Merge pull request #35385 from akien-mga/bullet-prevent-div-by-zero
Bullet: Prevent potential division by zero
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commit
a948782110
1 changed files with 2 additions and 2 deletions
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@ -795,12 +795,12 @@ Vector3 RigidBodyBullet::get_angular_velocity() const {
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void RigidBodyBullet::set_transform__bullet(const btTransform &p_global_transform) {
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if (mode == PhysicsServer::BODY_MODE_KINEMATIC) {
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if (space)
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if (space && space->get_delta_time() != 0)
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btBody->setLinearVelocity((p_global_transform.getOrigin() - btBody->getWorldTransform().getOrigin()) / space->get_delta_time());
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// The kinematic use MotionState class
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godotMotionState->moveBody(p_global_transform);
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} else {
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// Is necesasry to avoid wrong location on the rendering side on the next frame
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// Is necessary to avoid wrong location on the rendering side on the next frame
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godotMotionState->setWorldTransform(p_global_transform);
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}
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CollisionObjectBullet::set_transform__bullet(p_global_transform);
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