Added component-wise min
and max
functions for vectors
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44b41ded82
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8 changed files with 63 additions and 0 deletions
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@ -76,6 +76,14 @@ struct _NO_DISCARD_ Vector3 {
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return x < y ? (y < z ? Vector3::AXIS_Z : Vector3::AXIS_Y) : (x < z ? Vector3::AXIS_Z : Vector3::AXIS_X);
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}
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Vector3 min(const Vector3 &p_vector3) const {
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return Vector3(MIN(x, p_vector3.x), MIN(y, p_vector3.y), MIN(z, p_vector3.z));
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}
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Vector3 max(const Vector3 &p_vector3) const {
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return Vector3(MAX(x, p_vector3.x), MAX(y, p_vector3.y), MAX(z, p_vector3.z));
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}
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_FORCE_INLINE_ real_t length() const;
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_FORCE_INLINE_ real_t length_squared() const;
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@ -69,6 +69,14 @@ struct _NO_DISCARD_ Vector3i {
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Vector3i::Axis min_axis_index() const;
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Vector3i::Axis max_axis_index() const;
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Vector3i min(const Vector3i &p_vector3i) const {
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return Vector3i(MIN(x, p_vector3i.x), MIN(y, p_vector3i.y), MIN(z, p_vector3i.z));
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}
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Vector3i max(const Vector3i &p_vector3i) const {
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return Vector3i(MAX(x, p_vector3i.x), MAX(y, p_vector3i.y), MAX(z, p_vector3i.z));
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}
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_FORCE_INLINE_ int64_t length_squared() const;
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_FORCE_INLINE_ double length() const;
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@ -68,6 +68,14 @@ struct _NO_DISCARD_ Vector4 {
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Vector4::Axis min_axis_index() const;
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Vector4::Axis max_axis_index() const;
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Vector4 min(const Vector4 &p_vector4) const {
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return Vector4(MIN(x, p_vector4.x), MIN(y, p_vector4.y), MIN(z, p_vector4.z), MIN(w, p_vector4.w));
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}
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Vector4 max(const Vector4 &p_vector4) const {
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return Vector4(MAX(x, p_vector4.x), MAX(y, p_vector4.y), MAX(z, p_vector4.z), MAX(w, p_vector4.w));
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}
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_FORCE_INLINE_ real_t length_squared() const;
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bool is_equal_approx(const Vector4 &p_vec4) const;
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bool is_zero_approx() const;
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@ -71,6 +71,14 @@ struct _NO_DISCARD_ Vector4i {
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Vector4i::Axis min_axis_index() const;
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Vector4i::Axis max_axis_index() const;
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Vector4i min(const Vector4i &p_vector4i) const {
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return Vector4i(MIN(x, p_vector4i.x), MIN(y, p_vector4i.y), MIN(z, p_vector4i.z), MIN(w, p_vector4i.w));
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}
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Vector4i max(const Vector4i &p_vector4i) const {
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return Vector4i(MAX(x, p_vector4i.x), MAX(y, p_vector4i.y), MAX(z, p_vector4i.z), MAX(w, p_vector4i.w));
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}
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_FORCE_INLINE_ int64_t length_squared() const;
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_FORCE_INLINE_ double length() const;
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@ -354,6 +354,14 @@ TEST_CASE("[Vector3] Other methods") {
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CHECK_MESSAGE(
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vector.snapped(Vector3(0.25, 0.25, 0.25)) == Vector3(1.25, 3.5, 5.5),
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"Vector3 snapped to 0.25 should give exact results.");
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CHECK_MESSAGE(
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Vector3(1.2, 2.5, 2.0).is_equal_approx(vector.min(Vector3(3.0, 2.5, 2.0))),
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"Vector3 min should return expected value.");
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CHECK_MESSAGE(
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Vector3(5.3, 3.4, 5.6).is_equal_approx(vector.max(Vector3(5.3, 2.0, 3.0))),
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"Vector3 max should return expected value.");
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}
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TEST_CASE("[Vector3] Plane methods") {
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@ -130,6 +130,13 @@ TEST_CASE("[Vector3i] Operators") {
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TEST_CASE("[Vector3i] Other methods") {
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const Vector3i vector = Vector3i(1, 3, -7);
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CHECK_MESSAGE(
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vector.min(Vector3i(3, 2, 5)) == Vector3i(1, 2, -7),
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"Vector3i min should return expected value.");
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CHECK_MESSAGE(
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vector.max(Vector3i(5, 2, 4)) == Vector3i(5, 3, 4),
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"Vector3i max should return expected value.");
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CHECK_MESSAGE(
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vector.snapped(Vector3i(4, 2, 5)) == Vector3i(0, 4, -5),
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"Vector3i snapped should work as expected.");
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@ -255,6 +255,14 @@ TEST_CASE("[Vector4] Other methods") {
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CHECK_MESSAGE(
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vector.snapped(Vector4(0.25, 0.25, 0.25, 0.25)) == Vector4(1.25, 3.5, 5.5, 1.5),
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"Vector4 snapped to 0.25 should give exact results.");
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CHECK_MESSAGE(
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Vector4(1.2, 2.5, 2.0, 1.6).is_equal_approx(vector.min(Vector4(3.0, 2.5, 2.0, 3.4))),
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"Vector4 min should return expected value.");
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CHECK_MESSAGE(
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Vector4(5.3, 3.4, 5.6, 4.2).is_equal_approx(vector.max(Vector4(5.3, 2.0, 3.0, 4.2))),
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"Vector4 max should return expected value.");
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}
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TEST_CASE("[Vector4] Rounding methods") {
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@ -133,6 +133,14 @@ TEST_CASE("[Vector4i] Operators") {
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TEST_CASE("[Vector3i] Other methods") {
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const Vector4i vector = Vector4i(1, 3, -7, 13);
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CHECK_MESSAGE(
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vector.min(Vector4i(3, 2, 5, 8)) == Vector4i(1, 2, -7, 8),
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"Vector4i min should return expected value.");
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CHECK_MESSAGE(
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vector.max(Vector4i(5, 2, 4, 8)) == Vector4i(5, 3, 4, 13),
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"Vector4i max should return expected value.");
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CHECK_MESSAGE(
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vector.snapped(Vector4i(4, 2, 5, 8)) == Vector4i(0, 4, -5, 16),
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"Vector4i snapped should work as expected.");
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