brief_description>
<description>
This class implements a WebSocket client compatible with any RFC 6455-compliant WebSocket server.
This client can be optionally used as a multiplayer peer for the [MultiplayerAPI].
After starting the client ([method connect_to_url]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]).
You will receive appropriate signals when connecting, disconnecting, or when new data is available.
[b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
</description>
<tutorials>
</tutorials>
<methods>
<method name="connect_to_url">
<return type="int" enum="Error" />
<param index="0" name="url" type="String" />
<param index="1" name="protocols" type="PackedStringArray" default="PackedStringArray()" />
<param index="2" name="gd_mp_api" type="bool" default="false" />
<param index="3" name="custom_headers" type="PackedStringArray" default="PackedStringArray()" />
<description>
Connects to the given URL requesting one of the given [code]protocols[/code] as sub-protocol. If the list empty (default), no sub-protocol will be requested.
If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a multiplayer peer for the [MultiplayerAPI], connections to non-Godot servers will not work, and [signal data_received] will not be emitted.
If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]).
You can optionally pass a list of [code]custom_headers[/code] to be added to the handshake HTTP request.
[b]Note:[/b] To avoid mixed content warnings or errors in Web, you may have to use a [code]url[/code] that starts with [code]wss://[/code] (secure) instead of [code]ws://[/code]. When doing so, make sure to use the fully qualified domain name that matches the one defined in the server's TLS certificate. Do not connect directly via the IP address for [code]wss://[/code] connections, as it won't match with the TLS certificate.
[b]Note:[/b] Specifying [code]custom_headers[/code] is not supported in Web exports due to browsers' restrictions.
</description>
</method>
<method name="disconnect_from_host">
<return type="void" />
<param index="0" name="code" type="int" default="1000" />
<param index="1" name="reason" type="String" default="&quot;&quot;" />
<description>
Disconnects this client from the connected host. See [method WebSocketPeer.close] for more information.
</description>
</method>
<method name="get_connected_host" qualifiers="const">
<return type="String" />
<description>
Returns the IP address of the currently connected host.
</description>
</method>
<method name="get_connected_port" qualifiers="const">
<return type="int" />
<description>
Returns the IP port of the currently connected host.
</description>
</method>
</methods>
<members>
<member name="trusted_tls_certificate" type="X509Certificate" setter="set_trusted_tls_certificate" getter="get_trusted_tls_certificate">
If specified, this [X509Certificate] will be the only one accepted when connecting to an TLS host. Any other certificate provided by the server will be regarded as invalid.
[b]Note:[/b] Specifying a custom [code]trusted_tls_certificate[/code] is not supported in Web exports due to browsers' restrictions.
</member>
<member name="verify_tls" type="bool" setter="set_verify_tls_enabled" getter="is_verify_tls_enabled">
If [code]true[/code], TLS certificate verification is enabled.
[b]Note:[/b] You must specify the certificates to be used in the Project Settings for it to work when exported.
</member>
</members>
<signals>
<signal name="connection_closed">
<param index="0" name="was_clean_close" type="bool" />
<description>
Emitted when the connection to the server is closed. [code]was_clean_close[/code] will be [code]true[/code] if the connection was shutdown cleanly.
</description>
</signal>
<signal name="connection_error">
<description>
Emitted when the connection to the server fails.
</description>
</signal>
<signal name="connection_established">
<param index="0" name="protocol" type="String" />
<description>
Emitted when a connection with the server is established, [code]protocol[/code] will contain the sub-protocol agreed with the server.
</description>
</signal>
<signal name="data_received">
<description>
Emitted when a WebSocket message is received.
[b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level multiplayer peer.
</description>
</signal>
<signal name="server_close_request">
<param index="0" name="code" type="int" />
<param index="1" name="reason" type="String" />
<description>
Emitted when the server requests a clean close. You should keep polling until you get a [signal connection_closed] signal to achieve the clean close. See [method WebSocketPeer.close] for more details.
</description>
</signal>
</signals>
</class>

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@ -10,6 +10,42 @@
<tutorials>
</tutorials>
<methods>
<method name="close">
<return type="void" />
<description>
Closes this [MultiplayerPeer], resetting the state to [constant MultiplayerPeer.CONNECTION_CONNECTED].
[b]Note:[/b] To make sure remote peers receive a clean close prefer disconnecting clients via [method disconnect_peer].
</description>
</method>
<method name="create_client">
<return type="int" enum="Error" />
<param index="0" name="url" type="String" />
<param index="1" name="verify_tls" type="bool" default="true" />
<param index="2" name="tls_certificate" type="X509Certificate" default="null" />
<description>
Starts a new multiplayer client connecting to the given [param url]. If [param verify_tls] is [code]false[/code] certificate validation will be disabled. If specified, the [param tls_certificate] will be used to verify the TLS host.
[b]Note[/b]: It is recommended to specify the scheme part of the URL, i.e. the [param url] should start with either [code]ws://[/code] or [code]wss://[/code].
</description>
</method>
<method name="create_server">
<return type="int" enum="Error" />
<param index="0" name="port" type="int" />
<param index="1" name="bind_address" type="String" default="&quot;*&quot;" />
<param index="2" name="tls_key" type="CryptoKey" default="null" />
<param index="3" name="tls_certificate" type="X509Certificate" default="null" />
<description>
Starts a new multiplayer server listening on the given [param port]. You can optionally specify a [param bind_address], and provide a [param tls_key] and [param tls_certificate] to use TLS.
</description>
</method>
<method name="disconnect_peer">
<return type="void" />
<param index="0" name="id" type="int" />
<param index="1" name="code" type="int" default="1000" />
<param index="2" name="reason" type="String" default="&quot;&quot;" />
<description>
Disconnects the peer identified by [code]id[/code] from the server. See [method WebSocketPeer.close] for more information.
</description>
</method>
<method name="get_peer" qualifiers="const">
<return type="WebSocketPeer" />
<param index="0" name="peer_id" type="int" />
@ -17,27 +53,39 @@
Returns the [WebSocketPeer] associated to the given [code]peer_id[/code].
</description>
</method>
<method name="set_buffers">
<return type="int" enum="Error" />
<param index="0" name="input_buffer_size_kb" type="int" />
<param index="1" name="input_max_packets" type="int" />
<param index="2" name="output_buffer_size_kb" type="int" />
<param index="3" name="output_max_packets" type="int" />
<method name="get_peer_address" qualifiers="const">
<return type="String" />
<param index="0" name="id" type="int" />
<description>
Configures the buffer sizes for this WebSocket peer. Default values can be specified in the Project Settings under [code]network/limits[/code]. For server, values are meant per connected peer.
The first two parameters define the size and queued packets limits of the input buffer, the last two of the output buffer.
Buffer sizes are expressed in KiB, so [code]4 = 2^12 = 4096 bytes[/code]. All parameters will be rounded up to the nearest power of two.
[b]Note:[/b] Web exports only use the input buffer since the output one is managed by browsers.
Returns the IP address of the given peer.
</description>
</method>
<method name="get_peer_port" qualifiers="const">
<return type="int" />
<param index="0" name="id" type="int" />
<description>
Returns the remote port of the given peer.
</description>
</method>
</methods>
<signals>
<signal name="peer_packet">
<param index="0" name="peer_source" type="int" />
<description>
Emitted when a packet is received from a peer.
[b]Note:[/b] This signal is only emitted when the client or server is configured to use Godot multiplayer API.
</description>
</signal>
</signals>
<members>
<member name="handshake_headers" type="PackedStringArray" setter="set_handshake_headers" getter="get_handshake_headers" default="PackedStringArray()">
The extra headers to use during handshake. See [member WebSocketPeer.handshake_headers] for more details.
</member>
<member name="handshake_timeout" type="float" setter="set_handshake_timeout" getter="get_handshake_timeout" default="3.0">
The maximum time each peer can stay in a connecting state before being dropped.
</member>
<member name="inbound_buffer_size" type="int" setter="set_inbound_buffer_size" getter="get_inbound_buffer_size" default="65535">
The inbound buffer size for connected peers. See [member WebSocketPeer.inbound_buffer_size] for more details.
</member>
<member name="max_queued_packets" type="int" setter="set_max_queued_packets" getter="get_max_queued_packets" default="2048">
The maximum number of queued packets for connected peers. See [member WebSocketPeer.max_queued_packets] for more details.
</member>
<member name="outbound_buffer_size" type="int" setter="set_outbound_buffer_size" getter="get_outbound_buffer_size" default="65535">
The outbound buffer size for connected peers. See [member WebSocketPeer.outbound_buffer_size] for more details.
</member>
<member name="supported_protocols" type="PackedStringArray" setter="set_supported_protocols" getter="get_supported_protocols" default="PackedStringArray()">
The supported WebSocket sub-protocols. See [member WebSocketPeer.supported_protocols] for more details.
</member>
</members>
</class>

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@ -1,25 +1,82 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="WebSocketPeer" inherits="PacketPeer" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A class representing a specific WebSocket connection.
A WebSocket connection.
</brief_description>
<description>
This class represents a specific WebSocket connection, allowing you to do lower level operations with it.
You can choose to write to the socket in binary or text mode, and you can recognize the mode used for writing by the other peer.
This class represents WebSocket connection, and can be used as a WebSocket client (RFC 6455-compliant) or as a remote peer of a WebSocket server.
You can send WebSocket binary frames using [method PacketPeer.put_packet], and WebSocket text frames using [method send] (prefer text frames when interacting with text-based API). You can check the frame type of the last packet via [method was_string_packet].
To start a WebSocket client, first call [method connect_to_url], then regularly call [method poll] (e.g. during [Node] process). You can query the socket state via [method get_ready_state], get the number of pending packets using [method PacketPeer.get_available_packet_count], and retrieve them via [method PacketPeer.get_packet].
[codeblocks]
[gdscript]
extends Node
var socket = WebSocketPeer.new()
func _ready():
socket.connect_to_url("wss://example.com")
func _process(delta):
socket.poll()
var state = socket.get_ready_state()
if state == WebSocketPeer.STATE_OPEN:
while socket.get_available_packet_count():
print("Packet: ", socket.get_packet())
elif state == WebSocketPeer.STATE_CLOSING:
# Keep polling to achieve proper close.
pass
elif state == WebSocketPeer.STATE_CLOSED:
var code = socket.get_close_code()
var reason = socket.get_close_reason()
print("WebSocket closed with code: %d, reason %s. Clean: %s" % [code, reason, code != -1])
set_process(false) # Stop processing.
[/gdscript]
[/codeblocks]
To use the peer as part of a WebSocket server refer to [method accept_stream] and the online tutorial.
</description>
<tutorials>
</tutorials>
<methods>
<method name="accept_stream">
<return type="int" enum="Error" />
<param index="0" name="stream" type="StreamPeer" />
<description>
Accepts a peer connection performing the HTTP handshake as a WebSocket server. The [param stream] must be a valid TCP stream retrieved via [method TCPServer.take_connection], or a TLS stream accepted via [method StreamPeerTLS.accept_stream].
[b]Note:[/b] Not supported in Web exports due to browsers' restrictions.
</description>
</method>
<method name="close">
<return type="void" />
<param index="0" name="code" type="int" default="1000" />
<param index="1" name="reason" type="String" default="&quot;&quot;" />
<description>
Closes this WebSocket connection. [code]code[/code] is the status code for the closure (see RFC 6455 section 7.4 for a list of valid status codes). [code]reason[/code] is the human readable reason for closing the connection (can be any UTF-8 string that's smaller than 123 bytes).
[b]Note:[/b] To achieve a clean close, you will need to keep polling until either [signal WebSocketClient.connection_closed] or [signal WebSocketServer.client_disconnected] is received.
Closes this WebSocket connection. [param code] is the status code for the closure (see RFC 6455 section 7.4 for a list of valid status codes). [param reason] is the human readable reason for closing the connection (can be any UTF-8 string that's smaller than 123 bytes). If [param code] is negative, the connection will be closed immediately without notifying the remote peer.
[b]Note:[/b] To achieve a clean close, you will need to keep polling until [constant STATE_CLOSED] is reached.
[b]Note:[/b] The Web export might not support all status codes. Please refer to browser-specific documentation for more details.
</description>
</method>
<method name="connect_to_url">
<return type="int" enum="Error" />
<param index="0" name="url" type="String" />
<param index="1" name="verify_tls" type="bool" default="true" />
<param index="2" name="trusted_tls_certificate" type="X509Certificate" default="null" />
<description>
Connects to the given URL. If [param verify_tls] is [code]false[/code] certificate validation will be disabled. If specified, the [param trusted_tls_certificate] will be the only one accepted when connecting to a TLS host.
[b]Note:[/b] To avoid mixed content warnings or errors in Web, you may have to use a [code]url[/code] that starts with [code]wss://[/code] (secure) instead of [code]ws://[/code]. When doing so, make sure to use the fully qualified domain name that matches the one defined in the server's TLS certificate. Do not connect directly via the IP address for [code]wss://[/code] connections, as it won't match with the TLS certificate.
</description>
</method>
<method name="get_close_code" qualifiers="const">
<return type="int" />
<description>
Returns the received WebSocket close frame status code, or [code]-1[/code] when the connection was not cleanly closed. Only call this method when [method get_ready_state] returns [constant STATE_CLOSED].
</description>
</method>
<method name="get_close_reason" qualifiers="const">
<return type="String" />
<description>
Returns the received WebSocket close frame status reason string. Only call this method when [method get_ready_state] returns [constant STATE_CLOSED].
</description>
</method>
<method name="get_connected_host" qualifiers="const">
<return type="String" />
<description>
@ -40,16 +97,43 @@
Returns the current amount of data in the outbound websocket buffer. [b]Note:[/b] Web exports use WebSocket.bufferedAmount, while other platforms use an internal buffer.
</description>
</method>
<method name="get_write_mode" qualifiers="const">
<return type="int" enum="WebSocketPeer.WriteMode" />
<method name="get_ready_state" qualifiers="const">
<return type="int" enum="WebSocketPeer.State" />
<description>
Gets the current selected write mode. See [enum WriteMode].
Returns the ready state of the connection. See [enum State].
</description>
</method>
<method name="is_connected_to_host" qualifiers="const">
<return type="bool" />
<method name="get_requested_url" qualifiers="const">
<return type="String" />
<description>
Returns [code]true[/code] if this peer is currently connected.
Returns the URL requested by this peer. The URL is derived from the [code]url[/code] passed to [method connect_to_url] or from the HTTP headers when acting as server (i.e. when using [method accept_stream]).
</description>
</method>
<method name="get_selected_protocol" qualifiers="const">
<return type="String" />
<description>
Returns the selected WebSocket sub-protocol for this connection or an empty string if the sub-protocol has not been selected yet.
</description>
</method>
<method name="poll">
<return type="void" />
<description>
Updates the connection state and receive incoming packets. Call this function regularly to keep it in a clean state.
</description>
</method>
<method name="send">
<return type="int" enum="Error" />
<param index="0" name="message" type="PackedByteArray" />
<param index="1" name="write_mode" type="int" enum="WebSocketPeer.WriteMode" default="1" />
<description>
Sends the given [param message] using the desired [param write_mode]. When sending a [String], prefer using [method send_text].
</description>
</method>
<method name="send_text">
<return type="int" enum="Error" />
<param index="0" name="message" type="String" />
<description>
Sends the given [param message] using WebSocket text mode. Perfer this method over [method PacketPeer.put_packet] when interacting with third-party text-based API (e.g. when using [JSON] formatted messages).
</description>
</method>
<method name="set_no_delay">
@ -60,13 +144,6 @@
[b]Note:[/b] Not available in the Web export.
</description>
</method>
<method name="set_write_mode">
<return type="void" />
<param index="0" name="mode" type="int" enum="WebSocketPeer.WriteMode" />
<description>
Sets the socket to use the given [enum WriteMode].
</description>
</method>
<method name="was_string_packet" qualifiers="const">
<return type="bool" />
<description>
@ -74,6 +151,24 @@
</description>
</method>
</methods>
<members>
<member name="handshake_headers" type="PackedStringArray" setter="set_handshake_headers" getter="get_handshake_headers" default="PackedStringArray()">
The extra HTTP headers to be sent during the WebSocket handshake.
[b]Note:[/b] Not supported in Web exports due to browsers' restrictions.
</member>
<member name="inbound_buffer_size" type="int" setter="set_inbound_buffer_size" getter="get_inbound_buffer_size" default="65535">
The size of the input buffer in bytes (roughly the maximum amount of memory that will be allocated for the inbound packets).
</member>
<member name="max_queued_packets" type="int" setter="set_max_queued_packets" getter="get_max_queued_packets" default="2048">
The maximum amount of packets that will be allowed in the queues (both inbound and outbound).
</member>
<member name="outbound_buffer_size" type="int" setter="set_outbound_buffer_size" getter="get_outbound_buffer_size" default="65535">
The size of the input buffer in bytes (roughly the maximum amount of memory that will be allocated for the outbound packets).
</member>
<member name="supported_protocols" type="PackedStringArray" setter="set_supported_protocols" getter="get_supported_protocols" default="PackedStringArray()">
The WebSocket sub-protocols allowed during the WebSocket handshake.
</member>
</members>
<constants>
<constant name="WRITE_MODE_TEXT" value="0" enum="WriteMode">
Specifies that WebSockets messages should be transferred as text payload (only valid UTF-8 is allowed).
@ -81,5 +176,17 @@
<constant name="WRITE_MODE_BINARY" value="1" enum="WriteMode">
Specifies that WebSockets messages should be transferred as binary payload (any byte combination is allowed).
</constant>
<constant name="STATE_CONNECTING" value="0" enum="State">
Socket has been created. The connection is not yet open.
</constant>
<constant name="STATE_OPEN" value="1" enum="State">
The connection is open and ready to communicate.
</constant>
<constant name="STATE_CLOSING" value="2" enum="State">
The connection is in the process of closing. This means a close request has been sent to the remote peer but confirmation has not been received.
</constant>
<constant name="STATE_CLOSED" value="3" enum="State">
The connection is closed or couldn't be opened.
</constant>
</constants>
</class>

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@ -1,127 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="WebSocketServer" inherits="WebSocketMultiplayerPeer" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A WebSocket server implementation.
</brief_description>
<description>
This class implements a WebSocket server that can also support the high-level multiplayer API.
After starting the server ([method listen]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
[b]Note:[/b] Not available in Web exports.
[b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
</description>
<tutorials>
</tutorials>
<methods>
<method name="disconnect_peer">
<return type="void" />
<param index="0" name="id" type="int" />
<param index="1" name="code" type="int" default="1000" />
<param index="2" name="reason" type="String" default="&quot;&quot;" />
<description>
Disconnects the peer identified by [code]id[/code] from the server. See [method WebSocketPeer.close] for more information.
</description>
</method>
<method name="get_peer_address" qualifiers="const">
<return type="String" />
<param index="0" name="id" type="int" />
<description>
Returns the IP address of the given peer.
</description>
</method>
<method name="get_peer_port" qualifiers="const">
<return type="int" />
<param index="0" name="id" type="int" />
<description>
Returns the remote port of the given peer.
</description>
</method>
<method name="has_peer" qualifiers="const">
<return type="bool" />
<param index="0" name="id" type="int" />
<description>
Returns [code]true[/code] if a peer with the given ID is connected.
</description>
</method>
<method name="is_listening" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if the server is actively listening on a port.
</description>
</method>
<method name="listen">
<return type="int" enum="Error" />
<param index="0" name="port" type="int" />
<param index="1" name="protocols" type="PackedStringArray" default="PackedStringArray()" />
<param index="2" name="gd_mp_api" type="bool" default="false" />
<description>
Starts listening on the given port.
You can specify the desired subprotocols via the "protocols" array. If the list empty (default), no sub-protocol will be requested.
If [code]true[/code] is passed as [code]gd_mp_api[/code], the server will behave like a multiplayer peer for the [MultiplayerAPI], connections from non-Godot clients will not work, and [signal data_received] will not be emitted.
If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.), on the [WebSocketPeer] returned via [code]get_peer(id)[/code] to communicate with the peer with given [code]id[/code] (e.g. [code]get_peer(id).get_available_packet_count[/code]).
</description>
</method>
<method name="set_extra_headers">
<return type="void" />
<param index="0" name="headers" type="PackedStringArray" default="PackedStringArray()" />
<description>
Sets additional headers to be sent to clients during the HTTP handshake.
</description>
</method>
<method name="stop">
<return type="void" />
<description>
Stops the server and clear its state.
</description>
</method>
</methods>
<members>
<member name="bind_ip" type="String" setter="set_bind_ip" getter="get_bind_ip" default="&quot;*&quot;">
When not set to [code]*[/code] will restrict incoming connections to the specified IP address. Setting [code]bind_ip[/code] to [code]127.0.0.1[/code] will cause the server to listen only to the local host.
</member>
<member name="ca_chain" type="X509Certificate" setter="set_ca_chain" getter="get_ca_chain">
When using TLS (see [member private_key] and [member tls_certificate]), you can set this to a valid [X509Certificate] to be provided as additional CA chain information during the TLS handshake.
</member>
<member name="handshake_timeout" type="float" setter="set_handshake_timeout" getter="get_handshake_timeout" default="3.0">
The time in seconds before a pending client (i.e. a client that has not yet finished the HTTP handshake) is considered stale and forcefully disconnected.
</member>
<member name="private_key" type="CryptoKey" setter="set_private_key" getter="get_private_key">
When set to a valid [CryptoKey] (along with [member tls_certificate]) will cause the server to require TLS instead of regular TCP (i.e. the [code]wss://[/code] protocol).
</member>
<member name="tls_certificate" type="X509Certificate" setter="set_tls_certificate" getter="get_tls_certificate">
When set to a valid [X509Certificate] (along with [member private_key]) will cause the server to require TLS instead of regular TCP (i.e. the [code]wss://[/code] protocol).
</member>
</members>
<signals>
<signal name="client_close_request">
<param index="0" name="id" type="int" />
<param index="1" name="code" type="int" />
<param index="2" name="reason" type="String" />
<description>
Emitted when a client requests a clean close. You should keep polling until you get a [signal client_disconnected] signal with the same [code]id[/code] to achieve the clean close. See [method WebSocketPeer.close] for more details.
</description>
</signal>
<signal name="client_connected">
<param index="0" name="id" type="int" />
<param index="1" name="protocol" type="String" />
<param index="2" name="resource_name" type="String" />
<description>
Emitted when a new client connects. "protocol" will be the sub-protocol agreed with the client, and "resource_name" will be the resource name of the URI the peer used.
"resource_name" is a path (at the very least a single forward slash) and potentially a query string.
</description>
</signal>
<signal name="client_disconnected">
<param index="0" name="id" type="int" />
<param index="1" name="was_clean_close" type="bool" />
<description>
Emitted when a client disconnects. [code]was_clean_close[/code] will be [code]true[/code] if the connection was shutdown cleanly.
</description>
</signal>
<signal name="data_received">
<param index="0" name="id" type="int" />
<description>
Emitted when a new message is received.
[b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level multiplayer peer.
</description>
</signal>
</signals>
</class>

View file

@ -38,18 +38,25 @@
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
void EditorDebuggerServerWebSocket::_peer_connected(int p_id, String _protocol) {
pending_peers.push_back(p_id);
}
void EditorDebuggerServerWebSocket::_peer_disconnected(int p_id, bool p_was_clean) {
if (pending_peers.find(p_id)) {
pending_peers.erase(p_id);
}
}
void EditorDebuggerServerWebSocket::poll() {
server->poll();
if (pending_peer.is_null() && tcp_server->is_connection_available()) {
Ref<WebSocketPeer> peer;
Error err = peer->accept_stream(tcp_server->take_connection());
if (err == OK) {
pending_timer = OS::get_singleton()->get_ticks_msec();
pending_peer = peer;
}
}
if (pending_peer.is_valid() && pending_peer->get_ready_state() != WebSocketPeer::STATE_OPEN) {
pending_peer->poll();
WebSocketPeer::State ready_state = pending_peer->get_ready_state();
if (ready_state != WebSocketPeer::STATE_CONNECTING && ready_state != WebSocketPeer::STATE_OPEN) {
pending_peer.unref(); // Failed.
}
if (ready_state == WebSocketPeer::STATE_CONNECTING && OS::get_singleton()->get_ticks_msec() - pending_timer > 3000) {
pending_peer.unref(); // Timeout.
}
}
}
String EditorDebuggerServerWebSocket::get_uri() const {
@ -69,15 +76,10 @@ Error EditorDebuggerServerWebSocket::start(const String &p_uri) {
ERR_FAIL_COND_V(!bind_host.is_valid_ip_address() && bind_host != "*", ERR_INVALID_PARAMETER);
}
// Set up the server
server->set_bind_ip(bind_host);
Vector<String> compatible_protocols;
compatible_protocols.push_back("binary"); // compatibility with EMSCRIPTEN TCP-to-WebSocket layer.
// Try listening on ports
const int max_attempts = 5;
for (int attempt = 1;; ++attempt) {
const Error err = server->listen(bind_port, compatible_protocols);
const Error err = tcp_server->listen(bind_port, bind_host);
if (err == OK) {
break;
}
@ -96,31 +98,27 @@ Error EditorDebuggerServerWebSocket::start(const String &p_uri) {
}
void EditorDebuggerServerWebSocket::stop() {
server->stop();
pending_peers.clear();
pending_peer.unref();
tcp_server->stop();
}
bool EditorDebuggerServerWebSocket::is_active() const {
return server->is_listening();
return tcp_server->is_listening();
}
bool EditorDebuggerServerWebSocket::is_connection_available() const {
return pending_peers.size() > 0;
return pending_peer.is_valid() && pending_peer->get_ready_state() == WebSocketPeer::STATE_OPEN;
}
Ref<RemoteDebuggerPeer> EditorDebuggerServerWebSocket::take_connection() {
ERR_FAIL_COND_V(!is_connection_available(), Ref<RemoteDebuggerPeer>());
RemoteDebuggerPeer *peer = memnew(RemoteDebuggerPeerWebSocket(server->get_peer(pending_peers[0])));
pending_peers.pop_front();
RemoteDebuggerPeer *peer = memnew(RemoteDebuggerPeerWebSocket(pending_peer));
pending_peer.unref();
return peer;
}
EditorDebuggerServerWebSocket::EditorDebuggerServerWebSocket() {
server = Ref<WebSocketServer>(WebSocketServer::create());
int max_pkts = (int)GLOBAL_GET("network/limits/debugger/max_queued_messages");
server->set_buffers(8192, max_pkts, 8192, max_pkts);
server->connect("client_connected", callable_mp(this, &EditorDebuggerServerWebSocket::_peer_connected));
server->connect("client_disconnected", callable_mp(this, &EditorDebuggerServerWebSocket::_peer_disconnected));
tcp_server.instantiate();
}
EditorDebuggerServerWebSocket::~EditorDebuggerServerWebSocket() {

View file

@ -33,15 +33,18 @@
#ifdef TOOLS_ENABLED
#include "../websocket_server.h"
#include "../websocket_peer.h"
#include "core/io/tcp_server.h"
#include "editor/debugger/editor_debugger_server.h"
class EditorDebuggerServerWebSocket : public EditorDebuggerServer {
GDCLASS(EditorDebuggerServerWebSocket, EditorDebuggerServer);
private:
Ref<WebSocketServer> server;
List<int> pending_peers;
Ref<TCPServer> tcp_server;
Ref<WebSocketPeer> pending_peer;
uint64_t pending_timer = 0;
String endpoint;
public:

View file

@ -1,159 +0,0 @@
/*************************************************************************/
/* emws_client.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef WEB_ENABLED
#include "emws_client.h"
#include "core/config/project_settings.h"
#include "core/io/ip.h"
#include "emscripten.h"
void EMWSClient::_esws_on_connect(void *obj, char *proto) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
client->_is_connecting = false;
client->_on_connect(String(proto));
}
void EMWSClient::_esws_on_message(void *obj, const uint8_t *p_data, int p_data_size, int p_is_string) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
Error err = static_cast<EMWSPeer *>(*client->get_peer(1))->read_msg(p_data, p_data_size, p_is_string == 1);
if (err == OK) {
client->_on_peer_packet();
}
}
void EMWSClient::_esws_on_error(void *obj) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
client->_is_connecting = false;
client->_on_error();
}
void EMWSClient::_esws_on_close(void *obj, int code, const char *reason, int was_clean) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
client->_on_close_request(code, String(reason));
client->_is_connecting = false;
client->disconnect_from_host();
client->_on_disconnect(was_clean != 0);
}
Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_tls, const Vector<String> p_protocols, const Vector<String> p_custom_headers) {
if (_js_id) {
godot_js_websocket_destroy(_js_id);
_js_id = 0;
}
String proto_string;
for (int i = 0; i < p_protocols.size(); i++) {
if (i != 0) {
proto_string += ",";
}
proto_string += p_protocols[i];
}
String str = "ws://";
if (p_custom_headers.size()) {
WARN_PRINT_ONCE("Custom headers are not supported in Web platform.");
}
if (p_tls) {
str = "wss://";
if (tls_cert.is_valid()) {
WARN_PRINT_ONCE("Custom SSL certificate is not supported in Web platform.");
}
}
str += p_host + ":" + itos(p_port) + p_path;
_is_connecting = true;
_js_id = godot_js_websocket_create(this, str.utf8().get_data(), proto_string.utf8().get_data(), &_esws_on_connect, &_esws_on_message, &_esws_on_error, &_esws_on_close);
if (!_js_id) {
return FAILED;
}
static_cast<Ref<EMWSPeer>>(_peer)->set_sock(_js_id, _in_buf_size, _in_pkt_size, _out_buf_size);
return OK;
}
void EMWSClient::poll() {
}
Ref<WebSocketPeer> EMWSClient::get_peer(int p_peer_id) const {
return _peer;
}
MultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() const {
if (_peer->is_connected_to_host()) {
if (_is_connecting) {
return CONNECTION_CONNECTING;
}
return CONNECTION_CONNECTED;
}
return CONNECTION_DISCONNECTED;
}
void EMWSClient::disconnect_from_host(int p_code, String p_reason) {
_peer->close(p_code, p_reason);
}
IPAddress EMWSClient::get_connected_host() const {
ERR_FAIL_V_MSG(IPAddress(), "Not supported in Web export.");
}
uint16_t EMWSClient::get_connected_port() const {
ERR_FAIL_V_MSG(0, "Not supported in Web export.");
}
int EMWSClient::get_max_packet_size() const {
return (1 << _in_buf_size) - PROTO_SIZE;
}
Error EMWSClient::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) {
_in_buf_size = nearest_shift(p_in_buffer - 1) + 10;
_in_pkt_size = nearest_shift(p_in_packets - 1);
_out_buf_size = nearest_shift(p_out_buffer - 1) + 10;
return OK;
}
EMWSClient::EMWSClient() {
_peer = Ref<EMWSPeer>(memnew(EMWSPeer));
}
EMWSClient::~EMWSClient() {
disconnect_from_host();
_peer = Ref<EMWSPeer>();
if (_js_id) {
godot_js_websocket_destroy(_js_id);
}
}
#endif // WEB_ENABLED

View file

@ -1,71 +0,0 @@
/*************************************************************************/
/* emws_client.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EMWS_CLIENT_H
#define EMWS_CLIENT_H
#ifdef WEB_ENABLED
#include "core/error/error_list.h"
#include "emws_peer.h"
#include "websocket_client.h"
class EMWSClient : public WebSocketClient {
GDCIIMPL(EMWSClient, WebSocketClient);
private:
int _js_id = 0;
bool _is_connecting = false;
int _in_buf_size = DEF_BUF_SHIFT;
int _in_pkt_size = DEF_PKT_SHIFT;
int _out_buf_size = DEF_BUF_SHIFT;
static void _esws_on_connect(void *obj, char *proto);
static void _esws_on_message(void *obj, const uint8_t *p_data, int p_data_size, int p_is_string);
static void _esws_on_error(void *obj);
static void _esws_on_close(void *obj, int code, const char *reason, int was_clean);
public:
Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) override;
Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_tls, const Vector<String> p_protocol = Vector<String>(), const Vector<String> p_custom_headers = Vector<String>()) override;
Ref<WebSocketPeer> get_peer(int p_peer_id) const override;
void disconnect_from_host(int p_code = 1000, String p_reason = "") override;
IPAddress get_connected_host() const override;
uint16_t get_connected_port() const override;
virtual ConnectionStatus get_connection_status() const override;
int get_max_packet_size() const override;
virtual void poll() override;
EMWSClient();
~EMWSClient();
};
#endif // WEB_ENABLED
#endif // EMWS_CLIENT_H

View file

@ -34,55 +34,116 @@
#include "core/io/ip.h"
void EMWSPeer::set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size, unsigned int p_out_buf_size) {
peer_sock = p_sock;
_in_buffer.resize(p_in_pkt_size, p_in_buf_size);
_packet_buffer.resize((1 << p_in_buf_size));
_out_buf_size = p_out_buf_size;
void EMWSPeer::_esws_on_connect(void *p_obj, char *p_proto) {
EMWSPeer *peer = static_cast<EMWSPeer *>(p_obj);
peer->ready_state = STATE_OPEN;
peer->selected_protocol.parse_utf8(p_proto);
}
void EMWSPeer::set_write_mode(WriteMode p_mode) {
write_mode = p_mode;
}
EMWSPeer::WriteMode EMWSPeer::get_write_mode() const {
return write_mode;
}
Error EMWSPeer::read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_string) {
void EMWSPeer::_esws_on_message(void *p_obj, const uint8_t *p_data, int p_data_size, int p_is_string) {
EMWSPeer *peer = static_cast<EMWSPeer *>(p_obj);
uint8_t is_string = p_is_string ? 1 : 0;
return _in_buffer.write_packet(p_data, p_size, &is_string);
peer->in_buffer.write_packet(p_data, p_data_size, &is_string);
}
Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V(_out_buf_size && ((uint64_t)godot_js_websocket_buffered_amount(peer_sock) + p_buffer_size >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY);
void EMWSPeer::_esws_on_error(void *p_obj) {
EMWSPeer *peer = static_cast<EMWSPeer *>(p_obj);
peer->ready_state = STATE_CLOSED;
}
int is_bin = write_mode == WebSocketPeer::WRITE_MODE_BINARY ? 1 : 0;
void EMWSPeer::_esws_on_close(void *p_obj, int p_code, const char *p_reason, int p_was_clean) {
EMWSPeer *peer = static_cast<EMWSPeer *>(p_obj);
peer->close_code = p_code;
peer->close_reason.parse_utf8(p_reason);
peer->ready_state = STATE_CLOSED;
}
if (godot_js_websocket_send(peer_sock, p_buffer, p_buffer_size, is_bin) != 0) {
return FAILED;
Error EMWSPeer::connect_to_url(const String &p_url, bool p_verify_tls, Ref<X509Certificate> p_tls_certificate) {
ERR_FAIL_COND_V(ready_state != STATE_CLOSED, ERR_ALREADY_IN_USE);
_clear();
String host;
String path;
String scheme;
int port = 0;
Error err = p_url.parse_url(scheme, host, port, path);
ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid URL: " + p_url);
if (scheme.is_empty()) {
scheme = "ws://";
}
ERR_FAIL_COND_V_MSG(scheme != "ws://" && scheme != "wss://", ERR_INVALID_PARAMETER, vformat("Invalid protocol: \"%s\" (must be either \"ws://\" or \"wss://\").", scheme));
String proto_string;
for (int i = 0; i < supported_protocols.size(); i++) {
if (i != 0) {
proto_string += ",";
}
proto_string += supported_protocols[i];
}
if (handshake_headers.size()) {
WARN_PRINT_ONCE("Custom headers are not supported in Web platform.");
}
if (p_tls_certificate.is_valid()) {
WARN_PRINT_ONCE("Custom SSL certificates are not supported in Web platform.");
}
requested_url = scheme + host;
if (port && ((scheme == "ws://" && port != 80) || (scheme == "wss://" && port != 443))) {
requested_url += ":" + String::num(port);
}
peer_sock = godot_js_websocket_create(this, requested_url.utf8().get_data(), proto_string.utf8().get_data(), &_esws_on_connect, &_esws_on_message, &_esws_on_error, &_esws_on_close);
if (peer_sock == -1) {
return FAILED;
}
in_buffer.resize(nearest_shift(inbound_buffer_size), max_queued_packets);
packet_buffer.resize(inbound_buffer_size);
ready_state = STATE_CONNECTING;
return OK;
}
Error EMWSPeer::accept_stream(Ref<StreamPeer> p_stream) {
WARN_PRINT_ONCE("Acting as WebSocket server is not supported in Web platforms.");
return ERR_UNAVAILABLE;
}
Error EMWSPeer::_send(const uint8_t *p_buffer, int p_buffer_size, bool p_binary) {
ERR_FAIL_COND_V(outbound_buffer_size > 0 && (get_current_outbound_buffered_amount() + p_buffer_size >= outbound_buffer_size), ERR_OUT_OF_MEMORY);
if (godot_js_websocket_send(peer_sock, p_buffer, p_buffer_size, p_binary ? 1 : 0) != 0) {
return FAILED;
}
return OK;
}
Error EMWSPeer::send(const uint8_t *p_buffer, int p_buffer_size, WriteMode p_mode) {
return _send(p_buffer, p_buffer_size, p_mode == WRITE_MODE_TEXT);
}
Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
return _send(p_buffer, p_buffer_size, true);
}
Error EMWSPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
if (_in_buffer.packets_left() == 0) {
if (in_buffer.packets_left() == 0) {
return ERR_UNAVAILABLE;
}
int read = 0;
Error err = _in_buffer.read_packet(_packet_buffer.ptrw(), _packet_buffer.size(), &_is_string, read);
Error err = in_buffer.read_packet(packet_buffer.ptrw(), packet_buffer.size(), &was_string, read);
ERR_FAIL_COND_V(err != OK, err);
*r_buffer = _packet_buffer.ptr();
*r_buffer = packet_buffer.ptr();
r_buffer_size = read;
return OK;
}
int EMWSPeer::get_available_packet_count() const {
return _in_buffer.packets_left();
return in_buffer.packets_left();
}
int EMWSPeer::get_current_outbound_buffered_amount() const {
@ -93,20 +154,66 @@ int EMWSPeer::get_current_outbound_buffered_amount() const {
}
bool EMWSPeer::was_string_packet() const {
return _is_string;
return was_string;
}
bool EMWSPeer::is_connected_to_host() const {
return peer_sock != -1;
void EMWSPeer::_clear() {
if (peer_sock != -1) {
godot_js_websocket_destroy(peer_sock);
peer_sock = -1;
}
ready_state = STATE_CLOSED;
was_string = 0;
close_code = -1;
close_reason.clear();
selected_protocol.clear();
requested_url.clear();
in_buffer.clear();
packet_buffer.clear();
}
void EMWSPeer::close(int p_code, String p_reason) {
if (peer_sock != -1) {
godot_js_websocket_close(peer_sock, p_code, p_reason.utf8().get_data());
if (p_code < 0) {
if (peer_sock != -1) {
godot_js_websocket_destroy(peer_sock);
peer_sock = -1;
}
ready_state = STATE_CLOSED;
}
_is_string = 0;
_in_buffer.clear();
peer_sock = -1;
if (ready_state == STATE_CONNECTING || ready_state == STATE_OPEN) {
ready_state = STATE_CLOSING;
if (peer_sock != -1) {
godot_js_websocket_close(peer_sock, p_code, p_reason.utf8().get_data());
} else {
ready_state = STATE_CLOSED;
}
}
in_buffer.clear();
packet_buffer.clear();
}
void EMWSPeer::poll() {
// Automatically polled by the navigator.
}
WebSocketPeer::State EMWSPeer::get_ready_state() const {
return ready_state;
}
int EMWSPeer::get_close_code() const {
return close_code;
}
String EMWSPeer::get_close_reason() const {
return close_reason;
}
String EMWSPeer::get_selected_protocol() const {
return selected_protocol;
}
String EMWSPeer::get_requested_url() const {
return requested_url;
}
IPAddress EMWSPeer::get_connected_host() const {
@ -122,11 +229,10 @@ void EMWSPeer::set_no_delay(bool p_enabled) {
}
EMWSPeer::EMWSPeer() {
close();
}
EMWSPeer::~EMWSPeer() {
close();
_clear();
}
#endif // WEB_ENABLED

View file

@ -54,33 +54,53 @@ extern void godot_js_websocket_destroy(int p_id);
}
class EMWSPeer : public WebSocketPeer {
GDCIIMPL(EMWSPeer, WebSocketPeer);
private:
int peer_sock = -1;
WriteMode write_mode = WRITE_MODE_BINARY;
Vector<uint8_t> _packet_buffer;
PacketBuffer<uint8_t> _in_buffer;
uint8_t _is_string = 0;
int _out_buf_size = 0;
State ready_state = STATE_CLOSED;
Vector<uint8_t> packet_buffer;
PacketBuffer<uint8_t> in_buffer;
uint8_t was_string = 0;
int close_code = -1;
String close_reason;
String selected_protocol;
String requested_url;
static WebSocketPeer *_create() { return memnew(EMWSPeer); }
static void _esws_on_connect(void *obj, char *proto);
static void _esws_on_message(void *obj, const uint8_t *p_data, int p_data_size, int p_is_string);
static void _esws_on_error(void *obj);
static void _esws_on_close(void *obj, int code, const char *reason, int was_clean);
void _clear();
Error _send(const uint8_t *p_buffer, int p_buffer_size, bool p_binary);
public:
Error read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_string);
void set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size, unsigned int p_out_buf_size);
static void initialize() { WebSocketPeer::_create = EMWSPeer::_create; }
// PacketPeer
virtual int get_available_packet_count() const override;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override;
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
virtual int get_max_packet_size() const override { return _packet_buffer.size(); };
virtual int get_max_packet_size() const override { return packet_buffer.size(); };
// WebSocketPeer
virtual Error send(const uint8_t *p_buffer, int p_buffer_size, WriteMode p_mode) override;
virtual Error connect_to_url(const String &p_url, bool p_verify_tls = true, Ref<X509Certificate> p_cert = Ref<X509Certificate>()) override;
virtual Error accept_stream(Ref<StreamPeer> p_stream) override;
virtual void close(int p_code = 1000, String p_reason = "") override;
virtual void poll() override;
virtual State get_ready_state() const override;
virtual int get_close_code() const override;
virtual String get_close_reason() const override;
virtual int get_current_outbound_buffered_amount() const override;
virtual void close(int p_code = 1000, String p_reason = "") override;
virtual bool is_connected_to_host() const override;
virtual IPAddress get_connected_host() const override;
virtual uint16_t get_connected_port() const override;
virtual String get_selected_protocol() const override;
virtual String get_requested_url() const override;
virtual WriteMode get_write_mode() const override;
virtual void set_write_mode(WriteMode p_mode) override;
virtual bool was_string_packet() const override;
virtual void set_no_delay(bool p_enabled) override;

View file

@ -41,32 +41,29 @@ private:
T info;
} _Packet;
RingBuffer<_Packet> _packets;
Vector<_Packet> _packets;
int _queued = 0;
int _write_pos = 0;
int _read_pos = 0;
RingBuffer<uint8_t> _payload;
public:
Error write_packet(const uint8_t *p_payload, uint32_t p_size, const T *p_info) {
#ifdef TOOLS_ENABLED
// Verbose buffer warnings
if (p_payload && _payload.space_left() < (int32_t)p_size) {
ERR_PRINT("Buffer payload full! Dropping data.");
ERR_FAIL_V(ERR_OUT_OF_MEMORY);
}
if (p_info && _packets.space_left() < 1) {
ERR_PRINT("Too many packets in queue! Dropping data.");
ERR_FAIL_V(ERR_OUT_OF_MEMORY);
}
#else
ERR_FAIL_COND_V(p_payload && (uint32_t)_payload.space_left() < p_size, ERR_OUT_OF_MEMORY);
ERR_FAIL_COND_V(p_info && _packets.space_left() < 1, ERR_OUT_OF_MEMORY);
#endif
ERR_FAIL_COND_V_MSG(p_payload && (uint32_t)_payload.space_left() < p_size, ERR_OUT_OF_MEMORY, "Buffer payload full! Dropping data.");
ERR_FAIL_COND_V_MSG(p_info && _queued >= _packets.size(), ERR_OUT_OF_MEMORY, "Too many packets in queue! Dropping data.");
// If p_info is nullptr, only the payload is written
if (p_info) {
ERR_FAIL_COND_V(_write_pos > _packets.size(), ERR_OUT_OF_MEMORY);
_Packet p;
p.size = p_size;
memcpy(&p.info, p_info, sizeof(T));
_packets.write(p);
p.info = *p_info;
_packets.write[_write_pos] = p;
_queued += 1;
_write_pos++;
if (_write_pos >= _packets.size()) {
_write_pos = 0;
}
}
// If p_payload is nullptr, only the packet information is written.
@ -78,9 +75,14 @@ public:
}
Error read_packet(uint8_t *r_payload, int p_bytes, T *r_info, int &r_read) {
ERR_FAIL_COND_V(_packets.data_left() < 1, ERR_UNAVAILABLE);
_Packet p;
_packets.read(&p, 1);
ERR_FAIL_COND_V(_queued < 1, ERR_UNAVAILABLE);
_Packet p = _packets[_read_pos];
_read_pos += 1;
if (_read_pos >= _packets.size()) {
_read_pos = 0;
}
_queued -= 1;
ERR_FAIL_COND_V(_payload.data_left() < (int)p.size, ERR_BUG);
ERR_FAIL_COND_V(p_bytes < (int)p.size, ERR_OUT_OF_MEMORY);
@ -90,22 +92,24 @@ public:
return OK;
}
void discard_payload(int p_size) {
_packets.decrease_write(p_size);
}
void resize(int p_pkt_shift, int p_buf_shift) {
_packets.resize(p_pkt_shift);
void resize(int p_buf_shift, int p_max_packets) {
_payload.resize(p_buf_shift);
_packets.resize(p_max_packets);
_read_pos = 0;
_write_pos = 0;
_queued = 0;
}
int packets_left() const {
return _packets.data_left();
return _queued;
}
void clear() {
_payload.resize(0);
_packets.resize(0);
_read_pos = 0;
_write_pos = 0;
_queued = 0;
}
PacketBuffer() {

View file

@ -33,16 +33,13 @@
#include "core/config/project_settings.h"
#include "core/error/error_macros.h"
#include "websocket_client.h"
#include "websocket_server.h"
#include "websocket_multiplayer_peer.h"
#include "websocket_peer.h"
#ifdef WEB_ENABLED
#include "emscripten.h"
#include "emws_client.h"
#include "emws_peer.h"
#else
#include "wsl_client.h"
#include "wsl_server.h"
#include "wsl_peer.h"
#endif
#ifdef TOOLS_ENABLED
@ -60,17 +57,12 @@ static void _editor_init_callback() {
void initialize_websocket_module(ModuleInitializationLevel p_level) {
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
#ifdef WEB_ENABLED
EMWSPeer::make_default();
EMWSClient::make_default();
EMWSPeer::initialize();
#else
WSLPeer::make_default();
WSLClient::make_default();
WSLServer::make_default();
WSLPeer::initialize();
#endif
GDREGISTER_ABSTRACT_CLASS(WebSocketMultiplayerPeer);
ClassDB::register_custom_instance_class<WebSocketServer>();
ClassDB::register_custom_instance_class<WebSocketClient>();
GDREGISTER_CLASS(WebSocketMultiplayerPeer);
ClassDB::register_custom_instance_class<WebSocketPeer>();
}
@ -85,4 +77,7 @@ void uninitialize_websocket_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
#ifndef WEB_ENABLED
WSLPeer::deinitialize();
#endif
}

View file

@ -36,27 +36,35 @@ Error RemoteDebuggerPeerWebSocket::connect_to_host(const String &p_uri) {
Vector<String> protocols;
protocols.push_back("binary"); // Compatibility for emscripten TCP-to-WebSocket.
ws_client->connect_to_url(p_uri, protocols);
ws_client->poll();
ws_peer = Ref<WebSocketPeer>(WebSocketPeer::create());
ws_peer->set_supported_protocols(protocols);
if (ws_client->get_connection_status() == WebSocketClient::CONNECTION_DISCONNECTED) {
ERR_PRINT("Remote Debugger: Unable to connect. Status: " + String::num(ws_client->get_connection_status()) + ".");
ws_peer->set_max_queued_packets(max_queued_messages);
ws_peer->set_inbound_buffer_size((1 << 23) - 1);
ws_peer->set_outbound_buffer_size((1 << 23) - 1);
Error err = ws_peer->connect_to_url(p_uri);
ERR_FAIL_COND_V(err != OK, err);
ws_peer->poll();
WebSocketPeer::State ready_state = ws_peer->get_ready_state();
if (ready_state != WebSocketPeer::STATE_CONNECTING && ready_state != WebSocketPeer::STATE_OPEN) {
ERR_PRINT(vformat("Remote Debugger: Unable to connect. State: %s.", ws_peer->get_ready_state()));
return FAILED;
}
ws_peer = ws_client->get_peer(1);
return OK;
}
bool RemoteDebuggerPeerWebSocket::is_peer_connected() {
return ws_peer.is_valid() && ws_peer->is_connected_to_host();
return ws_peer.is_valid() && (ws_peer->get_ready_state() == WebSocketPeer::STATE_OPEN || ws_peer->get_ready_state() == WebSocketPeer::STATE_CONNECTING);
}
void RemoteDebuggerPeerWebSocket::poll() {
ws_client->poll();
ERR_FAIL_COND(ws_peer.is_null());
ws_peer->poll();
while (ws_peer->is_connected_to_host() && ws_peer->get_available_packet_count() > 0 && in_queue.size() < max_queued_messages) {
while (ws_peer->get_ready_state() == WebSocketPeer::STATE_OPEN && ws_peer->get_available_packet_count() > 0 && in_queue.size() < max_queued_messages) {
Variant var;
Error err = ws_peer->get_var(var);
ERR_CONTINUE(err != OK);
@ -64,7 +72,7 @@ void RemoteDebuggerPeerWebSocket::poll() {
in_queue.push_back(var);
}
while (ws_peer->is_connected_to_host() && out_queue.size() > 0) {
while (ws_peer->get_ready_state() == WebSocketPeer::STATE_OPEN && out_queue.size() > 0) {
Array var = out_queue[0];
Error err = ws_peer->put_var(var);
ERR_BREAK(err != OK); // Peer buffer full?
@ -73,7 +81,7 @@ void RemoteDebuggerPeerWebSocket::poll() {
}
int RemoteDebuggerPeerWebSocket::get_max_message_size() const {
return 8 << 20; // 8 Mib
return ws_peer->get_max_packet_size();
}
bool RemoteDebuggerPeerWebSocket::has_message() {
@ -99,7 +107,6 @@ void RemoteDebuggerPeerWebSocket::close() {
if (ws_peer.is_valid()) {
ws_peer.unref();
}
ws_client->disconnect_from_host();
}
bool RemoteDebuggerPeerWebSocket::can_block() const {
@ -111,14 +118,13 @@ bool RemoteDebuggerPeerWebSocket::can_block() const {
}
RemoteDebuggerPeerWebSocket::RemoteDebuggerPeerWebSocket(Ref<WebSocketPeer> p_peer) {
#ifdef WEB_ENABLED
ws_client = Ref<WebSocketClient>(memnew(EMWSClient));
#else
ws_client = Ref<WebSocketClient>(memnew(WSLClient));
#endif
max_queued_messages = (int)GLOBAL_GET("network/limits/debugger/max_queued_messages");
ws_client->set_buffers(8192, max_queued_messages, 8192, max_queued_messages);
ws_peer = p_peer;
if (ws_peer.is_valid()) {
ws_peer->set_max_queued_packets(max_queued_messages);
ws_peer->set_inbound_buffer_size((1 << 23) - 1);
ws_peer->set_outbound_buffer_size((1 << 23) - 1);
}
}
RemoteDebuggerPeer *RemoteDebuggerPeerWebSocket::create(const String &p_uri) {

View file

@ -33,14 +33,9 @@
#include "core/debugger/remote_debugger_peer.h"
#ifdef WEB_ENABLED
#include "emws_client.h"
#else
#include "wsl_client.h"
#endif
#include "websocket_peer.h"
class RemoteDebuggerPeerWebSocket : public RemoteDebuggerPeer {
Ref<WebSocketClient> ws_client;
Ref<WebSocketPeer> ws_peer;
List<Array> in_queue;
List<Array> out_queue;

View file

@ -1,141 +0,0 @@
/*************************************************************************/
/* websocket_client.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "websocket_client.h"
GDCINULL(WebSocketClient);
WebSocketClient::WebSocketClient() {
}
WebSocketClient::~WebSocketClient() {
}
Error WebSocketClient::connect_to_url(String p_url, const Vector<String> p_protocols, bool gd_mp_api, const Vector<String> p_custom_headers) {
_is_multiplayer = gd_mp_api;
String host = p_url;
String path;
String scheme;
int port = 0;
Error err = p_url.parse_url(scheme, host, port, path);
ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid URL: " + p_url);
bool tls = false;
if (scheme == "wss://") {
tls = true;
}
if (port == 0) {
port = tls ? 443 : 80;
}
if (path.is_empty()) {
path = "/";
}
return connect_to_host(host, path, port, tls, p_protocols, p_custom_headers);
}
void WebSocketClient::set_verify_tls_enabled(bool p_verify_tls) {
verify_tls = p_verify_tls;
}
bool WebSocketClient::is_verify_tls_enabled() const {
return verify_tls;
}
Ref<X509Certificate> WebSocketClient::get_trusted_tls_certificate() const {
return tls_cert;
}
void WebSocketClient::set_trusted_tls_certificate(Ref<X509Certificate> p_cert) {
ERR_FAIL_COND(get_connection_status() != CONNECTION_DISCONNECTED);
tls_cert = p_cert;
}
bool WebSocketClient::is_server() const {
return false;
}
void WebSocketClient::_on_peer_packet() {
if (_is_multiplayer) {
_process_multiplayer(get_peer(1), 1);
} else {
emit_signal(SNAME("data_received"));
}
}
void WebSocketClient::_on_connect(String p_protocol) {
if (_is_multiplayer) {
// need to wait for ID confirmation...
} else {
emit_signal(SNAME("connection_established"), p_protocol);
}
}
void WebSocketClient::_on_close_request(int p_code, String p_reason) {
emit_signal(SNAME("server_close_request"), p_code, p_reason);
}
void WebSocketClient::_on_disconnect(bool p_was_clean) {
if (_is_multiplayer) {
emit_signal(SNAME("connection_failed"));
} else {
emit_signal(SNAME("connection_closed"), p_was_clean);
}
}
void WebSocketClient::_on_error() {
if (_is_multiplayer) {
emit_signal(SNAME("connection_failed"));
} else {
emit_signal(SNAME("connection_error"));
}
}
void WebSocketClient::_bind_methods() {
ClassDB::bind_method(D_METHOD("connect_to_url", "url", "protocols", "gd_mp_api", "custom_headers"), &WebSocketClient::connect_to_url, DEFVAL(Vector<String>()), DEFVAL(false), DEFVAL(Vector<String>()));
ClassDB::bind_method(D_METHOD("disconnect_from_host", "code", "reason"), &WebSocketClient::disconnect_from_host, DEFVAL(1000), DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_connected_host"), &WebSocketClient::get_connected_host);
ClassDB::bind_method(D_METHOD("get_connected_port"), &WebSocketClient::get_connected_port);
ClassDB::bind_method(D_METHOD("set_verify_tls_enabled", "enabled"), &WebSocketClient::set_verify_tls_enabled);
ClassDB::bind_method(D_METHOD("is_verify_tls_enabled"), &WebSocketClient::is_verify_tls_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "verify_tls", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_verify_tls_enabled", "is_verify_tls_enabled");
ClassDB::bind_method(D_METHOD("get_trusted_tls_certificate"), &WebSocketClient::get_trusted_tls_certificate);
ClassDB::bind_method(D_METHOD("set_trusted_tls_certificate", "cert"), &WebSocketClient::set_trusted_tls_certificate);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trusted_tls_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_trusted_tls_certificate", "get_trusted_tls_certificate");
ADD_SIGNAL(MethodInfo("data_received"));
ADD_SIGNAL(MethodInfo("connection_established", PropertyInfo(Variant::STRING, "protocol")));
ADD_SIGNAL(MethodInfo("server_close_request", PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
ADD_SIGNAL(MethodInfo("connection_closed", PropertyInfo(Variant::BOOL, "was_clean_close")));
ADD_SIGNAL(MethodInfo("connection_error"));
}

View file

@ -1,75 +0,0 @@
/*************************************************************************/
/* websocket_client.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WEBSOCKET_CLIENT_H
#define WEBSOCKET_CLIENT_H
#include "core/crypto/crypto.h"
#include "core/error/error_list.h"
#include "websocket_multiplayer_peer.h"
#include "websocket_peer.h"
class WebSocketClient : public WebSocketMultiplayerPeer {
GDCLASS(WebSocketClient, WebSocketMultiplayerPeer);
GDCICLASS(WebSocketClient);
protected:
Ref<WebSocketPeer> _peer;
bool verify_tls = true;
Ref<X509Certificate> tls_cert;
static void _bind_methods();
public:
Error connect_to_url(String p_url, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false, const Vector<String> p_custom_headers = Vector<String>());
void set_verify_tls_enabled(bool p_verify_tls);
bool is_verify_tls_enabled() const;
Ref<X509Certificate> get_trusted_tls_certificate() const;
void set_trusted_tls_certificate(Ref<X509Certificate> p_cert);
virtual Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_tls, const Vector<String> p_protocol = Vector<String>(), const Vector<String> p_custom_headers = Vector<String>()) = 0;
virtual void disconnect_from_host(int p_code = 1000, String p_reason = "") = 0;
virtual IPAddress get_connected_host() const = 0;
virtual uint16_t get_connected_port() const = 0;
virtual bool is_server() const override;
void _on_peer_packet();
void _on_connect(String p_protocol);
void _on_close_request(int p_code, String p_reason);
void _on_disconnect(bool p_was_clean);
void _on_error();
WebSocketClient();
~WebSocketClient();
};
#endif // WEBSOCKET_CLIENT_H

View file

@ -1,66 +0,0 @@
/*************************************************************************/
/* websocket_macros.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WEBSOCKET_MACROS_H
#define WEBSOCKET_MACROS_H
// Defaults per peer buffers, 1024 packets with a shared 65536 bytes payload.
#define DEF_PKT_SHIFT 10
#define DEF_BUF_SHIFT 16
#define GDCICLASS(CNAME) \
public: \
static CNAME *(*_create)(); \
\
static Ref<CNAME> create_ref() { \
if (!_create) \
return Ref<CNAME>(); \
return Ref<CNAME>(_create()); \
} \
\
static CNAME *create() { \
if (!_create) \
return nullptr; \
return _create(); \
} \
\
protected:
#define GDCINULL(CNAME) \
CNAME *(*CNAME::_create)() = nullptr;
#define GDCIIMPL(IMPNAME, CNAME) \
public: \
static CNAME *_create() { return memnew(IMPNAME); } \
static void make_default() { CNAME::_create = IMPNAME::_create; } \
\
protected:
#endif // WEBSOCKET_MACROS_H

View file

@ -33,70 +33,118 @@
#include "core/os/os.h"
WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {
peer_config = Ref<WebSocketPeer>(WebSocketPeer::create());
}
WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {
_clear();
}
Ref<WebSocketPeer> WebSocketMultiplayerPeer::_create_peer() {
Ref<WebSocketPeer> peer = Ref<WebSocketPeer>(WebSocketPeer::create());
peer->set_supported_protocols(get_supported_protocols());
peer->set_handshake_headers(get_handshake_headers());
peer->set_inbound_buffer_size(get_inbound_buffer_size());
peer->set_outbound_buffer_size(get_outbound_buffer_size());
peer->set_max_queued_packets(get_max_queued_packets());
return peer;
}
void WebSocketMultiplayerPeer::_clear() {
_peer_map.clear();
if (_current_packet.data != nullptr) {
memfree(_current_packet.data);
connection_status = CONNECTION_DISCONNECTED;
unique_id = 0;
peers_map.clear();
use_tls = false;
tcp_server.unref();
pending_peers.clear();
tls_certificate.unref();
tls_key.unref();
if (current_packet.data != nullptr) {
memfree(current_packet.data);
}
for (Packet &E : _incoming_packets) {
for (Packet &E : incoming_packets) {
memfree(E.data);
E.data = nullptr;
}
_incoming_packets.clear();
incoming_packets.clear();
}
void WebSocketMultiplayerPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_buffers", "input_buffer_size_kb", "input_max_packets", "output_buffer_size_kb", "output_max_packets"), &WebSocketMultiplayerPeer::set_buffers);
ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer);
ClassDB::bind_method(D_METHOD("create_client", "url", "verify_tls", "tls_certificate"), &WebSocketMultiplayerPeer::create_client, DEFVAL(true), DEFVAL(Ref<X509Certificate>()));
ClassDB::bind_method(D_METHOD("create_server", "port", "bind_address", "tls_key", "tls_certificate"), &WebSocketMultiplayerPeer::create_server, DEFVAL("*"), DEFVAL(Ref<CryptoKey>()), DEFVAL(Ref<X509Certificate>()));
ClassDB::bind_method(D_METHOD("close"), &WebSocketMultiplayerPeer::close);
ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "peer_source")));
ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer);
ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &WebSocketMultiplayerPeer::get_peer_address);
ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &WebSocketMultiplayerPeer::get_peer_port);
ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketMultiplayerPeer::disconnect_peer, DEFVAL(1000), DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_supported_protocols"), &WebSocketMultiplayerPeer::get_supported_protocols);
ClassDB::bind_method(D_METHOD("set_supported_protocols", "protocols"), &WebSocketMultiplayerPeer::set_supported_protocols);
ClassDB::bind_method(D_METHOD("get_handshake_headers"), &WebSocketMultiplayerPeer::get_handshake_headers);
ClassDB::bind_method(D_METHOD("set_handshake_headers", "protocols"), &WebSocketMultiplayerPeer::set_handshake_headers);
ClassDB::bind_method(D_METHOD("get_inbound_buffer_size"), &WebSocketMultiplayerPeer::get_inbound_buffer_size);
ClassDB::bind_method(D_METHOD("set_inbound_buffer_size", "buffer_size"), &WebSocketMultiplayerPeer::set_inbound_buffer_size);
ClassDB::bind_method(D_METHOD("get_outbound_buffer_size"), &WebSocketMultiplayerPeer::get_outbound_buffer_size);
ClassDB::bind_method(D_METHOD("set_outbound_buffer_size", "buffer_size"), &WebSocketMultiplayerPeer::set_outbound_buffer_size);
ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketMultiplayerPeer::get_handshake_timeout);
ClassDB::bind_method(D_METHOD("set_handshake_timeout", "timeout"), &WebSocketMultiplayerPeer::set_handshake_timeout);
ClassDB::bind_method(D_METHOD("set_max_queued_packets", "max_queued_packets"), &WebSocketMultiplayerPeer::set_max_queued_packets);
ClassDB::bind_method(D_METHOD("get_max_queued_packets"), &WebSocketMultiplayerPeer::get_max_queued_packets);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "supported_protocols"), "set_supported_protocols", "get_supported_protocols");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "handshake_headers"), "set_handshake_headers", "get_handshake_headers");
ADD_PROPERTY(PropertyInfo(Variant::INT, "inbound_buffer_size"), "set_inbound_buffer_size", "get_inbound_buffer_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "outbound_buffer_size"), "set_outbound_buffer_size", "get_outbound_buffer_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_queued_packets"), "set_max_queued_packets", "get_max_queued_packets");
}
//
// PacketPeer
//
int WebSocketMultiplayerPeer::get_available_packet_count() const {
ERR_FAIL_COND_V_MSG(!_is_multiplayer, 0, "Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI.");
return _incoming_packets.size();
return incoming_packets.size();
}
Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI.");
ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED);
r_buffer_size = 0;
if (_current_packet.data != nullptr) {
memfree(_current_packet.data);
_current_packet.data = nullptr;
if (current_packet.data != nullptr) {
memfree(current_packet.data);
current_packet.data = nullptr;
}
ERR_FAIL_COND_V(_incoming_packets.size() == 0, ERR_UNAVAILABLE);
ERR_FAIL_COND_V(incoming_packets.size() == 0, ERR_UNAVAILABLE);
_current_packet = _incoming_packets.front()->get();
_incoming_packets.pop_front();
current_packet = incoming_packets.front()->get();
incoming_packets.pop_front();
*r_buffer = _current_packet.data;
r_buffer_size = _current_packet.size;
*r_buffer = current_packet.data;
r_buffer_size = current_packet.size;
return OK;
}
Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI.");
ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED);
Vector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size);
Vector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), target_peer, p_buffer, p_buffer_size);
if (is_server()) {
return _server_relay(1, _target_peer, &(buffer.ptr()[0]), buffer.size());
return _server_relay(1, target_peer, &(buffer.ptr()[0]), buffer.size());
} else {
return get_peer(1)->put_packet(&(buffer.ptr()[0]), buffer.size());
}
@ -106,23 +154,225 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer
// MultiplayerPeer
//
void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
_target_peer = p_target_peer;
target_peer = p_target_peer;
}
int WebSocketMultiplayerPeer::get_packet_peer() const {
ERR_FAIL_COND_V_MSG(!_is_multiplayer, 1, "This function is not available when not using the MultiplayerAPI.");
ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1);
ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
return _incoming_packets.front()->get().source;
return incoming_packets.front()->get().source;
}
int WebSocketMultiplayerPeer::get_unique_id() const {
return _peer_id;
return unique_id;
}
int WebSocketMultiplayerPeer::get_max_packet_size() const {
return get_outbound_buffer_size() - PROTO_SIZE;
}
Error WebSocketMultiplayerPeer::create_server(int p_port, IPAddress p_bind_ip, Ref<CryptoKey> p_tls_key, Ref<X509Certificate> p_tls_certificate) {
ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE);
_clear();
tcp_server.instantiate();
Error err = tcp_server->listen(p_port, p_bind_ip);
if (err != OK) {
tcp_server.unref();
return err;
}
unique_id = 1;
connection_status = CONNECTION_CONNECTED;
// TLS config
tls_key = p_tls_key;
tls_certificate = p_tls_certificate;
if (tls_key.is_valid() && tls_certificate.is_valid()) {
use_tls = true;
}
return OK;
}
Error WebSocketMultiplayerPeer::create_client(const String &p_url, bool p_verify_tls, Ref<X509Certificate> p_tls_certificate) {
ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE);
_clear();
Ref<WebSocketPeer> peer = _create_peer();
Error err = peer->connect_to_url(p_url, p_verify_tls, p_tls_certificate);
if (err != OK) {
return err;
}
PendingPeer pending;
pending.time = OS::get_singleton()->get_ticks_msec();
pending_peers[1] = pending;
peers_map[1] = peer;
connection_status = CONNECTION_CONNECTING;
return OK;
}
bool WebSocketMultiplayerPeer::is_server() const {
return tcp_server.is_valid();
}
void WebSocketMultiplayerPeer::_poll_client() {
ERR_FAIL_COND(connection_status == CONNECTION_DISCONNECTED); // Bug.
ERR_FAIL_COND(!peers_map.has(1) || peers_map[1].is_null()); // Bug.
Ref<WebSocketPeer> peer = peers_map[1];
peer->poll(); // Update state and fetch packets.
WebSocketPeer::State ready_state = peer->get_ready_state();
if (ready_state == WebSocketPeer::STATE_OPEN) {
while (peer->get_available_packet_count()) {
_process_multiplayer(peer, 1);
}
} else if (peer->get_ready_state() == WebSocketPeer::STATE_CLOSED) {
if (connection_status == CONNECTION_CONNECTED) {
emit_signal(SNAME("server_disconnected"));
} else {
emit_signal(SNAME("connection_failed"));
}
_clear();
return;
}
if (connection_status == CONNECTION_CONNECTING) {
// Still connecting
ERR_FAIL_COND(!pending_peers.has(1)); // Bug.
if (OS::get_singleton()->get_ticks_msec() - pending_peers[1].time > handshake_timeout) {
print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", handshake_timeout * 0.001));
emit_signal(SNAME("connection_failed"));
_clear();
return;
}
}
}
void WebSocketMultiplayerPeer::_poll_server() {
ERR_FAIL_COND(connection_status != CONNECTION_CONNECTED); // Bug.
ERR_FAIL_COND(tcp_server.is_null() || !tcp_server->is_listening()); // Bug.
// Accept new connections.
if (!is_refusing_new_connections() && tcp_server->is_connection_available()) {
PendingPeer peer;
peer.time = OS::get_singleton()->get_ticks_msec();
peer.tcp = tcp_server->take_connection();
peer.connection = peer.tcp;
pending_peers[generate_unique_id()] = peer;
}
// Process pending peers.
HashSet<int> to_remove;
for (KeyValue<int, PendingPeer> &E : pending_peers) {
PendingPeer &peer = E.value;
int id = E.key;
if (OS::get_singleton()->get_ticks_msec() - peer.time > handshake_timeout) {
print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", handshake_timeout * 0.001));
to_remove.insert(id);
continue;
}
if (peer.ws.is_valid()) {
peer.ws->poll();
WebSocketPeer::State state = peer.ws->get_ready_state();
if (state == WebSocketPeer::STATE_OPEN) {
// Connected.
to_remove.insert(id);
if (is_refusing_new_connections()) {
// The user does not want new connections, dropping it.
continue;
}
peers_map[id] = peer.ws;
_send_ack(peer.ws, id);
emit_signal("peer_connected", id);
continue;
} else if (state == WebSocketPeer::STATE_CONNECTING) {
continue; // Still connecting.
}
to_remove.insert(id); // Error.
continue;
}
if (peer.tcp->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
to_remove.insert(id); // Error.
continue;
}
if (!use_tls) {
peer.ws = _create_peer();
peer.ws->accept_stream(peer.tcp);
continue;
} else {
if (peer.connection == peer.tcp) {
Ref<StreamPeerTLS> tls = Ref<StreamPeerTLS>(StreamPeerTLS::create());
Error err = tls->accept_stream(peer.tcp, tls_key, tls_certificate);
if (err != OK) {
to_remove.insert(id);
continue;
}
}
Ref<StreamPeerTLS> tls = static_cast<Ref<StreamPeerTLS>>(peer.connection);
tls->poll();
if (tls->get_status() == StreamPeerTLS::STATUS_CONNECTED) {
peer.ws = _create_peer();
peer.ws->accept_stream(peer.connection);
continue;
} else if (tls->get_status() == StreamPeerTLS::STATUS_HANDSHAKING) {
// Still connecting.
continue;
} else {
// Error
to_remove.insert(id);
}
}
}
// Remove disconnected pending peers.
for (const int &pid : to_remove) {
pending_peers.erase(pid);
}
to_remove.clear();
// Process connected peers.
for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
Ref<WebSocketPeer> ws = E.value;
int id = E.key;
ws->poll();
if (ws->get_ready_state() != WebSocketPeer::STATE_OPEN) {
to_remove.insert(id); // Disconnected.
continue;
}
// Fetch packets
int pkts = ws->get_available_packet_count();
while (pkts && ws->get_ready_state() == WebSocketPeer::STATE_OPEN) {
_process_multiplayer(ws, id);
pkts--;
}
}
// Remove disconnected peers.
for (const int &pid : to_remove) {
emit_signal(SNAME("peer_disconnected"), pid);
peers_map.erase(pid);
}
}
void WebSocketMultiplayerPeer::poll() {
if (connection_status == CONNECTION_DISCONNECTED) {
return;
}
if (is_server()) {
_poll_server();
} else {
_poll_client();
}
}
MultiplayerPeer::ConnectionStatus WebSocketMultiplayerPeer::get_connection_status() const {
return connection_status;
}
Ref<WebSocketPeer> WebSocketMultiplayerPeer::get_peer(int p_id) const {
ERR_FAIL_COND_V(!peers_map.has(p_id), Ref<WebSocketPeer>());
return peers_map[p_id];
}
void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) {
ERR_FAIL_COND(!p_peer.is_valid());
ERR_FAIL_COND(!p_peer->is_connected_to_host());
ERR_FAIL_COND(p_peer->get_ready_state() != WebSocketPeer::STATE_OPEN);
Vector<uint8_t> message = _make_pkt(p_type, 1, 0, (uint8_t *)&p_peer_id, 4);
p_peer->put_packet(&(message.ptr()[0]), message.size());
@ -141,31 +391,34 @@ Vector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint8_t p_type, int32_t p_fr
return out;
}
void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
void WebSocketMultiplayerPeer::_send_ack(Ref<WebSocketPeer> p_peer, int32_t p_peer_id) {
ERR_FAIL_COND(p_peer.is_null());
// First of all, confirm the ID!
_send_sys(get_peer(p_peer_id), SYS_ID, p_peer_id);
_send_sys(p_peer, SYS_ID, p_peer_id);
// Then send the server peer (which will trigger connection_succeded in client)
_send_sys(get_peer(p_peer_id), SYS_ADD, 1);
_send_sys(p_peer, SYS_ADD, 1);
for (const KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
ERR_CONTINUE(E.value.is_null());
for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) {
int32_t id = E.key;
if (p_peer_id == id) {
continue; // Skip the newly added peer (already confirmed)
}
// Send new peer to others
_send_sys(get_peer(id), SYS_ADD, p_peer_id);
_send_sys(E.value, SYS_ADD, p_peer_id);
// Send others to new peer
_send_sys(get_peer(p_peer_id), SYS_ADD, id);
_send_sys(E.value, SYS_ADD, id);
}
}
void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) {
for (const KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
int32_t id = E.key;
if (p_peer_id != id) {
_send_sys(get_peer(id), SYS_DEL, p_peer_id);
_send_sys(E.value, SYS_DEL, p_peer_id);
}
}
}
@ -177,8 +430,7 @@ void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, cons
packet.source = p_source;
packet.destination = p_dest;
memcpy(packet.data, &p_data[PROTO_SIZE], p_data_size);
_incoming_packets.push_back(packet);
emit_signal(SNAME("peer_packet"), p_source);
incoming_packets.push_back(packet);
}
Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) {
@ -186,7 +438,7 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons
return OK; // Will not send to self
} else if (p_to == 0) {
for (KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) {
for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
if (E.key != p_from) {
E.value->put_packet(p_buffer, p_buffer_size);
}
@ -194,7 +446,7 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons
return OK; // Sent to all but sender
} else if (p_to < 0) {
for (KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) {
for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
if (E.key != p_from && E.key != -p_to) {
E.value->put_packet(p_buffer, p_buffer_size);
}
@ -237,26 +489,24 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
ERR_FAIL_COND(type != SYS_NONE); // Only server sends sys messages
ERR_FAIL_COND(from != p_peer_id); // Someone is cheating
if (to == 1) { // This is for the server
if (to == 1) {
// This is for the server
_store_pkt(from, to, in_buffer, data_size);
} else if (to == 0) {
// Broadcast, for us too
_store_pkt(from, to, in_buffer, data_size);
} else if (to < 0) {
} else if (to < -1) {
// All but one, for us if not excluded
if (_peer_id != -(int32_t)p_peer_id) {
_store_pkt(from, to, in_buffer, data_size);
}
_store_pkt(from, to, in_buffer, data_size);
}
// Relay if needed (i.e. "to" includes a peer that is not the server)
_server_relay(from, to, in_buffer, size);
} else {
if (type == SYS_NONE) { // Payload message
if (type == SYS_NONE) {
// Payload message
_store_pkt(from, to, in_buffer, data_size);
return;
}
@ -268,7 +518,12 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
switch (type) {
case SYS_ADD: // Add peer
_peer_map[id] = Ref<WebSocketPeer>();
if (id != 1) {
peers_map[id] = Ref<WebSocketPeer>();
} else {
pending_peers.clear();
connection_status = CONNECTION_CONNECTED;
}
emit_signal(SNAME("peer_connected"), id);
if (id == 1) { // We just connected to the server
emit_signal(SNAME("connection_succeeded"));
@ -276,11 +531,11 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
break;
case SYS_DEL: // Remove peer
_peer_map.erase(id);
emit_signal(SNAME("peer_disconnected"), id);
peers_map.erase(id);
break;
case SYS_ID: // Hello, server assigned ID
_peer_id = id;
unique_id = id;
break;
default:
ERR_FAIL_MSG("Invalid multiplayer message.");
@ -288,3 +543,71 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
}
}
}
void WebSocketMultiplayerPeer::set_supported_protocols(const Vector<String> &p_protocols) {
peer_config->set_supported_protocols(p_protocols);
}
Vector<String> WebSocketMultiplayerPeer::get_supported_protocols() const {
return peer_config->get_supported_protocols();
}
void WebSocketMultiplayerPeer::set_handshake_headers(const Vector<String> &p_headers) {
peer_config->set_handshake_headers(p_headers);
}
Vector<String> WebSocketMultiplayerPeer::get_handshake_headers() const {
return peer_config->get_handshake_headers();
}
void WebSocketMultiplayerPeer::set_outbound_buffer_size(int p_buffer_size) {
peer_config->set_outbound_buffer_size(p_buffer_size);
}
int WebSocketMultiplayerPeer::get_outbound_buffer_size() const {
return peer_config->get_outbound_buffer_size();
}
void WebSocketMultiplayerPeer::set_inbound_buffer_size(int p_buffer_size) {
peer_config->set_inbound_buffer_size(p_buffer_size);
}
int WebSocketMultiplayerPeer::get_inbound_buffer_size() const {
return peer_config->get_inbound_buffer_size();
}
void WebSocketMultiplayerPeer::set_max_queued_packets(int p_max_queued_packets) {
peer_config->set_max_queued_packets(p_max_queued_packets);
}
int WebSocketMultiplayerPeer::get_max_queued_packets() const {
return peer_config->get_max_queued_packets();
}
float WebSocketMultiplayerPeer::get_handshake_timeout() const {
return handshake_timeout / 1000.0;
}
void WebSocketMultiplayerPeer::set_handshake_timeout(float p_timeout) {
ERR_FAIL_COND(p_timeout <= 0.0);
handshake_timeout = p_timeout * 1000;
}
IPAddress WebSocketMultiplayerPeer::get_peer_address(int p_peer_id) const {
ERR_FAIL_COND_V(!peers_map.has(p_peer_id), IPAddress());
return peers_map[p_peer_id]->get_connected_host();
}
int WebSocketMultiplayerPeer::get_peer_port(int p_peer_id) const {
ERR_FAIL_COND_V(!peers_map.has(p_peer_id), 0);
return peers_map[p_peer_id]->get_connected_port();
}
void WebSocketMultiplayerPeer::disconnect_peer(int p_peer_id, int p_code, String p_reason) {
ERR_FAIL_COND(!peers_map.has(p_peer_id));
peers_map[p_peer_id]->close(p_code, p_reason);
}
void WebSocketMultiplayerPeer::close() {
_clear();
}

View file

@ -32,6 +32,8 @@
#define WEBSOCKET_MULTIPLAYER_PEER_H
#include "core/error/error_list.h"
#include "core/io/stream_peer_tls.h"
#include "core/io/tcp_server.h"
#include "core/templates/list.h"
#include "scene/main/multiplayer_peer.h"
#include "websocket_peer.h"
@ -43,6 +45,7 @@ private:
Vector<uint8_t> _make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size);
void _store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size);
Error _server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size);
Ref<WebSocketPeer> _create_peer();
protected:
enum {
@ -61,19 +64,40 @@ protected:
uint32_t size = 0;
};
List<Packet> _incoming_packets;
HashMap<int, Ref<WebSocketPeer>> _peer_map;
Packet _current_packet;
struct PendingPeer {
uint64_t time = 0;
Ref<StreamPeerTCP> tcp;
Ref<StreamPeer> connection;
Ref<WebSocketPeer> ws;
};
bool _is_multiplayer = false;
int _target_peer = 0;
int _peer_id = 0;
uint64_t handshake_timeout = 3000;
Ref<WebSocketPeer> peer_config;
HashMap<int, PendingPeer> pending_peers;
Ref<TCPServer> tcp_server;
bool use_tls = false;
Ref<X509Certificate> tls_certificate;
Ref<CryptoKey> tls_key;
ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
List<Packet> incoming_packets;
HashMap<int, Ref<WebSocketPeer>> peers_map;
Packet current_packet;
int target_peer = 0;
int unique_id = 0;
static void _bind_methods();
void _send_add(int32_t p_peer_id);
void _send_ack(Ref<WebSocketPeer> p_peer, int32_t p_peer_id);
void _send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id);
void _send_del(int32_t p_peer_id);
void _process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id);
void _poll_client();
void _poll_server();
void _clear();
public:
/* MultiplayerPeer */
@ -81,17 +105,44 @@ public:
int get_packet_peer() const override;
int get_unique_id() const override;
virtual int get_max_packet_size() const override;
virtual bool is_server() const override;
virtual void poll() override;
virtual ConnectionStatus get_connection_status() const override;
/* PacketPeer */
virtual int get_available_packet_count() const override;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override;
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
/* WebSocketPeer */
virtual Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) = 0;
virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const = 0;
virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const;
void _process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id);
void _clear();
Error create_client(const String &p_url, bool p_verify_tls, Ref<X509Certificate> p_tls_certificate);
Error create_server(int p_port, IPAddress p_bind_ip, Ref<CryptoKey> p_tls_key, Ref<X509Certificate> p_tls_certificate);
void set_supported_protocols(const Vector<String> &p_protocols);
Vector<String> get_supported_protocols() const;
void set_handshake_headers(const Vector<String> &p_headers);
Vector<String> get_handshake_headers() const;
void set_outbound_buffer_size(int p_buffer_size);
int get_outbound_buffer_size() const;
void set_inbound_buffer_size(int p_buffer_size);
int get_inbound_buffer_size() const;
float get_handshake_timeout() const;
void set_handshake_timeout(float p_timeout);
IPAddress get_peer_address(int p_peer_id) const;
int get_peer_port(int p_peer_id) const;
void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "");
void close();
void set_max_queued_packets(int p_max_queued_packets);
int get_max_queued_packets() const;
WebSocketMultiplayerPeer();
~WebSocketMultiplayerPeer();

View file

@ -30,7 +30,7 @@
#include "websocket_peer.h"
GDCINULL(WebSocketPeer);
WebSocketPeer *(*WebSocketPeer::_create)() = nullptr;
WebSocketPeer::WebSocketPeer() {
}
@ -39,16 +39,115 @@ WebSocketPeer::~WebSocketPeer() {
}
void WebSocketPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_write_mode"), &WebSocketPeer::get_write_mode);
ClassDB::bind_method(D_METHOD("set_write_mode", "mode"), &WebSocketPeer::set_write_mode);
ClassDB::bind_method(D_METHOD("is_connected_to_host"), &WebSocketPeer::is_connected_to_host);
ClassDB::bind_method(D_METHOD("connect_to_url", "url", "verify_tls", "trusted_tls_certificate"), &WebSocketPeer::connect_to_url, DEFVAL(true), DEFVAL(Ref<X509Certificate>()));
ClassDB::bind_method(D_METHOD("accept_stream", "stream"), &WebSocketPeer::accept_stream);
ClassDB::bind_method(D_METHOD("send", "message", "write_mode"), &WebSocketPeer::_send_bind, DEFVAL(WRITE_MODE_BINARY));
ClassDB::bind_method(D_METHOD("send_text", "message"), &WebSocketPeer::send_text);
ClassDB::bind_method(D_METHOD("was_string_packet"), &WebSocketPeer::was_string_packet);
ClassDB::bind_method(D_METHOD("poll"), &WebSocketPeer::poll);
ClassDB::bind_method(D_METHOD("close", "code", "reason"), &WebSocketPeer::close, DEFVAL(1000), DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_connected_host"), &WebSocketPeer::get_connected_host);
ClassDB::bind_method(D_METHOD("get_connected_port"), &WebSocketPeer::get_connected_port);
ClassDB::bind_method(D_METHOD("get_selected_protocol"), &WebSocketPeer::get_selected_protocol);
ClassDB::bind_method(D_METHOD("get_requested_url"), &WebSocketPeer::get_requested_url);
ClassDB::bind_method(D_METHOD("set_no_delay", "enabled"), &WebSocketPeer::set_no_delay);
ClassDB::bind_method(D_METHOD("get_current_outbound_buffered_amount"), &WebSocketPeer::get_current_outbound_buffered_amount);
ClassDB::bind_method(D_METHOD("get_ready_state"), &WebSocketPeer::get_ready_state);
ClassDB::bind_method(D_METHOD("get_close_code"), &WebSocketPeer::get_close_code);
ClassDB::bind_method(D_METHOD("get_close_reason"), &WebSocketPeer::get_close_reason);
ClassDB::bind_method(D_METHOD("get_supported_protocols"), &WebSocketPeer::_get_supported_protocols);
ClassDB::bind_method(D_METHOD("set_supported_protocols", "protocols"), &WebSocketPeer::set_supported_protocols);
ClassDB::bind_method(D_METHOD("get_handshake_headers"), &WebSocketPeer::_get_handshake_headers);
ClassDB::bind_method(D_METHOD("set_handshake_headers", "protocols"), &WebSocketPeer::set_handshake_headers);
ClassDB::bind_method(D_METHOD("get_inbound_buffer_size"), &WebSocketPeer::get_inbound_buffer_size);
ClassDB::bind_method(D_METHOD("set_inbound_buffer_size", "buffer_size"), &WebSocketPeer::set_inbound_buffer_size);
ClassDB::bind_method(D_METHOD("get_outbound_buffer_size"), &WebSocketPeer::get_outbound_buffer_size);
ClassDB::bind_method(D_METHOD("set_outbound_buffer_size", "buffer_size"), &WebSocketPeer::set_outbound_buffer_size);
ClassDB::bind_method(D_METHOD("set_max_queued_packets", "buffer_size"), &WebSocketPeer::set_max_queued_packets);
ClassDB::bind_method(D_METHOD("get_max_queued_packets"), &WebSocketPeer::get_max_queued_packets);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "supported_protocols"), "set_supported_protocols", "get_supported_protocols");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "handshake_headers"), "set_handshake_headers", "get_handshake_headers");
ADD_PROPERTY(PropertyInfo(Variant::INT, "inbound_buffer_size"), "set_inbound_buffer_size", "get_inbound_buffer_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "outbound_buffer_size"), "set_outbound_buffer_size", "get_outbound_buffer_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_queued_packets"), "set_max_queued_packets", "get_max_queued_packets");
BIND_ENUM_CONSTANT(WRITE_MODE_TEXT);
BIND_ENUM_CONSTANT(WRITE_MODE_BINARY);
BIND_ENUM_CONSTANT(STATE_CONNECTING);
BIND_ENUM_CONSTANT(STATE_OPEN);
BIND_ENUM_CONSTANT(STATE_CLOSING);
BIND_ENUM_CONSTANT(STATE_CLOSED);
}
Error WebSocketPeer::_send_bind(const PackedByteArray &p_message, WriteMode p_mode) {
return send(p_message.ptr(), p_message.size(), p_mode);
}
Error WebSocketPeer::send_text(const String &p_text) {
const CharString cs = p_text.utf8();
return send((const uint8_t *)cs.ptr(), cs.length(), WRITE_MODE_TEXT);
}
void WebSocketPeer::set_supported_protocols(const Vector<String> &p_protocols) {
// Strip edges from protocols.
supported_protocols.resize(p_protocols.size());
for (int i = 0; i < p_protocols.size(); i++) {
supported_protocols.write[i] = p_protocols[i].strip_edges();
}
}
const Vector<String> WebSocketPeer::get_supported_protocols() const {
return supported_protocols;
}
Vector<String> WebSocketPeer::_get_supported_protocols() const {
Vector<String> out;
out.append_array(supported_protocols);
return out;
}
void WebSocketPeer::set_handshake_headers(const Vector<String> &p_headers) {
handshake_headers = p_headers;
}
const Vector<String> WebSocketPeer::get_handshake_headers() const {
return handshake_headers;
}
Vector<String> WebSocketPeer::_get_handshake_headers() const {
Vector<String> out;
out.append_array(handshake_headers);
return out;
}
void WebSocketPeer::set_outbound_buffer_size(int p_buffer_size) {
outbound_buffer_size = p_buffer_size;
}
int WebSocketPeer::get_outbound_buffer_size() const {
return outbound_buffer_size;
}
void WebSocketPeer::set_inbound_buffer_size(int p_buffer_size) {
inbound_buffer_size = p_buffer_size;
}
int WebSocketPeer::get_inbound_buffer_size() const {
return inbound_buffer_size;
}
void WebSocketPeer::set_max_queued_packets(int p_max_queued_packets) {
max_queued_packets = p_max_queued_packets;
}
int WebSocketPeer::get_max_queued_packets() const {
return max_queued_packets;
}

View file

@ -31,40 +31,97 @@
#ifndef WEBSOCKET_PEER_H
#define WEBSOCKET_PEER_H
#include "core/crypto/crypto.h"
#include "core/error/error_list.h"
#include "core/io/packet_peer.h"
#include "websocket_macros.h"
class WebSocketPeer : public PacketPeer {
GDCLASS(WebSocketPeer, PacketPeer);
GDCICLASS(WebSocketPeer);
public:
enum State {
STATE_CONNECTING,
STATE_OPEN,
STATE_CLOSING,
STATE_CLOSED
};
enum WriteMode {
WRITE_MODE_TEXT,
WRITE_MODE_BINARY,
};
enum {
DEFAULT_BUFFER_SIZE = 65535,
};
private:
virtual Error _send_bind(const PackedByteArray &p_data, WriteMode p_mode = WRITE_MODE_BINARY);
protected:
static WebSocketPeer *(*_create)();
static void _bind_methods();
public:
virtual WriteMode get_write_mode() const = 0;
virtual void set_write_mode(WriteMode p_mode) = 0;
Vector<String> supported_protocols;
Vector<String> handshake_headers;
Vector<String> _get_supported_protocols() const;
Vector<String> _get_handshake_headers() const;
int outbound_buffer_size = DEFAULT_BUFFER_SIZE;
int inbound_buffer_size = DEFAULT_BUFFER_SIZE;
int max_queued_packets = 2048;
public:
static WebSocketPeer *create() {
if (!_create) {
return nullptr;
}
return _create();
}
virtual Error connect_to_url(const String &p_url, bool p_verify_tls = true, Ref<X509Certificate> p_cert = Ref<X509Certificate>()) { return ERR_UNAVAILABLE; };
virtual Error accept_stream(Ref<StreamPeer> p_stream) = 0;
virtual Error send(const uint8_t *p_buffer, int p_buffer_size, WriteMode p_mode) = 0;
virtual void close(int p_code = 1000, String p_reason = "") = 0;
virtual bool is_connected_to_host() const = 0;
virtual IPAddress get_connected_host() const = 0;
virtual uint16_t get_connected_port() const = 0;
virtual bool was_string_packet() const = 0;
virtual void set_no_delay(bool p_enabled) = 0;
virtual int get_current_outbound_buffered_amount() const = 0;
virtual String get_selected_protocol() const = 0;
virtual String get_requested_url() const = 0;
virtual void poll() = 0;
virtual State get_ready_state() const = 0;
virtual int get_close_code() const = 0;
virtual String get_close_reason() const = 0;
Error send_text(const String &p_text);
void set_supported_protocols(const Vector<String> &p_protocols);
const Vector<String> get_supported_protocols() const;
void set_handshake_headers(const Vector<String> &p_headers);
const Vector<String> get_handshake_headers() const;
void set_outbound_buffer_size(int p_buffer_size);
int get_outbound_buffer_size() const;
void set_inbound_buffer_size(int p_buffer_size);
int get_inbound_buffer_size() const;
void set_max_queued_packets(int p_max_queued_packets);
int get_max_queued_packets() const;
WebSocketPeer();
~WebSocketPeer();
};
VARIANT_ENUM_CAST(WebSocketPeer::WriteMode);
VARIANT_ENUM_CAST(WebSocketPeer::State);
#endif // WEBSOCKET_PEER_H

View file

@ -1,167 +0,0 @@
/*************************************************************************/
/* websocket_server.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "websocket_server.h"
GDCINULL(WebSocketServer);
WebSocketServer::WebSocketServer() {
_peer_id = 1;
bind_ip = IPAddress("*");
}
WebSocketServer::~WebSocketServer() {
}
void WebSocketServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_listening"), &WebSocketServer::is_listening);
ClassDB::bind_method(D_METHOD("set_extra_headers", "headers"), &WebSocketServer::set_extra_headers, DEFVAL(Vector<String>()));
ClassDB::bind_method(D_METHOD("listen", "port", "protocols", "gd_mp_api"), &WebSocketServer::listen, DEFVAL(Vector<String>()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("stop"), &WebSocketServer::stop);
ClassDB::bind_method(D_METHOD("has_peer", "id"), &WebSocketServer::has_peer);
ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &WebSocketServer::get_peer_address);
ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &WebSocketServer::get_peer_port);
ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketServer::disconnect_peer, DEFVAL(1000), DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_bind_ip"), &WebSocketServer::get_bind_ip);
ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &WebSocketServer::set_bind_ip);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "bind_ip"), "set_bind_ip", "get_bind_ip");
ClassDB::bind_method(D_METHOD("get_private_key"), &WebSocketServer::get_private_key);
ClassDB::bind_method(D_METHOD("set_private_key", "key"), &WebSocketServer::set_private_key);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "private_key", PROPERTY_HINT_RESOURCE_TYPE, "CryptoKey", PROPERTY_USAGE_NONE), "set_private_key", "get_private_key");
ClassDB::bind_method(D_METHOD("get_tls_certificate"), &WebSocketServer::get_tls_certificate);
ClassDB::bind_method(D_METHOD("set_tls_certificate", "cert"), &WebSocketServer::set_tls_certificate);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tls_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_tls_certificate", "get_tls_certificate");
ClassDB::bind_method(D_METHOD("get_ca_chain"), &WebSocketServer::get_ca_chain);
ClassDB::bind_method(D_METHOD("set_ca_chain", "ca_chain"), &WebSocketServer::set_ca_chain);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ca_chain", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_ca_chain", "get_ca_chain");
ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketServer::get_handshake_timeout);
ClassDB::bind_method(D_METHOD("set_handshake_timeout", "timeout"), &WebSocketServer::set_handshake_timeout);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout");
ADD_SIGNAL(MethodInfo("client_close_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::BOOL, "was_clean_close")));
ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol"), PropertyInfo(Variant::STRING, "resource_name")));
ADD_SIGNAL(MethodInfo("data_received", PropertyInfo(Variant::INT, "id")));
}
IPAddress WebSocketServer::get_bind_ip() const {
return bind_ip;
}
void WebSocketServer::set_bind_ip(const IPAddress &p_bind_ip) {
ERR_FAIL_COND(is_listening());
ERR_FAIL_COND(!p_bind_ip.is_valid() && !p_bind_ip.is_wildcard());
bind_ip = p_bind_ip;
}
Ref<CryptoKey> WebSocketServer::get_private_key() const {
return private_key;
}
void WebSocketServer::set_private_key(Ref<CryptoKey> p_key) {
ERR_FAIL_COND(is_listening());
private_key = p_key;
}
Ref<X509Certificate> WebSocketServer::get_tls_certificate() const {
return tls_cert;
}
void WebSocketServer::set_tls_certificate(Ref<X509Certificate> p_cert) {
ERR_FAIL_COND(is_listening());
tls_cert = p_cert;
}
Ref<X509Certificate> WebSocketServer::get_ca_chain() const {
return ca_chain;
}
void WebSocketServer::set_ca_chain(Ref<X509Certificate> p_ca_chain) {
ERR_FAIL_COND(is_listening());
ca_chain = p_ca_chain;
}
float WebSocketServer::get_handshake_timeout() const {
return handshake_timeout / 1000.0;
}
void WebSocketServer::set_handshake_timeout(float p_timeout) {
ERR_FAIL_COND(p_timeout <= 0.0);
handshake_timeout = p_timeout * 1000;
}
MultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
if (is_listening()) {
return CONNECTION_CONNECTED;
}
return CONNECTION_DISCONNECTED;
}
bool WebSocketServer::is_server() const {
return true;
}
void WebSocketServer::_on_peer_packet(int32_t p_peer_id) {
if (_is_multiplayer) {
_process_multiplayer(get_peer(p_peer_id), p_peer_id);
} else {
emit_signal(SNAME("data_received"), p_peer_id);
}
}
void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol, String p_resource_name) {
if (_is_multiplayer) {
// Send add to clients
_send_add(p_peer_id);
emit_signal(SNAME("peer_connected"), p_peer_id);
} else {
emit_signal(SNAME("client_connected"), p_peer_id, p_protocol, p_resource_name);
}
}
void WebSocketServer::_on_disconnect(int32_t p_peer_id, bool p_was_clean) {
if (_is_multiplayer) {
// Send delete to clients
_send_del(p_peer_id);
emit_signal(SNAME("peer_disconnected"), p_peer_id);
} else {
emit_signal(SNAME("client_disconnected"), p_peer_id, p_was_clean);
}
}
void WebSocketServer::_on_close_request(int32_t p_peer_id, int p_code, String p_reason) {
emit_signal(SNAME("client_close_request"), p_peer_id, p_code, p_reason);
}

View file

@ -1,90 +0,0 @@
/*************************************************************************/
/* websocket_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WEBSOCKET_SERVER_H
#define WEBSOCKET_SERVER_H
#include "core/crypto/crypto.h"
#include "core/object/ref_counted.h"
#include "websocket_multiplayer_peer.h"
#include "websocket_peer.h"
class WebSocketServer : public WebSocketMultiplayerPeer {
GDCLASS(WebSocketServer, WebSocketMultiplayerPeer);
GDCICLASS(WebSocketServer);
IPAddress bind_ip;
protected:
static void _bind_methods();
Ref<CryptoKey> private_key;
Ref<X509Certificate> tls_cert;
Ref<X509Certificate> ca_chain;
uint32_t handshake_timeout = 3000;
public:
virtual void set_extra_headers(const Vector<String> &p_headers) = 0;
virtual Error listen(int p_port, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false) = 0;
virtual void stop() = 0;
virtual bool is_listening() const = 0;
virtual bool has_peer(int p_id) const = 0;
virtual bool is_server() const override;
ConnectionStatus get_connection_status() const override;
virtual IPAddress get_peer_address(int p_peer_id) const = 0;
virtual int get_peer_port(int p_peer_id) const = 0;
virtual void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "") = 0;
void _on_peer_packet(int32_t p_peer_id);
void _on_connect(int32_t p_peer_id, String p_protocol, String p_resource_name);
void _on_disconnect(int32_t p_peer_id, bool p_was_clean);
void _on_close_request(int32_t p_peer_id, int p_code, String p_reason);
IPAddress get_bind_ip() const;
void set_bind_ip(const IPAddress &p_bind_ip);
Ref<CryptoKey> get_private_key() const;
void set_private_key(Ref<CryptoKey> p_key);
Ref<X509Certificate> get_tls_certificate() const;
void set_tls_certificate(Ref<X509Certificate> p_cert);
Ref<X509Certificate> get_ca_chain() const;
void set_ca_chain(Ref<X509Certificate> p_ca_chain);
float get_handshake_timeout() const;
void set_handshake_timeout(float p_timeout);
WebSocketServer();
~WebSocketServer();
};
#endif // WEBSOCKET_SERVER_H

View file

@ -1,407 +0,0 @@
/*************************************************************************/
/* wsl_client.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WEB_ENABLED
#include "wsl_client.h"
#include "core/config/project_settings.h"
#include "core/io/ip.h"
void WSLClient::_do_handshake() {
if (_requested < _request.size() - 1) {
int sent = 0;
Error err = _connection->put_partial_data(((const uint8_t *)_request.get_data() + _requested), _request.size() - _requested - 1, sent);
// Sending handshake failed
if (err != OK) {
disconnect_from_host();
_on_error();
return;
}
_requested += sent;
} else {
int read = 0;
while (true) {
if (_resp_pos >= WSL_MAX_HEADER_SIZE) {
// Header is too big
disconnect_from_host();
_on_error();
ERR_FAIL_MSG("Response headers too big.");
}
Error err = _connection->get_partial_data(&_resp_buf[_resp_pos], 1, read);
if (err == ERR_FILE_EOF) {
// We got a disconnect.
disconnect_from_host();
_on_error();
return;
} else if (err != OK) {
// Got some error.
disconnect_from_host();
_on_error();
return;
} else if (read != 1) {
// Busy, wait next poll.
break;
}
// Check "\r\n\r\n" header terminator
char *r = (char *)_resp_buf;
int l = _resp_pos;
if (l > 3 && r[l] == '\n' && r[l - 1] == '\r' && r[l - 2] == '\n' && r[l - 3] == '\r') {
r[l - 3] = '\0';
String protocol;
// Response is over, verify headers and create peer.
if (!_verify_headers(protocol)) {
disconnect_from_host();
_on_error();
ERR_FAIL_MSG("Invalid response headers.");
}
// Create peer.
WSLPeer::PeerData *data = memnew(struct WSLPeer::PeerData);
data->obj = this;
data->conn = _connection;
data->tcp = _tcp;
data->is_server = false;
data->id = 1;
_peer->make_context(data, _in_buf_size, _in_pkt_size, _out_buf_size, _out_pkt_size);
_peer->set_no_delay(true);
_status = CONNECTION_CONNECTED;
_on_connect(protocol);
break;
}
_resp_pos += 1;
}
}
}
bool WSLClient::_verify_headers(String &r_protocol) {
String s = (char *)_resp_buf;
Vector<String> psa = s.split("\r\n");
int len = psa.size();
ERR_FAIL_COND_V_MSG(len < 4, false, "Not enough response headers. Got: " + itos(len) + ", expected >= 4.");
Vector<String> req = psa[0].split(" ", false);
ERR_FAIL_COND_V_MSG(req.size() < 2, false, "Invalid protocol or status code. Got '" + psa[0] + "', expected 'HTTP/1.1 101'.");
// Wrong protocol
ERR_FAIL_COND_V_MSG(req[0] != "HTTP/1.1", false, "Invalid protocol. Got: '" + req[0] + "', expected 'HTTP/1.1'.");
ERR_FAIL_COND_V_MSG(req[1] != "101", false, "Invalid status code. Got: '" + req[1] + "', expected '101'.");
HashMap<String, String> headers;
for (int i = 1; i < len; i++) {
Vector<String> header = psa[i].split(":", false, 1);
ERR_FAIL_COND_V_MSG(header.size() != 2, false, "Invalid header -> " + psa[i] + ".");
String name = header[0].to_lower();
String value = header[1].strip_edges();
if (headers.has(name)) {
headers[name] += "," + value;
} else {
headers[name] = value;
}
}
#define WSL_CHECK(NAME, VALUE) \
ERR_FAIL_COND_V_MSG(!headers.has(NAME) || headers[NAME].to_lower() != VALUE, false, \
"Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'.");
#define WSL_CHECK_NC(NAME, VALUE) \
ERR_FAIL_COND_V_MSG(!headers.has(NAME) || headers[NAME] != VALUE, false, \
"Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'.");
WSL_CHECK("connection", "upgrade");
WSL_CHECK("upgrade", "websocket");
WSL_CHECK_NC("sec-websocket-accept", WSLPeer::compute_key_response(_key));
#undef WSL_CHECK_NC
#undef WSL_CHECK
if (_protocols.size() == 0) {
// We didn't request a custom protocol
ERR_FAIL_COND_V_MSG(headers.has("sec-websocket-protocol"), false, "Received unrequested sub-protocol -> " + headers["sec-websocket-protocol"]);
} else {
// We requested at least one custom protocol but didn't receive one
ERR_FAIL_COND_V_MSG(!headers.has("sec-websocket-protocol"), false, "Requested sub-protocol(s) but received none.");
// Check received sub-protocol was one of those requested.
r_protocol = headers["sec-websocket-protocol"];
bool valid = false;
for (int i = 0; i < _protocols.size(); i++) {
if (_protocols[i] != r_protocol) {
continue;
}
valid = true;
break;
}
if (!valid) {
ERR_FAIL_V_MSG(false, "Received unrequested sub-protocol -> " + r_protocol);
return false;
}
}
return true;
}
Error WSLClient::connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_tls, const Vector<String> p_protocols, const Vector<String> p_custom_headers) {
ERR_FAIL_COND_V(_connection.is_valid(), ERR_ALREADY_IN_USE);
ERR_FAIL_COND_V(p_path.is_empty(), ERR_INVALID_PARAMETER);
_peer = Ref<WSLPeer>(memnew(WSLPeer));
if (p_host.is_valid_ip_address()) {
_ip_candidates.push_back(IPAddress(p_host));
} else {
// Queue hostname for resolution.
_resolver_id = IP::get_singleton()->resolve_hostname_queue_item(p_host);
ERR_FAIL_COND_V(_resolver_id == IP::RESOLVER_INVALID_ID, ERR_INVALID_PARAMETER);
// Check if it was found in cache.
IP::ResolverStatus ip_status = IP::get_singleton()->get_resolve_item_status(_resolver_id);
if (ip_status == IP::RESOLVER_STATUS_DONE) {
_ip_candidates = IP::get_singleton()->get_resolve_item_addresses(_resolver_id);
IP::get_singleton()->erase_resolve_item(_resolver_id);
_resolver_id = IP::RESOLVER_INVALID_ID;
}
}
// We assume OK while hostname resolution is pending.
Error err = _resolver_id != IP::RESOLVER_INVALID_ID ? OK : FAILED;
while (_ip_candidates.size()) {
err = _tcp->connect_to_host(_ip_candidates.pop_front(), p_port);
if (err == OK) {
break;
}
}
if (err != OK) {
_tcp->disconnect_from_host();
_on_error();
return err;
}
_connection = _tcp;
_use_tls = p_tls;
_host = p_host;
_port = p_port;
// Strip edges from protocols.
_protocols.resize(p_protocols.size());
String *pw = _protocols.ptrw();
for (int i = 0; i < p_protocols.size(); i++) {
pw[i] = p_protocols[i].strip_edges();
}
_key = WSLPeer::generate_key();
String request = "GET " + p_path + " HTTP/1.1\r\n";
String port = "";
if ((p_port != 80 && !p_tls) || (p_port != 443 && p_tls)) {
port = ":" + itos(p_port);
}
request += "Host: " + p_host + port + "\r\n";
request += "Upgrade: websocket\r\n";
request += "Connection: Upgrade\r\n";
request += "Sec-WebSocket-Key: " + _key + "\r\n";
request += "Sec-WebSocket-Version: 13\r\n";
if (p_protocols.size() > 0) {
request += "Sec-WebSocket-Protocol: ";
for (int i = 0; i < p_protocols.size(); i++) {
if (i != 0) {
request += ",";
}
request += p_protocols[i];
}
request += "\r\n";
}
for (int i = 0; i < p_custom_headers.size(); i++) {
request += p_custom_headers[i] + "\r\n";
}
request += "\r\n";
_request = request.utf8();
_status = CONNECTION_CONNECTING;
return OK;
}
int WSLClient::get_max_packet_size() const {
return (1 << _out_buf_size) - PROTO_SIZE;
}
void WSLClient::poll() {
if (_resolver_id != IP::RESOLVER_INVALID_ID) {
IP::ResolverStatus ip_status = IP::get_singleton()->get_resolve_item_status(_resolver_id);
if (ip_status == IP::RESOLVER_STATUS_WAITING) {
return;
}
// Anything else is either a candidate or a failure.
Error err = FAILED;
if (ip_status == IP::RESOLVER_STATUS_DONE) {
_ip_candidates = IP::get_singleton()->get_resolve_item_addresses(_resolver_id);
while (_ip_candidates.size()) {
err = _tcp->connect_to_host(_ip_candidates.pop_front(), _port);
if (err == OK) {
break;
}
}
}
IP::get_singleton()->erase_resolve_item(_resolver_id);
_resolver_id = IP::RESOLVER_INVALID_ID;
if (err != OK) {
disconnect_from_host();
_on_error();
return;
}
}
if (_peer->is_connected_to_host()) {
_peer->poll();
if (!_peer->is_connected_to_host()) {
disconnect_from_host();
_on_disconnect(_peer->close_code != -1);
}
return;
}
if (_connection.is_null()) {
return; // Not connected.
}
_tcp->poll();
switch (_tcp->get_status()) {
case StreamPeerTCP::STATUS_NONE:
// Clean close
disconnect_from_host();
_on_error();
break;
case StreamPeerTCP::STATUS_CONNECTED: {
_ip_candidates.clear();
Ref<StreamPeerTLS> tls;
if (_use_tls) {
if (_connection == _tcp) {
// Start SSL handshake
tls = Ref<StreamPeerTLS>(StreamPeerTLS::create());
ERR_FAIL_COND_MSG(tls.is_null(), "SSL is not available in this build.");
tls->set_blocking_handshake_enabled(false);
if (tls->connect_to_stream(_tcp, verify_tls, _host, tls_cert) != OK) {
disconnect_from_host();
_on_error();
return;
}
_connection = tls;
} else {
tls = static_cast<Ref<StreamPeerTLS>>(_connection);
ERR_FAIL_COND(tls.is_null()); // Bug?
tls->poll();
}
if (tls->get_status() == StreamPeerTLS::STATUS_HANDSHAKING) {
return; // Need more polling.
} else if (tls->get_status() != StreamPeerTLS::STATUS_CONNECTED) {
disconnect_from_host();
_on_error();
return; // Error.
}
}
// Do websocket handshake.
_do_handshake();
} break;
case StreamPeerTCP::STATUS_ERROR:
while (_ip_candidates.size() > 0) {
_tcp->disconnect_from_host();
if (_tcp->connect_to_host(_ip_candidates.pop_front(), _port) == OK) {
return;
}
}
disconnect_from_host();
_on_error();
break;
case StreamPeerTCP::STATUS_CONNECTING:
break; // Wait for connection
}
}
Ref<WebSocketPeer> WSLClient::get_peer(int p_peer_id) const {
ERR_FAIL_COND_V(p_peer_id != 1, nullptr);
return _peer;
}
MultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const {
// This is surprising, but keeps the current behaviour to allow clean close requests.
// TODO Refactor WebSocket and split Client/Server/Multiplayer like done in other peers.
if (_peer->is_connected_to_host()) {
return CONNECTION_CONNECTED;
}
return _status;
}
void WSLClient::disconnect_from_host(int p_code, String p_reason) {
_peer->close(p_code, p_reason);
_connection = Ref<StreamPeer>(nullptr);
_tcp = Ref<StreamPeerTCP>(memnew(StreamPeerTCP));
_status = CONNECTION_DISCONNECTED;
_key = "";
_host = "";
_protocols.clear();
_use_tls = false;
_request = "";
_requested = 0;
memset(_resp_buf, 0, sizeof(_resp_buf));
_resp_pos = 0;
if (_resolver_id != IP::RESOLVER_INVALID_ID) {
IP::get_singleton()->erase_resolve_item(_resolver_id);
_resolver_id = IP::RESOLVER_INVALID_ID;
}
_ip_candidates.clear();
}
IPAddress WSLClient::get_connected_host() const {
ERR_FAIL_COND_V(!_peer->is_connected_to_host(), IPAddress());
return _peer->get_connected_host();
}
uint16_t WSLClient::get_connected_port() const {
ERR_FAIL_COND_V(!_peer->is_connected_to_host(), 0);
return _peer->get_connected_port();
}
Error WSLClient::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) {
ERR_FAIL_COND_V_MSG(_connection.is_valid(), FAILED, "Buffers sizes can only be set before listening or connecting.");
_in_buf_size = nearest_shift(p_in_buffer - 1) + 10;
_in_pkt_size = nearest_shift(p_in_packets - 1);
_out_buf_size = nearest_shift(p_out_buffer - 1) + 10;
_out_pkt_size = nearest_shift(p_out_packets - 1);
return OK;
}
WSLClient::WSLClient() {
_peer.instantiate();
_tcp.instantiate();
disconnect_from_host();
}
WSLClient::~WSLClient() {
_peer->close_now();
_peer->invalidate();
disconnect_from_host();
}
#endif // WEB_ENABLED

View file

@ -1,91 +0,0 @@
/*************************************************************************/
/* wsl_client.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WSL_CLIENT_H
#define WSL_CLIENT_H
#ifndef WEB_ENABLED
#include "core/error/error_list.h"
#include "core/io/stream_peer_tcp.h"
#include "core/io/stream_peer_tls.h"
#include "websocket_client.h"
#include "wsl_peer.h"
#include "wslay/wslay.h"
class WSLClient : public WebSocketClient {
GDCIIMPL(WSLClient, WebSocketClient);
private:
int _in_buf_size = DEF_BUF_SHIFT;
int _in_pkt_size = DEF_PKT_SHIFT;
int _out_buf_size = DEF_BUF_SHIFT;
int _out_pkt_size = DEF_PKT_SHIFT;
Ref<WSLPeer> _peer;
Ref<StreamPeerTCP> _tcp;
Ref<StreamPeer> _connection;
ConnectionStatus _status = CONNECTION_DISCONNECTED;
CharString _request;
int _requested = 0;
uint8_t _resp_buf[WSL_MAX_HEADER_SIZE];
int _resp_pos = 0;
String _key;
String _host;
uint16_t _port = 0;
Array _ip_candidates;
Vector<String> _protocols;
bool _use_tls = false;
IP::ResolverID _resolver_id = IP::RESOLVER_INVALID_ID;
void _do_handshake();
bool _verify_headers(String &r_protocol);
public:
Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) override;
Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_tls, const Vector<String> p_protocol = Vector<String>(), const Vector<String> p_custom_headers = Vector<String>()) override;
int get_max_packet_size() const override;
Ref<WebSocketPeer> get_peer(int p_peer_id) const override;
void disconnect_from_host(int p_code = 1000, String p_reason = "") override;
IPAddress get_connected_host() const override;
uint16_t get_connected_port() const override;
virtual ConnectionStatus get_connection_status() const override;
virtual void poll() override;
WSLClient();
~WSLClient();
};
#endif // WEB_ENABLED
#endif // WSL_CLIENT_H

View file

@ -32,71 +32,533 @@
#include "wsl_peer.h"
#include "wsl_client.h"
#include "wsl_server.h"
#include "wsl_peer.h"
#include "core/crypto/crypto_core.h"
#include "core/math/random_number_generator.h"
#include "core/os/os.h"
#include "core/io/stream_peer_tls.h"
String WSLPeer::generate_key() {
// Random key
RandomNumberGenerator rng;
rng.set_seed(OS::get_singleton()->get_unix_time());
Vector<uint8_t> bkey;
int len = 16; // 16 bytes, as per RFC
bkey.resize(len);
uint8_t *w = bkey.ptrw();
for (int i = 0; i < len; i++) {
w[i] = (uint8_t)rng.randi_range(0, 255);
CryptoCore::RandomGenerator *WSLPeer::_static_rng = nullptr;
void WSLPeer::initialize() {
WebSocketPeer::_create = WSLPeer::_create;
_static_rng = memnew(CryptoCore::RandomGenerator);
_static_rng->init();
}
void WSLPeer::deinitialize() {
if (_static_rng) {
memdelete(_static_rng);
_static_rng = nullptr;
}
return CryptoCore::b64_encode_str(&w[0], len);
}
String WSLPeer::compute_key_response(String p_key) {
String key = p_key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"; // Magic UUID as per RFC
Vector<uint8_t> sha = key.sha1_buffer();
return CryptoCore::b64_encode_str(sha.ptr(), sha.size());
///
/// Resolver
///
void WSLPeer::Resolver::start(const String &p_host, int p_port) {
stop();
port = p_port;
if (p_host.is_valid_ip_address()) {
ip_candidates.push_back(IPAddress(p_host));
} else {
// Queue hostname for resolution.
resolver_id = IP::get_singleton()->resolve_hostname_queue_item(p_host);
ERR_FAIL_COND(resolver_id == IP::RESOLVER_INVALID_ID);
// Check if it was found in cache.
IP::ResolverStatus ip_status = IP::get_singleton()->get_resolve_item_status(resolver_id);
if (ip_status == IP::RESOLVER_STATUS_DONE) {
ip_candidates = IP::get_singleton()->get_resolve_item_addresses(resolver_id);
IP::get_singleton()->erase_resolve_item(resolver_id);
resolver_id = IP::RESOLVER_INVALID_ID;
}
}
}
void WSLPeer::_wsl_destroy(struct PeerData **p_data) {
if (!p_data || !(*p_data)) {
void WSLPeer::Resolver::stop() {
if (resolver_id != IP::RESOLVER_INVALID_ID) {
IP::get_singleton()->erase_resolve_item(resolver_id);
resolver_id = IP::RESOLVER_INVALID_ID;
}
port = 0;
}
void WSLPeer::Resolver::try_next_candidate(Ref<StreamPeerTCP> &p_tcp) {
// Check if we still need resolving.
if (resolver_id != IP::RESOLVER_INVALID_ID) {
IP::ResolverStatus ip_status = IP::get_singleton()->get_resolve_item_status(resolver_id);
if (ip_status == IP::RESOLVER_STATUS_WAITING) {
return;
}
if (ip_status == IP::RESOLVER_STATUS_DONE) {
ip_candidates = IP::get_singleton()->get_resolve_item_addresses(resolver_id);
}
IP::get_singleton()->erase_resolve_item(resolver_id);
resolver_id = IP::RESOLVER_INVALID_ID;
}
// Try the current candidate if we have one.
if (p_tcp->get_status() != StreamPeerTCP::STATUS_NONE) {
p_tcp->poll();
StreamPeerTCP::Status status = p_tcp->get_status();
if (status == StreamPeerTCP::STATUS_CONNECTED) {
p_tcp->set_no_delay(true);
ip_candidates.clear();
return;
} else {
p_tcp->disconnect_from_host();
}
}
// Keep trying next candidate.
while (ip_candidates.size()) {
Error err = p_tcp->connect_to_host(ip_candidates.pop_front(), port);
if (err == OK) {
return;
} else {
p_tcp->disconnect_from_host();
}
}
}
///
/// Server functions
///
Error WSLPeer::accept_stream(Ref<StreamPeer> p_stream) {
ERR_FAIL_COND_V(wsl_ctx || tcp.is_valid(), ERR_ALREADY_IN_USE);
ERR_FAIL_COND_V(p_stream.is_null(), ERR_INVALID_PARAMETER);
_clear();
if (p_stream->is_class_ptr(StreamPeerTCP::get_class_ptr_static())) {
tcp = p_stream;
connection = p_stream;
use_tls = false;
} else if (p_stream->is_class_ptr(StreamPeerTLS::get_class_ptr_static())) {
Ref<StreamPeer> base_stream = static_cast<Ref<StreamPeerTLS>>(p_stream)->get_stream();
ERR_FAIL_COND_V(base_stream.is_null() || !base_stream->is_class_ptr(StreamPeerTCP::get_class_ptr_static()), ERR_INVALID_PARAMETER);
tcp = static_cast<Ref<StreamPeerTCP>>(base_stream);
connection = p_stream;
use_tls = true;
}
ERR_FAIL_COND_V(connection.is_null() || tcp.is_null(), ERR_INVALID_PARAMETER);
is_server = true;
ready_state = STATE_CONNECTING;
handshake_buffer->resize(WSL_MAX_HEADER_SIZE);
handshake_buffer->seek(0);
return OK;
}
bool WSLPeer::_parse_client_request() {
Vector<String> psa = String((const char *)handshake_buffer->get_data_array().ptr(), handshake_buffer->get_position() - 4).split("\r\n");
int len = psa.size();
ERR_FAIL_COND_V_MSG(len < 4, false, "Not enough response headers, got: " + itos(len) + ", expected >= 4.");
Vector<String> req = psa[0].split(" ", false);
ERR_FAIL_COND_V_MSG(req.size() < 2, false, "Invalid protocol or status code.");
// Wrong protocol
ERR_FAIL_COND_V_MSG(req[0] != "GET" || req[2] != "HTTP/1.1", false, "Invalid method or HTTP version.");
HashMap<String, String> headers;
for (int i = 1; i < len; i++) {
Vector<String> header = psa[i].split(":", false, 1);
ERR_FAIL_COND_V_MSG(header.size() != 2, false, "Invalid header -> " + psa[i]);
String name = header[0].to_lower();
String value = header[1].strip_edges();
if (headers.has(name)) {
headers[name] += "," + value;
} else {
headers[name] = value;
}
}
requested_host = headers.has("host") ? headers.get("host") : "";
requested_url = (use_tls ? "wss://" : "ws://") + requested_host + req[1];
#define WSL_CHECK(NAME, VALUE) \
ERR_FAIL_COND_V_MSG(!headers.has(NAME) || headers[NAME].to_lower() != VALUE, false, \
"Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'.");
#define WSL_CHECK_EX(NAME) \
ERR_FAIL_COND_V_MSG(!headers.has(NAME), false, "Missing header '" + String(NAME) + "'.");
WSL_CHECK("upgrade", "websocket");
WSL_CHECK("sec-websocket-version", "13");
WSL_CHECK_EX("sec-websocket-key");
WSL_CHECK_EX("connection");
#undef WSL_CHECK_EX
#undef WSL_CHECK
session_key = headers["sec-websocket-key"];
if (headers.has("sec-websocket-protocol")) {
Vector<String> protos = headers["sec-websocket-protocol"].split(",");
for (int i = 0; i < protos.size(); i++) {
String proto = protos[i].strip_edges();
// Check if we have the given protocol
for (int j = 0; j < supported_protocols.size(); j++) {
if (proto != supported_protocols[j]) {
continue;
}
selected_protocol = proto;
break;
}
// Found a protocol
if (!selected_protocol.is_empty()) {
break;
}
}
if (selected_protocol.is_empty()) { // Invalid protocol(s) requested
return false;
}
} else if (supported_protocols.size() > 0) { // No protocol requested, but we need one
return false;
}
return true;
}
Error WSLPeer::_do_server_handshake() {
if (use_tls) {
Ref<StreamPeerTLS> tls = static_cast<Ref<StreamPeerTLS>>(connection);
if (tls.is_null()) {
ERR_FAIL_V_MSG(ERR_BUG, "Couldn't get StreamPeerTLS for WebSocket handshake.");
close(-1);
return FAILED;
}
tls->poll();
if (tls->get_status() == StreamPeerTLS::STATUS_HANDSHAKING) {
return OK; // Pending handshake
} else if (tls->get_status() != StreamPeerTLS::STATUS_CONNECTED) {
print_verbose(vformat("WebSocket SSL connection error during handshake (StreamPeerTLS status code %d).", tls->get_status()));
close(-1);
return FAILED;
}
}
if (pending_request) {
int read = 0;
while (true) {
ERR_FAIL_COND_V_MSG(handshake_buffer->get_available_bytes() < 1, ERR_OUT_OF_MEMORY, "WebSocket response headers are too big.");
int pos = handshake_buffer->get_position();
uint8_t byte;
Error err = connection->get_partial_data(&byte, 1, read);
if (err != OK) { // Got an error
print_verbose(vformat("WebSocket error while getting partial data (StreamPeer error code %d).", err));
close(-1);
return FAILED;
} else if (read != 1) { // Busy, wait next poll
return OK;
}
handshake_buffer->put_u8(byte);
const char *r = (const char *)handshake_buffer->get_data_array().ptr();
int l = pos;
if (l > 3 && r[l] == '\n' && r[l - 1] == '\r' && r[l - 2] == '\n' && r[l - 3] == '\r') {
if (!_parse_client_request()) {
close(-1);
return FAILED;
}
String s = "HTTP/1.1 101 Switching Protocols\r\n";
s += "Upgrade: websocket\r\n";
s += "Connection: Upgrade\r\n";
s += "Sec-WebSocket-Accept: " + _compute_key_response(session_key) + "\r\n";
if (!selected_protocol.is_empty()) {
s += "Sec-WebSocket-Protocol: " + selected_protocol + "\r\n";
}
for (int i = 0; i < handshake_headers.size(); i++) {
s += handshake_headers[i] + "\r\n";
}
s += "\r\n";
CharString cs = s.utf8();
handshake_buffer->clear();
handshake_buffer->put_data((const uint8_t *)cs.get_data(), cs.length());
handshake_buffer->seek(0);
pending_request = false;
break;
}
}
}
if (pending_request) { // Still pending.
return OK;
}
int left = handshake_buffer->get_available_bytes();
if (left) {
Vector<uint8_t> data = handshake_buffer->get_data_array();
int pos = handshake_buffer->get_position();
int sent = 0;
Error err = connection->put_partial_data(data.ptr() + pos, left, sent);
if (err != OK) {
print_verbose(vformat("WebSocket error while putting partial data (StreamPeer error code %d).", err));
close(-1);
return err;
}
handshake_buffer->seek(pos + sent);
left -= sent;
if (left == 0) {
resolver.stop();
// Response sent, initialize wslay context.
wslay_event_context_server_init(&wsl_ctx, &_wsl_callbacks, this);
wslay_event_config_set_max_recv_msg_length(wsl_ctx, inbound_buffer_size);
in_buffer.resize(nearest_shift(inbound_buffer_size), max_queued_packets);
packet_buffer.resize(inbound_buffer_size);
ready_state = STATE_OPEN;
}
}
return OK;
}
///
/// Client functions
///
void WSLPeer::_do_client_handshake() {
ERR_FAIL_COND(tcp.is_null());
// Try to connect to candidates.
if (resolver.has_more_candidates()) {
resolver.try_next_candidate(tcp);
if (resolver.has_more_candidates()) {
return; // Still pending.
}
}
tcp->poll();
if (tcp->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
close(-1); // Failed to connect.
return;
}
struct PeerData *data = *p_data;
if (data->polling) {
data->destroy = true;
return;
if (use_tls) {
Ref<StreamPeerTLS> tls;
if (connection == tcp) {
// Start SSL handshake
tls = Ref<StreamPeerTLS>(StreamPeerTLS::create());
ERR_FAIL_COND_MSG(tls.is_null(), "SSL is not available in this build.");
tls->set_blocking_handshake_enabled(false);
if (tls->connect_to_stream(tcp, verify_tls, requested_host, tls_cert) != OK) {
close(-1);
return; // Error.
}
connection = tls;
} else {
tls = static_cast<Ref<StreamPeerTLS>>(connection);
ERR_FAIL_COND(tls.is_null());
tls->poll();
}
if (tls->get_status() == StreamPeerTLS::STATUS_HANDSHAKING) {
return; // Need more polling.
} else if (tls->get_status() != StreamPeerTLS::STATUS_CONNECTED) {
close(-1);
return; // Error.
}
}
// Do websocket handshake.
if (pending_request) {
int left = handshake_buffer->get_available_bytes();
int pos = handshake_buffer->get_position();
const Vector<uint8_t> data = handshake_buffer->get_data_array();
int sent = 0;
Error err = connection->put_partial_data(data.ptr() + pos, left, sent);
// Sending handshake failed
if (err != OK) {
close(-1);
return; // Error.
}
handshake_buffer->seek(pos + sent);
if (handshake_buffer->get_available_bytes() == 0) {
pending_request = false;
handshake_buffer->clear();
handshake_buffer->resize(WSL_MAX_HEADER_SIZE);
handshake_buffer->seek(0);
}
} else {
int read = 0;
while (true) {
int left = handshake_buffer->get_available_bytes();
int pos = handshake_buffer->get_position();
if (left == 0) {
// Header is too big
close(-1);
ERR_FAIL_MSG("Response headers too big.");
return;
}
uint8_t byte;
Error err = connection->get_partial_data(&byte, 1, read);
if (err != OK) {
// Got some error.
close(-1);
return;
} else if (read != 1) {
// Busy, wait next poll.
break;
}
handshake_buffer->put_u8(byte);
// Check "\r\n\r\n" header terminator
const char *r = (const char *)handshake_buffer->get_data_array().ptr();
int l = pos;
if (l > 3 && r[l] == '\n' && r[l - 1] == '\r' && r[l - 2] == '\n' && r[l - 3] == '\r') {
// Response is over, verify headers and initialize wslay context/
if (!_verify_server_response()) {
close(-1);
ERR_FAIL_MSG("Invalid response headers.");
return;
}
wslay_event_context_client_init(&wsl_ctx, &_wsl_callbacks, this);
wslay_event_config_set_max_recv_msg_length(wsl_ctx, inbound_buffer_size);
in_buffer.resize(nearest_shift(inbound_buffer_size), max_queued_packets);
packet_buffer.resize(inbound_buffer_size);
ready_state = STATE_OPEN;
break;
}
}
}
wslay_event_context_free(data->ctx);
memdelete(data);
*p_data = nullptr;
}
bool WSLPeer::_wsl_poll(struct PeerData *p_data) {
p_data->polling = true;
int err = 0;
if ((err = wslay_event_recv(p_data->ctx)) != 0 || (err = wslay_event_send(p_data->ctx)) != 0) {
print_verbose("Websocket (wslay) poll error: " + itos(err));
p_data->destroy = true;
}
p_data->polling = false;
bool WSLPeer::_verify_server_response() {
Vector<String> psa = String((const char *)handshake_buffer->get_data_array().ptr(), handshake_buffer->get_position() - 4).split("\r\n");
int len = psa.size();
ERR_FAIL_COND_V_MSG(len < 4, false, "Not enough response headers. Got: " + itos(len) + ", expected >= 4.");
if (p_data->destroy || (wslay_event_get_close_sent(p_data->ctx) && wslay_event_get_close_received(p_data->ctx))) {
bool valid = p_data->valid;
_wsl_destroy(&p_data);
return valid;
Vector<String> req = psa[0].split(" ", false);
ERR_FAIL_COND_V_MSG(req.size() < 2, false, "Invalid protocol or status code. Got '" + psa[0] + "', expected 'HTTP/1.1 101'.");
// Wrong protocol
ERR_FAIL_COND_V_MSG(req[0] != "HTTP/1.1", false, "Invalid protocol. Got: '" + req[0] + "', expected 'HTTP/1.1'.");
ERR_FAIL_COND_V_MSG(req[1] != "101", false, "Invalid status code. Got: '" + req[1] + "', expected '101'.");
HashMap<String, String> headers;
for (int i = 1; i < len; i++) {
Vector<String> header = psa[i].split(":", false, 1);
ERR_FAIL_COND_V_MSG(header.size() != 2, false, "Invalid header -> " + psa[i] + ".");
String name = header[0].to_lower();
String value = header[1].strip_edges();
if (headers.has(name)) {
headers[name] += "," + value;
} else {
headers[name] = value;
}
}
return false;
#define WSL_CHECK(NAME, VALUE) \
ERR_FAIL_COND_V_MSG(!headers.has(NAME) || headers[NAME].to_lower() != VALUE, false, \
"Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'.");
#define WSL_CHECK_NC(NAME, VALUE) \
ERR_FAIL_COND_V_MSG(!headers.has(NAME) || headers[NAME] != VALUE, false, \
"Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'.");
WSL_CHECK("connection", "upgrade");
WSL_CHECK("upgrade", "websocket");
WSL_CHECK_NC("sec-websocket-accept", _compute_key_response(session_key));
#undef WSL_CHECK_NC
#undef WSL_CHECK
if (supported_protocols.size() == 0) {
// We didn't request a custom protocol
ERR_FAIL_COND_V_MSG(headers.has("sec-websocket-protocol"), false, "Received unrequested sub-protocol -> " + headers["sec-websocket-protocol"]);
} else {
// We requested at least one custom protocol but didn't receive one
ERR_FAIL_COND_V_MSG(!headers.has("sec-websocket-protocol"), false, "Requested sub-protocol(s) but received none.");
// Check received sub-protocol was one of those requested.
selected_protocol = headers["sec-websocket-protocol"];
bool valid = false;
for (int i = 0; i < supported_protocols.size(); i++) {
if (supported_protocols[i] != selected_protocol) {
continue;
}
valid = true;
break;
}
if (!valid) {
ERR_FAIL_V_MSG(false, "Received unrequested sub-protocol -> " + selected_protocol);
return false;
}
}
return true;
}
ssize_t wsl_recv_callback(wslay_event_context_ptr ctx, uint8_t *data, size_t len, int flags, void *user_data) {
struct WSLPeer::PeerData *peer_data = (struct WSLPeer::PeerData *)user_data;
if (!peer_data->valid) {
Error WSLPeer::connect_to_url(const String &p_url, bool p_verify_tls, Ref<X509Certificate> p_cert) {
ERR_FAIL_COND_V(wsl_ctx || tcp.is_valid(), ERR_ALREADY_IN_USE);
ERR_FAIL_COND_V(p_url.is_empty(), ERR_INVALID_PARAMETER);
_clear();
String host;
String path;
String scheme;
int port = 0;
Error err = p_url.parse_url(scheme, host, port, path);
ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid URL: " + p_url);
if (scheme.is_empty()) {
scheme = "ws://";
}
ERR_FAIL_COND_V_MSG(scheme != "ws://" && scheme != "wss://", ERR_INVALID_PARAMETER, vformat("Invalid protocol: \"%s\" (must be either \"ws://\" or \"wss://\").", scheme));
use_tls = false;
if (scheme == "wss://") {
use_tls = true;
}
if (port == 0) {
port = use_tls ? 443 : 80;
}
if (path.is_empty()) {
path = "/";
}
requested_url = p_url;
requested_host = host;
verify_tls = p_verify_tls;
tls_cert = p_cert;
tcp.instantiate();
resolver.start(host, port);
resolver.try_next_candidate(tcp);
if (tcp->get_status() != StreamPeerTCP::STATUS_CONNECTING && !resolver.has_more_candidates()) {
_clear();
return FAILED;
}
connection = tcp;
// Prepare handshake request.
session_key = _generate_key();
String request = "GET " + path + " HTTP/1.1\r\n";
String port_string;
if ((port != 80 && !use_tls) || (port != 443 && use_tls)) {
port_string = ":" + itos(port);
}
request += "Host: " + host + port_string + "\r\n";
request += "Upgrade: websocket\r\n";
request += "Connection: Upgrade\r\n";
request += "Sec-WebSocket-Key: " + session_key + "\r\n";
request += "Sec-WebSocket-Version: 13\r\n";
if (supported_protocols.size() > 0) {
request += "Sec-WebSocket-Protocol: ";
for (int i = 0; i < supported_protocols.size(); i++) {
if (i != 0) {
request += ",";
}
request += supported_protocols[i];
}
request += "\r\n";
}
for (int i = 0; i < handshake_headers.size(); i++) {
request += handshake_headers[i] + "\r\n";
}
request += "\r\n";
CharString cs = request.utf8();
handshake_buffer->put_data((const uint8_t *)cs.get_data(), cs.length());
handshake_buffer->seek(0);
ready_state = STATE_CONNECTING;
is_server = false;
return OK;
}
///
/// Callback functions.
///
ssize_t WSLPeer::_wsl_recv_callback(wslay_event_context_ptr ctx, uint8_t *data, size_t len, int flags, void *user_data) {
WSLPeer *peer = (WSLPeer *)user_data;
Ref<StreamPeer> conn = peer->connection;
if (conn.is_null()) {
wslay_event_set_error(ctx, WSLAY_ERR_CALLBACK_FAILURE);
return -1;
}
Ref<StreamPeer> conn = peer_data->conn;
int read = 0;
Error err = conn->get_partial_data(data, len, read);
if (err != OK) {
@ -111,13 +573,13 @@ ssize_t wsl_recv_callback(wslay_event_context_ptr ctx, uint8_t *data, size_t len
return read;
}
ssize_t wsl_send_callback(wslay_event_context_ptr ctx, const uint8_t *data, size_t len, int flags, void *user_data) {
struct WSLPeer::PeerData *peer_data = (struct WSLPeer::PeerData *)user_data;
if (!peer_data->valid) {
ssize_t WSLPeer::_wsl_send_callback(wslay_event_context_ptr ctx, const uint8_t *data, size_t len, int flags, void *user_data) {
WSLPeer *peer = (WSLPeer *)user_data;
Ref<StreamPeer> conn = peer->connection;
if (conn.is_null()) {
wslay_event_set_error(ctx, WSLAY_ERR_CALLBACK_FAILURE);
return -1;
}
Ref<StreamPeer> conn = peer_data->conn;
int sent = 0;
Error err = conn->put_partial_data(data, len, sent);
if (err != OK) {
@ -131,144 +593,142 @@ ssize_t wsl_send_callback(wslay_event_context_ptr ctx, const uint8_t *data, size
return sent;
}
int wsl_genmask_callback(wslay_event_context_ptr ctx, uint8_t *buf, size_t len, void *user_data) {
RandomNumberGenerator rng;
// TODO maybe use crypto in the future?
rng.set_seed(OS::get_singleton()->get_unix_time());
for (unsigned int i = 0; i < len; i++) {
buf[i] = (uint8_t)rng.randi_range(0, 255);
}
int WSLPeer::_wsl_genmask_callback(wslay_event_context_ptr ctx, uint8_t *buf, size_t len, void *user_data) {
ERR_FAIL_COND_V(!_static_rng, WSLAY_ERR_CALLBACK_FAILURE);
Error err = _static_rng->get_random_bytes(buf, len);
ERR_FAIL_COND_V(err != OK, WSLAY_ERR_CALLBACK_FAILURE);
return 0;
}
void wsl_msg_recv_callback(wslay_event_context_ptr ctx, const struct wslay_event_on_msg_recv_arg *arg, void *user_data) {
struct WSLPeer::PeerData *peer_data = (struct WSLPeer::PeerData *)user_data;
if (!peer_data->valid || peer_data->closing) {
return;
}
WSLPeer *peer = static_cast<WSLPeer *>(peer_data->peer);
void WSLPeer::_wsl_msg_recv_callback(wslay_event_context_ptr ctx, const struct wslay_event_on_msg_recv_arg *arg, void *user_data) {
WSLPeer *peer = (WSLPeer *)user_data;
uint8_t op = arg->opcode;
if (peer->parse_message(arg) != OK) {
if (op == WSLAY_CONNECTION_CLOSE) {
// Close request or confirmation.
peer->close_code = arg->status_code;
size_t len = arg->msg_length;
peer->close_reason = "";
if (len > 2 /* first 2 bytes = close code */) {
peer->close_reason.parse_utf8((char *)arg->msg + 2, len - 2);
}
if (peer->ready_state == STATE_OPEN) {
peer->ready_state = STATE_CLOSING;
}
return;
}
if (peer_data->is_server) {
WSLServer *helper = static_cast<WSLServer *>(peer_data->obj);
helper->_on_peer_packet(peer_data->id);
} else {
WSLClient *helper = static_cast<WSLClient *>(peer_data->obj);
helper->_on_peer_packet();
if (peer->ready_state == STATE_CLOSING) {
return;
}
if (op == WSLAY_TEXT_FRAME || op == WSLAY_BINARY_FRAME) {
// Message.
uint8_t is_string = arg->opcode == WSLAY_TEXT_FRAME ? 1 : 0;
peer->in_buffer.write_packet(arg->msg, arg->msg_length, &is_string);
}
// Ping or pong.
}
wslay_event_callbacks wsl_callbacks = {
wsl_recv_callback,
wsl_send_callback,
wsl_genmask_callback,
wslay_event_callbacks WSLPeer::_wsl_callbacks = {
_wsl_recv_callback,
_wsl_send_callback,
_wsl_genmask_callback,
nullptr, /* on_frame_recv_start_callback */
nullptr, /* on_frame_recv_callback */
nullptr, /* on_frame_recv_end_callback */
wsl_msg_recv_callback
_wsl_msg_recv_callback
};
Error WSLPeer::parse_message(const wslay_event_on_msg_recv_arg *arg) {
uint8_t is_string = 0;
if (arg->opcode == WSLAY_TEXT_FRAME) {
is_string = 1;
} else if (arg->opcode == WSLAY_CONNECTION_CLOSE) {
close_code = arg->status_code;
size_t len = arg->msg_length;
close_reason = "";
if (len > 2 /* first 2 bytes = close code */) {
close_reason.parse_utf8((char *)arg->msg + 2, len - 2);
}
if (!wslay_event_get_close_sent(_data->ctx)) {
if (_data->is_server) {
WSLServer *helper = static_cast<WSLServer *>(_data->obj);
helper->_on_close_request(_data->id, close_code, close_reason);
} else {
WSLClient *helper = static_cast<WSLClient *>(_data->obj);
helper->_on_close_request(close_code, close_reason);
}
}
return ERR_FILE_EOF;
} else if (arg->opcode != WSLAY_BINARY_FRAME) {
// Ping or pong
return ERR_SKIP;
}
_in_buffer.write_packet(arg->msg, arg->msg_length, &is_string);
return OK;
String WSLPeer::_generate_key() {
// Random key
Vector<uint8_t> bkey;
int len = 16; // 16 bytes, as per RFC
bkey.resize(len);
_wsl_genmask_callback(nullptr, bkey.ptrw(), len, nullptr);
return CryptoCore::b64_encode_str(bkey.ptrw(), len);
}
void WSLPeer::make_context(PeerData *p_data, unsigned int p_in_buf_size, unsigned int p_in_pkt_size, unsigned int p_out_buf_size, unsigned int p_out_pkt_size) {
ERR_FAIL_COND(_data != nullptr);
ERR_FAIL_COND(p_data == nullptr);
_in_buffer.resize(p_in_pkt_size, p_in_buf_size);
_packet_buffer.resize(1 << p_in_buf_size);
_out_buf_size = p_out_buf_size;
_out_pkt_size = p_out_pkt_size;
_data = p_data;
_data->peer = this;
_data->valid = true;
if (_data->is_server) {
wslay_event_context_server_init(&(_data->ctx), &wsl_callbacks, _data);
} else {
wslay_event_context_client_init(&(_data->ctx), &wsl_callbacks, _data);
}
wslay_event_config_set_max_recv_msg_length(_data->ctx, (1ULL << p_in_buf_size));
}
void WSLPeer::set_write_mode(WriteMode p_mode) {
write_mode = p_mode;
}
WSLPeer::WriteMode WSLPeer::get_write_mode() const {
return write_mode;
String WSLPeer::_compute_key_response(String p_key) {
String key = p_key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"; // Magic UUID as per RFC
Vector<uint8_t> sha = key.sha1_buffer();
return CryptoCore::b64_encode_str(sha.ptr(), sha.size());
}
void WSLPeer::poll() {
if (!_data) {
// Nothing to do.
if (ready_state == STATE_CLOSED) {
return;
}
if (_wsl_poll(_data)) {
_data = nullptr;
if (ready_state == STATE_CONNECTING) {
if (is_server) {
_do_server_handshake();
} else {
_do_client_handshake();
}
}
if (ready_state == STATE_OPEN || ready_state == STATE_CLOSING) {
ERR_FAIL_COND(!wsl_ctx);
int err = 0;
if ((err = wslay_event_recv(wsl_ctx)) != 0 || (err = wslay_event_send(wsl_ctx)) != 0) {
// Error close.
print_verbose("Websocket (wslay) poll error: " + itos(err));
wslay_event_context_free(wsl_ctx);
wsl_ctx = nullptr;
close(-1);
return;
}
if (wslay_event_get_close_sent(wsl_ctx) && wslay_event_get_close_received(wsl_ctx)) {
// Clean close.
wslay_event_context_free(wsl_ctx);
wsl_ctx = nullptr;
close(-1);
return;
}
}
}
Error WSLPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
ERR_FAIL_COND_V(_out_pkt_size && (wslay_event_get_queued_msg_count(_data->ctx) >= (1ULL << _out_pkt_size)), ERR_OUT_OF_MEMORY);
ERR_FAIL_COND_V(_out_buf_size && (wslay_event_get_queued_msg_length(_data->ctx) + p_buffer_size >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY);
Error WSLPeer::_send(const uint8_t *p_buffer, int p_buffer_size, wslay_opcode p_opcode) {
ERR_FAIL_COND_V(ready_state != STATE_OPEN, FAILED);
ERR_FAIL_COND_V(wslay_event_get_queued_msg_count(wsl_ctx) >= (uint32_t)max_queued_packets, ERR_OUT_OF_MEMORY);
ERR_FAIL_COND_V(outbound_buffer_size > 0 && (wslay_event_get_queued_msg_length(wsl_ctx) + p_buffer_size > (uint32_t)outbound_buffer_size), ERR_OUT_OF_MEMORY);
struct wslay_event_msg msg;
msg.opcode = write_mode == WRITE_MODE_TEXT ? WSLAY_TEXT_FRAME : WSLAY_BINARY_FRAME;
msg.opcode = p_opcode;
msg.msg = p_buffer;
msg.msg_length = p_buffer_size;
// Queue & send message.
if (wslay_event_queue_msg(_data->ctx, &msg) != 0 || wslay_event_send(_data->ctx) != 0) {
close_now();
if (wslay_event_queue_msg(wsl_ctx, &msg) != 0 || wslay_event_send(wsl_ctx) != 0) {
close(-1);
return FAILED;
}
return OK;
}
Error WSLPeer::send(const uint8_t *p_buffer, int p_buffer_size, WriteMode p_mode) {
wslay_opcode opcode = p_mode == WRITE_MODE_TEXT ? WSLAY_TEXT_FRAME : WSLAY_BINARY_FRAME;
return _send(p_buffer, p_buffer_size, opcode);
}
Error WSLPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
return _send(p_buffer, p_buffer_size, WSLAY_BINARY_FRAME);
}
Error WSLPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
r_buffer_size = 0;
ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
ERR_FAIL_COND_V(ready_state != STATE_OPEN, FAILED);
if (_in_buffer.packets_left() == 0) {
if (in_buffer.packets_left() == 0) {
return ERR_UNAVAILABLE;
}
int read = 0;
uint8_t *rw = _packet_buffer.ptrw();
_in_buffer.read_packet(rw, _packet_buffer.size(), &_is_string, read);
uint8_t *rw = packet_buffer.ptrw();
in_buffer.read_packet(rw, packet_buffer.size(), &was_string, read);
*r_buffer = rw;
r_buffer_size = read;
@ -277,75 +737,106 @@ Error WSLPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
}
int WSLPeer::get_available_packet_count() const {
if (!is_connected_to_host()) {
if (ready_state != STATE_OPEN) {
return 0;
}
return _in_buffer.packets_left();
return in_buffer.packets_left();
}
int WSLPeer::get_current_outbound_buffered_amount() const {
ERR_FAIL_COND_V(!_data, 0);
if (ready_state != STATE_OPEN) {
return 0;
}
return wslay_event_get_queued_msg_length(_data->ctx);
}
bool WSLPeer::was_string_packet() const {
return _is_string;
}
bool WSLPeer::is_connected_to_host() const {
return _data != nullptr;
}
void WSLPeer::close_now() {
close(1000, "");
_wsl_destroy(&_data);
return wslay_event_get_queued_msg_length(wsl_ctx);
}
void WSLPeer::close(int p_code, String p_reason) {
if (_data && !wslay_event_get_close_sent(_data->ctx)) {
CharString cs = p_reason.utf8();
wslay_event_queue_close(_data->ctx, p_code, (uint8_t *)cs.ptr(), cs.size());
wslay_event_send(_data->ctx);
_data->closing = true;
if (p_code < 0) {
// Force immediate close.
ready_state = STATE_CLOSED;
}
_in_buffer.clear();
_packet_buffer.resize(0);
if (ready_state == STATE_OPEN && !wslay_event_get_close_sent(wsl_ctx)) {
CharString cs = p_reason.utf8();
wslay_event_queue_close(wsl_ctx, p_code, (uint8_t *)cs.ptr(), cs.length());
wslay_event_send(wsl_ctx);
ready_state = STATE_CLOSING;
} else if (ready_state == STATE_CONNECTING || ready_state == STATE_CLOSED) {
ready_state = STATE_CLOSED;
connection.unref();
if (tcp.is_valid()) {
tcp->disconnect_from_host();
tcp.unref();
}
}
in_buffer.clear();
packet_buffer.resize(0);
}
IPAddress WSLPeer::get_connected_host() const {
ERR_FAIL_COND_V(!is_connected_to_host() || _data->tcp.is_null(), IPAddress());
return _data->tcp->get_connected_host();
ERR_FAIL_COND_V(tcp.is_null(), IPAddress());
return tcp->get_connected_host();
}
uint16_t WSLPeer::get_connected_port() const {
ERR_FAIL_COND_V(!is_connected_to_host() || _data->tcp.is_null(), 0);
ERR_FAIL_COND_V(tcp.is_null(), 0);
return tcp->get_connected_port();
}
return _data->tcp->get_connected_port();
String WSLPeer::get_selected_protocol() const {
return selected_protocol;
}
String WSLPeer::get_requested_url() const {
return requested_url;
}
void WSLPeer::set_no_delay(bool p_enabled) {
ERR_FAIL_COND(!is_connected_to_host() || _data->tcp.is_null());
_data->tcp->set_no_delay(p_enabled);
ERR_FAIL_COND(tcp.is_null());
tcp->set_no_delay(p_enabled);
}
void WSLPeer::invalidate() {
if (_data) {
_data->valid = false;
void WSLPeer::_clear() {
// Connection info.
ready_state = STATE_CLOSED;
is_server = false;
connection.unref();
if (tcp.is_valid()) {
tcp->disconnect_from_host();
tcp.unref();
}
if (wsl_ctx) {
wslay_event_context_free(wsl_ctx);
wsl_ctx = nullptr;
}
resolver.stop();
requested_url.clear();
requested_host.clear();
pending_request = true;
handshake_buffer->clear();
selected_protocol.clear();
session_key.clear();
// Pending packets info.
was_string = 0;
in_buffer.clear();
packet_buffer.clear();
// Close code info.
close_code = -1;
close_reason.clear();
}
WSLPeer::WSLPeer() {
handshake_buffer.instantiate();
}
WSLPeer::~WSLPeer() {
close();
invalidate();
_wsl_destroy(&_data);
_data = nullptr;
close(-1);
}
#endif // WEB_ENABLED

View file

@ -33,79 +33,123 @@
#ifndef WEB_ENABLED
#include "websocket_peer.h"
#include "packet_buffer.h"
#include "core/crypto/crypto_core.h"
#include "core/error/error_list.h"
#include "core/io/packet_peer.h"
#include "core/io/stream_peer_tcp.h"
#include "core/templates/ring_buffer.h"
#include "packet_buffer.h"
#include "websocket_peer.h"
#include "wslay/wslay.h"
#define WSL_MAX_HEADER_SIZE 4096
class WSLPeer : public WebSocketPeer {
GDCIIMPL(WSLPeer, WebSocketPeer);
private:
static CryptoCore::RandomGenerator *_static_rng;
static WebSocketPeer *_create() { return memnew(WSLPeer); }
public:
struct PeerData {
bool polling = false;
bool destroy = false;
bool valid = false;
bool is_server = false;
bool closing = false;
void *obj = nullptr;
void *peer = nullptr;
Ref<StreamPeer> conn;
Ref<StreamPeerTCP> tcp;
int id = 1;
wslay_event_context_ptr ctx = nullptr;
// Callbacks.
static ssize_t _wsl_recv_callback(wslay_event_context_ptr ctx, uint8_t *data, size_t len, int flags, void *user_data);
static ssize_t _wsl_send_callback(wslay_event_context_ptr ctx, const uint8_t *data, size_t len, int flags, void *user_data);
static int _wsl_genmask_callback(wslay_event_context_ptr ctx, uint8_t *buf, size_t len, void *user_data);
static void _wsl_msg_recv_callback(wslay_event_context_ptr ctx, const struct wslay_event_on_msg_recv_arg *arg, void *user_data);
static wslay_event_callbacks _wsl_callbacks;
// Helpers
static String _compute_key_response(String p_key);
static String _generate_key();
// Client IP resolver.
class Resolver {
Array ip_candidates;
IP::ResolverID resolver_id = IP::RESOLVER_INVALID_ID;
int port = 0;
public:
bool has_more_candidates() {
return ip_candidates.size() > 0 || resolver_id != IP::RESOLVER_INVALID_ID;
}
void try_next_candidate(Ref<StreamPeerTCP> &p_tcp);
void start(const String &p_host, int p_port);
void stop();
Resolver() {}
};
static String compute_key_response(String p_key);
static String generate_key();
Resolver resolver;
private:
static bool _wsl_poll(struct PeerData *p_data);
static void _wsl_destroy(struct PeerData **p_data);
// WebSocket connection state.
WebSocketPeer::State ready_state = WebSocketPeer::STATE_CLOSED;
bool is_server = false;
Ref<StreamPeerTCP> tcp;
Ref<StreamPeer> connection;
wslay_event_context_ptr wsl_ctx = nullptr;
struct PeerData *_data = nullptr;
uint8_t _is_string = 0;
// Our packet info is just a boolean (is_string), using uint8_t for it.
PacketBuffer<uint8_t> _in_buffer;
String requested_url;
String requested_host;
bool pending_request = true;
Ref<StreamPeerBuffer> handshake_buffer;
String selected_protocol;
String session_key;
Vector<uint8_t> _packet_buffer;
WriteMode write_mode = WRITE_MODE_BINARY;
int _out_buf_size = 0;
int _out_pkt_size = 0;
public:
int close_code = -1;
String close_reason;
void poll(); // Used by client and server.
uint8_t was_string = 0;
// WebSocket configuration.
bool use_tls = true;
bool verify_tls = true;
Ref<X509Certificate> tls_cert;
// Packet buffers.
Vector<uint8_t> packet_buffer;
// Our packet info is just a boolean (is_string), using uint8_t for it.
PacketBuffer<uint8_t> in_buffer;
Error _send(const uint8_t *p_buffer, int p_buffer_size, wslay_opcode p_opcode);
Error _do_server_handshake();
bool _parse_client_request();
void _do_client_handshake();
bool _verify_server_response();
void _clear();
public:
static void initialize();
static void deinitialize();
// PacketPeer
virtual int get_available_packet_count() const override;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override;
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
virtual int get_max_packet_size() const override { return _packet_buffer.size(); };
virtual int get_max_packet_size() const override { return packet_buffer.size(); };
// WebSocketPeer
virtual Error send(const uint8_t *p_buffer, int p_buffer_size, WriteMode p_mode) override;
virtual Error connect_to_url(const String &p_url, bool p_verify_tls = true, Ref<X509Certificate> p_cert = Ref<X509Certificate>()) override;
virtual Error accept_stream(Ref<StreamPeer> p_stream) override;
virtual void close(int p_code = 1000, String p_reason = "") override;
virtual void poll() override;
virtual State get_ready_state() const override { return ready_state; }
virtual int get_close_code() const override { return close_code; }
virtual String get_close_reason() const override { return close_reason; }
virtual int get_current_outbound_buffered_amount() const override;
virtual void close_now();
virtual void close(int p_code = 1000, String p_reason = "") override;
virtual bool is_connected_to_host() const override;
virtual IPAddress get_connected_host() const override;
virtual uint16_t get_connected_port() const override;
virtual String get_selected_protocol() const override;
virtual String get_requested_url() const override;
virtual WriteMode get_write_mode() const override;
virtual void set_write_mode(WriteMode p_mode) override;
virtual bool was_string_packet() const override;
virtual bool was_string_packet() const override { return was_string; }
virtual void set_no_delay(bool p_enabled) override;
void make_context(PeerData *p_data, unsigned int p_in_buf_size, unsigned int p_in_pkt_size, unsigned int p_out_buf_size, unsigned int p_out_pkt_size);
Error parse_message(const wslay_event_on_msg_recv_arg *arg);
void invalidate();
WSLPeer();
~WSLPeer();
};

View file

@ -1,329 +0,0 @@
/*************************************************************************/
/* wsl_server.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WEB_ENABLED
#include "wsl_server.h"
#include "core/config/project_settings.h"
#include "core/os/os.h"
bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols, String &r_resource_name) {
Vector<String> psa = String((char *)req_buf).split("\r\n");
int len = psa.size();
ERR_FAIL_COND_V_MSG(len < 4, false, "Not enough response headers, got: " + itos(len) + ", expected >= 4.");
Vector<String> req = psa[0].split(" ", false);
ERR_FAIL_COND_V_MSG(req.size() < 2, false, "Invalid protocol or status code.");
// Wrong protocol
ERR_FAIL_COND_V_MSG(req[0] != "GET" || req[2] != "HTTP/1.1", false, "Invalid method or HTTP version.");
r_resource_name = req[1];
HashMap<String, String> headers;
for (int i = 1; i < len; i++) {
Vector<String> header = psa[i].split(":", false, 1);
ERR_FAIL_COND_V_MSG(header.size() != 2, false, "Invalid header -> " + psa[i]);
String name = header[0].to_lower();
String value = header[1].strip_edges();
if (headers.has(name)) {
headers[name] += "," + value;
} else {
headers[name] = value;
}
}
#define WSL_CHECK(NAME, VALUE) \
ERR_FAIL_COND_V_MSG(!headers.has(NAME) || headers[NAME].to_lower() != VALUE, false, \
"Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'.");
#define WSL_CHECK_EX(NAME) \
ERR_FAIL_COND_V_MSG(!headers.has(NAME), false, "Missing header '" + String(NAME) + "'.");
WSL_CHECK("upgrade", "websocket");
WSL_CHECK("sec-websocket-version", "13");
WSL_CHECK_EX("sec-websocket-key");
WSL_CHECK_EX("connection");
#undef WSL_CHECK_EX
#undef WSL_CHECK
key = headers["sec-websocket-key"];
if (headers.has("sec-websocket-protocol")) {
Vector<String> protos = headers["sec-websocket-protocol"].split(",");
for (int i = 0; i < protos.size(); i++) {
String proto = protos[i].strip_edges();
// Check if we have the given protocol
for (int j = 0; j < p_protocols.size(); j++) {
if (proto != p_protocols[j]) {
continue;
}
protocol = proto;
break;
}
// Found a protocol
if (!protocol.is_empty()) {
break;
}
}
if (protocol.is_empty()) { // Invalid protocol(s) requested
return false;
}
} else if (p_protocols.size() > 0) { // No protocol requested, but we need one
return false;
}
return true;
}
Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols, uint64_t p_timeout, String &r_resource_name, const Vector<String> &p_extra_headers) {
if (OS::get_singleton()->get_ticks_msec() - time > p_timeout) {
print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", p_timeout * 0.001));
return ERR_TIMEOUT;
}
if (use_tls) {
Ref<StreamPeerTLS> tls = static_cast<Ref<StreamPeerTLS>>(connection);
if (tls.is_null()) {
ERR_FAIL_V_MSG(ERR_BUG, "Couldn't get StreamPeerTLS for WebSocket handshake.");
}
tls->poll();
if (tls->get_status() == StreamPeerTLS::STATUS_HANDSHAKING) {
return ERR_BUSY;
} else if (tls->get_status() != StreamPeerTLS::STATUS_CONNECTED) {
print_verbose(vformat("WebSocket SSL connection error during handshake (StreamPeerTLS status code %d).", tls->get_status()));
return FAILED;
}
}
if (!has_request) {
int read = 0;
while (true) {
ERR_FAIL_COND_V_MSG(req_pos >= WSL_MAX_HEADER_SIZE, ERR_OUT_OF_MEMORY, "WebSocket response headers are too big.");
Error err = connection->get_partial_data(&req_buf[req_pos], 1, read);
if (err != OK) { // Got an error
print_verbose(vformat("WebSocket error while getting partial data (StreamPeer error code %d).", err));
return FAILED;
} else if (read != 1) { // Busy, wait next poll
return ERR_BUSY;
}
char *r = (char *)req_buf;
int l = req_pos;
if (l > 3 && r[l] == '\n' && r[l - 1] == '\r' && r[l - 2] == '\n' && r[l - 3] == '\r') {
r[l - 3] = '\0';
if (!_parse_request(p_protocols, r_resource_name)) {
return FAILED;
}
String s = "HTTP/1.1 101 Switching Protocols\r\n";
s += "Upgrade: websocket\r\n";
s += "Connection: Upgrade\r\n";
s += "Sec-WebSocket-Accept: " + WSLPeer::compute_key_response(key) + "\r\n";
if (!protocol.is_empty()) {
s += "Sec-WebSocket-Protocol: " + protocol + "\r\n";
}
for (int i = 0; i < p_extra_headers.size(); i++) {
s += p_extra_headers[i] + "\r\n";
}
s += "\r\n";
response = s.utf8();
has_request = true;
break;
}
req_pos += 1;
}
}
if (has_request && response_sent < response.size() - 1) {
int sent = 0;
Error err = connection->put_partial_data((const uint8_t *)response.get_data() + response_sent, response.size() - response_sent - 1, sent);
if (err != OK) {
print_verbose(vformat("WebSocket error while putting partial data (StreamPeer error code %d).", err));
return err;
}
response_sent += sent;
}
if (response_sent < response.size() - 1) {
return ERR_BUSY;
}
return OK;
}
void WSLServer::set_extra_headers(const Vector<String> &p_headers) {
_extra_headers = p_headers;
}
Error WSLServer::listen(int p_port, const Vector<String> p_protocols, bool gd_mp_api) {
ERR_FAIL_COND_V(is_listening(), ERR_ALREADY_IN_USE);
_is_multiplayer = gd_mp_api;
// Strip edges from protocols.
_protocols.resize(p_protocols.size());
String *pw = _protocols.ptrw();
for (int i = 0; i < p_protocols.size(); i++) {
pw[i] = p_protocols[i].strip_edges();
}
return _server->listen(p_port, bind_ip);
}
void WSLServer::poll() {
List<int> remove_ids;
for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) {
Ref<WSLPeer> peer = const_cast<WSLPeer *>(static_cast<const WSLPeer *>(E.value.ptr()));
peer->poll();
if (!peer->is_connected_to_host()) {
_on_disconnect(E.key, peer->close_code != -1);
remove_ids.push_back(E.key);
}
}
for (int &E : remove_ids) {
_peer_map.erase(E);
}
remove_ids.clear();
List<Ref<PendingPeer>> remove_peers;
for (const Ref<PendingPeer> &E : _pending) {
String resource_name;
Ref<PendingPeer> ppeer = E;
Error err = ppeer->do_handshake(_protocols, handshake_timeout, resource_name, _extra_headers);
if (err == ERR_BUSY) {
continue;
} else if (err != OK) {
remove_peers.push_back(ppeer);
continue;
}
// Creating new peer
int32_t id = generate_unique_id();
WSLPeer::PeerData *data = memnew(struct WSLPeer::PeerData);
data->obj = this;
data->conn = ppeer->connection;
data->tcp = ppeer->tcp;
data->is_server = true;
data->id = id;
Ref<WSLPeer> ws_peer = memnew(WSLPeer);
ws_peer->make_context(data, _in_buf_size, _in_pkt_size, _out_buf_size, _out_pkt_size);
ws_peer->set_no_delay(true);
_peer_map[id] = ws_peer;
remove_peers.push_back(ppeer);
_on_connect(id, ppeer->protocol, resource_name);
}
for (const Ref<PendingPeer> &E : remove_peers) {
_pending.erase(E);
}
remove_peers.clear();
if (!_server->is_listening()) {
return;
}
while (_server->is_connection_available()) {
Ref<StreamPeerTCP> conn = _server->take_connection();
if (is_refusing_new_connections()) {
continue; // Conn will go out-of-scope and be closed.
}
Ref<PendingPeer> peer = memnew(PendingPeer);
if (private_key.is_valid() && tls_cert.is_valid()) {
Ref<StreamPeerTLS> tls = Ref<StreamPeerTLS>(StreamPeerTLS::create());
tls->set_blocking_handshake_enabled(false);
tls->accept_stream(conn, private_key, tls_cert, ca_chain);
peer->connection = tls;
peer->use_tls = true;
} else {
peer->connection = conn;
}
peer->tcp = conn;
peer->time = OS::get_singleton()->get_ticks_msec();
_pending.push_back(peer);
}
}
bool WSLServer::is_listening() const {
return _server->is_listening();
}
int WSLServer::get_max_packet_size() const {
return (1 << _out_buf_size) - PROTO_SIZE;
}
void WSLServer::stop() {
_server->stop();
for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) {
Ref<WSLPeer> peer = const_cast<WSLPeer *>(static_cast<const WSLPeer *>(E.value.ptr()));
peer->close_now();
}
_pending.clear();
_peer_map.clear();
_protocols.clear();
}
bool WSLServer::has_peer(int p_id) const {
return _peer_map.has(p_id);
}
Ref<WebSocketPeer> WSLServer::get_peer(int p_id) const {
ERR_FAIL_COND_V(!has_peer(p_id), nullptr);
return _peer_map[p_id];
}
IPAddress WSLServer::get_peer_address(int p_peer_id) const {
ERR_FAIL_COND_V(!has_peer(p_peer_id), IPAddress());
return _peer_map[p_peer_id]->get_connected_host();
}
int WSLServer::get_peer_port(int p_peer_id) const {
ERR_FAIL_COND_V(!has_peer(p_peer_id), 0);
return _peer_map[p_peer_id]->get_connected_port();
}
void WSLServer::disconnect_peer(int p_peer_id, int p_code, String p_reason) {
ERR_FAIL_COND(!has_peer(p_peer_id));
get_peer(p_peer_id)->close(p_code, p_reason);
}
Error WSLServer::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) {
ERR_FAIL_COND_V_MSG(_server->is_listening(), FAILED, "Buffers sizes can only be set before listening or connecting.");
_in_buf_size = nearest_shift(p_in_buffer - 1) + 10;
_in_pkt_size = nearest_shift(p_in_packets - 1);
_out_buf_size = nearest_shift(p_out_buffer - 1) + 10;
_out_pkt_size = nearest_shift(p_out_packets - 1);
return OK;
}
WSLServer::WSLServer() {
_server.instantiate();
}
WSLServer::~WSLServer() {
stop();
}
#endif // WEB_ENABLED

View file

@ -1,98 +0,0 @@
/*************************************************************************/
/* wsl_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WSL_SERVER_H
#define WSL_SERVER_H
#ifndef WEB_ENABLED
#include "websocket_server.h"
#include "wsl_peer.h"
#include "core/io/stream_peer_tcp.h"
#include "core/io/stream_peer_tls.h"
#include "core/io/tcp_server.h"
class WSLServer : public WebSocketServer {
GDCIIMPL(WSLServer, WebSocketServer);
private:
class PendingPeer : public RefCounted {
private:
bool _parse_request(const Vector<String> p_protocols, String &r_resource_name);
public:
Ref<StreamPeerTCP> tcp;
Ref<StreamPeer> connection;
bool use_tls = false;
uint64_t time = 0;
uint8_t req_buf[WSL_MAX_HEADER_SIZE] = {};
int req_pos = 0;
String key;
String protocol;
bool has_request = false;
CharString response;
int response_sent = 0;
Error do_handshake(const Vector<String> p_protocols, uint64_t p_timeout, String &r_resource_name, const Vector<String> &p_extra_headers);
};
int _in_buf_size = DEF_BUF_SHIFT;
int _in_pkt_size = DEF_PKT_SHIFT;
int _out_buf_size = DEF_BUF_SHIFT;
int _out_pkt_size = DEF_PKT_SHIFT;
List<Ref<PendingPeer>> _pending;
Ref<TCPServer> _server;
Vector<String> _protocols;
Vector<String> _extra_headers;
public:
Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) override;
void set_extra_headers(const Vector<String> &p_headers) override;
Error listen(int p_port, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false) override;
void stop() override;
bool is_listening() const override;
int get_max_packet_size() const override;
bool has_peer(int p_id) const override;
Ref<WebSocketPeer> get_peer(int p_id) const override;
IPAddress get_peer_address(int p_peer_id) const override;
int get_peer_port(int p_peer_id) const override;
void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "") override;
virtual void poll() override;
WSLServer();
~WSLServer();
};
#endif // WEB_ENABLED
#endif // WSL_SERVER_H