Fix custom visual shader nodes not being loaded at startup
This commit is contained in:
parent
cd3d6e63a6
commit
a973ddd28d
1 changed files with 2 additions and 0 deletions
|
@ -1113,6 +1113,8 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
|
|||
}
|
||||
visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE);
|
||||
_set_mode(visual_shader->get_mode());
|
||||
|
||||
_update_nodes();
|
||||
} else {
|
||||
if (visual_shader.is_valid()) {
|
||||
Callable ce = callable_mp(this, &VisualShaderEditor::_update_preview);
|
||||
|
|
Loading…
Reference in a new issue