Add custom_modules
build option to compile external user modules
This patch adds ability to include external, user-defined C++ modules to be compiled as part of Godot via `custom_modules` build option which can be passed to `scons`. ``` scons platform=x11 tools=yes custom_modules="../project/modules" ``` Features: - detects all available modules under `custom_modules` directory the same way as it does for built-in modules (not recursive); - works with both relative and absolute paths on the filesystem; - multiple search paths can be specified as a comma-separated list. Module custom documentation and editor icons collection and generation process is adapted to work with absolute paths needed by such modules. Also fixed doctool bug mixing absolute and relative paths respectively. Implementation details: - `env.module_list` is a dictionary now, which holds both module name as key and either a relative or absolute path to a module as a value. - `methods.detect_modules` is run twice: once for built-in modules, and second for external modules, all combined later. - `methods.detect_modules` was not doing what it says on the tin. It is split into `detect_modules` which collects a list of available modules and `write_modules` which generates `register_types` sources for each. - whether a module is built-in or external is distinguished by relative or absolute paths respectively. `custom_modules` scons converter ensures that the path is absolute even if relative path is supplied, including expanding user paths and symbolic links. - treats the parent directory as if it was Godot's base directory, so that there's no need to change include paths in cases where custom modules are included as dependencies in other modules.
This commit is contained in:
parent
fee9742b59
commit
a96f0e98d7
6 changed files with 125 additions and 68 deletions
68
SConstruct
68
SConstruct
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@ -50,8 +50,6 @@ for x in sorted(glob.glob("platform/*")):
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sys.path.remove(tmppath)
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sys.modules.pop("detect")
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module_list = methods.detect_modules()
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methods.save_active_platforms(active_platforms, active_platform_ids)
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custom_tools = ["default"]
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@ -123,6 +121,7 @@ opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise e
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opts.Add(BoolVariable("deprecated", "Enable deprecated features", True))
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opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
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opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
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opts.Add("custom_modules", "A list of comma-separated directory paths containing custom modules to build.", "")
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# Advanced options
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opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
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@ -181,18 +180,41 @@ for k in platform_opts.keys():
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for o in opt_list:
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opts.Add(o)
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for x in module_list:
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module_enabled = True
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tmppath = "./modules/" + x
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sys.path.insert(0, tmppath)
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# Detect modules.
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modules_detected = {}
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module_search_paths = ["modules"] # Built-in path.
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if ARGUMENTS.get("custom_modules"):
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paths = ARGUMENTS.get("custom_modules").split(",")
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for p in paths:
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try:
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module_search_paths.append(methods.convert_custom_modules_path(p))
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except ValueError as e:
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print(e)
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sys.exit(255)
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for path in module_search_paths:
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# Note: custom modules can override built-in ones.
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modules_detected.update(methods.detect_modules(path))
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include_path = os.path.dirname(path)
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if include_path:
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env_base.Prepend(CPPPATH=[include_path])
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# Add module options.
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for name, path in modules_detected.items():
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enabled = True
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sys.path.insert(0, path)
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import config
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enabled_attr = getattr(config, "is_enabled", None)
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if callable(enabled_attr) and not config.is_enabled():
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module_enabled = False
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sys.path.remove(tmppath)
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try:
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enabled = config.is_enabled()
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except AttributeError:
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pass
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sys.path.remove(path)
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sys.modules.pop("config")
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opts.Add(BoolVariable("module_" + x + "_enabled", "Enable module '%s'" % (x,), module_enabled))
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opts.Add(BoolVariable("module_" + name + "_enabled", "Enable module '%s'" % (name,), enabled))
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methods.write_modules(modules_detected)
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opts.Update(env_base) # update environment
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Help(opts.GenerateHelpText(env_base)) # generate help
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@ -501,41 +523,41 @@ if selected_platform in platform_list:
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sys.path.remove(tmppath)
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sys.modules.pop("detect")
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env.module_list = []
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modules_enabled = {}
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env.module_icons_paths = []
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env.doc_class_path = {}
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for x in sorted(module_list):
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if not env["module_" + x + "_enabled"]:
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for name, path in sorted(modules_detected.items()):
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if not env["module_" + name + "_enabled"]:
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continue
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tmppath = "./modules/" + x
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sys.path.insert(0, tmppath)
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env.current_module = x
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sys.path.insert(0, path)
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env.current_module = name
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import config
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if config.can_build(env, selected_platform):
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config.configure(env)
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env.module_list.append(x)
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# Get doc classes paths (if present)
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try:
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doc_classes = config.get_doc_classes()
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doc_path = config.get_doc_path()
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for c in doc_classes:
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env.doc_class_path[c] = "modules/" + x + "/" + doc_path
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env.doc_class_path[c] = path + "/" + doc_path
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except:
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pass
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# Get icon paths (if present)
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try:
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icons_path = config.get_icons_path()
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env.module_icons_paths.append("modules/" + x + "/" + icons_path)
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env.module_icons_paths.append(path + "/" + icons_path)
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except:
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# Default path for module icons
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env.module_icons_paths.append("modules/" + x + "/" + "icons")
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env.module_icons_paths.append(path + "/" + "icons")
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modules_enabled[name] = path
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sys.path.remove(tmppath)
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sys.path.remove(path)
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sys.modules.pop("config")
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env.module_list = modules_enabled
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methods.update_version(env.module_version_string)
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env["PROGSUFFIX"] = suffix + env.module_version_string + env["PROGSUFFIX"]
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26
editor/SCsub
26
editor/SCsub
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@ -6,6 +6,7 @@ env.editor_sources = []
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import os
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import os.path
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import glob
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from platform_methods import run_in_subprocess
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import editor_builders
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@ -40,20 +41,21 @@ if env["tools"]:
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f.write(reg_exporters_inc)
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f.write(reg_exporters)
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# API documentation
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# Core API documentation.
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docs = []
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doc_dirs = ["doc/classes"]
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docs += Glob("#doc/classes/*.xml")
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for p in env.doc_class_path.values():
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if p not in doc_dirs:
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doc_dirs.append(p)
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# Module API documentation.
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module_dirs = []
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for d in env.doc_class_path.values():
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if d not in module_dirs:
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module_dirs.append(d)
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for d in doc_dirs:
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try:
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for f in os.listdir(os.path.join(env.Dir("#").abspath, d)):
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docs.append("#" + os.path.join(d, f))
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except OSError:
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pass
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for d in module_dirs:
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if not os.path.isabs(d):
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docs += Glob("#" + d + "/*.xml") # Built-in.
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else:
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docs += Glob(d + "/*.xml") # Custom.
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_make_doc_data_class_path(os.path.join(env.Dir("#").abspath, "editor"))
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@ -61,8 +63,6 @@ if env["tools"]:
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env.Depends("#editor/doc_data_compressed.gen.h", docs)
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env.CommandNoCache("#editor/doc_data_compressed.gen.h", docs, run_in_subprocess(editor_builders.make_doc_header))
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import glob
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path = env.Dir(".").abspath
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# Editor translations
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@ -2,6 +2,8 @@
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Import("env")
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import os
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from platform_methods import run_in_subprocess
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import editor_icons_builders
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@ -15,7 +17,10 @@ env["BUILDERS"]["MakeEditorIconsBuilder"] = make_editor_icons_builder
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icon_sources = Glob("*.svg")
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# Module icons
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for module_icons in env.module_icons_paths:
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icon_sources += Glob("#" + module_icons + "/*.svg")
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for path in env.module_icons_paths:
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if not os.path.isabs(path):
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icon_sources += Glob("#" + path + "/*.svg") # Built-in.
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else:
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icon_sources += Glob(path + "/*.svg") # Custom.
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env.Alias("editor_icons", [env.MakeEditorIconsBuilder("#editor/editor_icons.gen.h", icon_sources)])
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@ -1645,7 +1645,11 @@ bool Main::start() {
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print_line("Loading docs...");
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for (int i = 0; i < _doc_data_class_path_count; i++) {
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String path = doc_tool.plus_file(_doc_data_class_paths[i].path);
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// Custom modules are always located by absolute path.
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String path = _doc_data_class_paths[i].path;
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if (path.is_rel_path()) {
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path = doc_tool.plus_file(path);
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}
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String name = _doc_data_class_paths[i].name;
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doc_data_classes[name] = path;
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if (!checked_paths.has(path)) {
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71
methods.py
71
methods.py
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@ -137,37 +137,47 @@ def parse_cg_file(fname, uniforms, sizes, conditionals):
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fs.close()
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def detect_modules():
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def detect_modules(at_path):
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module_list = {} # name : path
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module_list = []
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modules_glob = os.path.join(at_path, "*")
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files = glob.glob(modules_glob)
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files.sort() # so register_module_types does not change that often, and also plugins are registered in alphabetic order
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for x in files:
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if not is_module(x):
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continue
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name = os.path.basename(x)
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path = x.replace("\\", "/") # win32
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module_list[name] = path
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return module_list
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def is_module(path):
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return os.path.isdir(path) and os.path.exists(path + "/config.py")
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def write_modules(module_list):
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includes_cpp = ""
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preregister_cpp = ""
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register_cpp = ""
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unregister_cpp = ""
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preregister_cpp = ""
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files = glob.glob("modules/*")
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files.sort() # so register_module_types does not change that often, and also plugins are registered in alphabetic order
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for x in files:
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if not os.path.isdir(x):
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continue
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if not os.path.exists(x + "/config.py"):
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continue
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x = x.replace("modules/", "") # rest of world
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x = x.replace("modules\\", "") # win32
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module_list.append(x)
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for name, path in module_list.items():
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try:
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with open("modules/" + x + "/register_types.h"):
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includes_cpp += '#include "modules/' + x + '/register_types.h"\n'
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register_cpp += "#ifdef MODULE_" + x.upper() + "_ENABLED\n"
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register_cpp += "\tregister_" + x + "_types();\n"
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with open(os.path.join(path, "register_types.h")):
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includes_cpp += '#include "' + path + '/register_types.h"\n'
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preregister_cpp += "#ifdef MODULE_" + name.upper() + "_ENABLED\n"
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preregister_cpp += "#ifdef MODULE_" + name.upper() + "_HAS_PREREGISTER\n"
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preregister_cpp += "\tpreregister_" + name + "_types();\n"
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preregister_cpp += "#endif\n"
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preregister_cpp += "#endif\n"
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register_cpp += "#ifdef MODULE_" + name.upper() + "_ENABLED\n"
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register_cpp += "\tregister_" + name + "_types();\n"
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register_cpp += "#endif\n"
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preregister_cpp += "#ifdef MODULE_" + x.upper() + "_ENABLED\n"
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preregister_cpp += "#ifdef MODULE_" + x.upper() + "_HAS_PREREGISTER\n"
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preregister_cpp += "\tpreregister_" + x + "_types();\n"
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preregister_cpp += "#endif\n"
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preregister_cpp += "#endif\n"
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unregister_cpp += "#ifdef MODULE_" + x.upper() + "_ENABLED\n"
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unregister_cpp += "\tunregister_" + x + "_types();\n"
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unregister_cpp += "#ifdef MODULE_" + name.upper() + "_ENABLED\n"
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unregister_cpp += "\tunregister_" + name + "_types();\n"
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unregister_cpp += "#endif\n"
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except IOError:
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pass
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with open("modules/register_module_types.gen.cpp", "w") as f:
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f.write(modules_cpp)
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return module_list
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def convert_custom_modules_path(path):
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if not path:
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return path
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err_msg = "Build option 'custom_modules' must %s"
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if not os.path.isdir(path):
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raise ValueError(err_msg % "point to an existing directory.")
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if os.path.realpath(path) == os.path.realpath("modules"):
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raise ValueError(err_msg % "be a directory other than built-in `modules` directory.")
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if is_module(path):
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raise ValueError(err_msg % "point to a directory with modules, not a single module.")
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return os.path.realpath(os.path.expanduser(path))
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def disable_module(self):
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@ -3,6 +3,7 @@
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Import("env")
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import modules_builders
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import os
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env_modules = env.Clone()
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vs_sources = []
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# libmodule_<name>.a for each active module.
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for module in env.module_list:
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for name, path in env.module_list.items():
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env.modules_sources = []
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SConscript(module + "/SCsub")
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if not os.path.isabs(path):
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SConscript(name + "/SCsub") # Built-in.
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else:
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SConscript(path + "/SCsub") # Custom.
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# Some modules are not linked automatically but can be enabled optionally
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# on iOS, so we handle those specially.
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if env["platform"] == "iphone" and module in ["arkit", "camera"]:
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if env["platform"] == "iphone" and name in ["arkit", "camera"]:
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continue
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lib = env_modules.add_library("module_%s" % module, env.modules_sources)
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lib = env_modules.add_library("module_%s" % name, env.modules_sources)
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env.Prepend(LIBS=[lib])
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if env["vsproj"]:
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vs_sources += env.modules_sources
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