fix ui_* input events in Editor
`input/` is the category for these in globals ^^ fixes #5050
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1 changed files with 24 additions and 24 deletions
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@ -327,56 +327,56 @@ void InputMap::load_default() {
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InputEvent key;
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InputEvent key;
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key.type=InputEvent::KEY;
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key.type=InputEvent::KEY;
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add_action("input/ui_accept");
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add_action("ui_accept");
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key.key.scancode=KEY_RETURN;
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key.key.scancode=KEY_RETURN;
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action_add_event("input/ui_accept",key);
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action_add_event("ui_accept",key);
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key.key.scancode=KEY_ENTER;
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key.key.scancode=KEY_ENTER;
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action_add_event("input/ui_accept",key);
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action_add_event("ui_accept",key);
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key.key.scancode=KEY_SPACE;
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key.key.scancode=KEY_SPACE;
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action_add_event("input/ui_accept",key);
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action_add_event("ui_accept",key);
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add_action("input/ui_select");
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add_action("ui_select");
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key.key.scancode=KEY_SPACE;
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key.key.scancode=KEY_SPACE;
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action_add_event("input/ui_select",key);
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action_add_event("ui_select",key);
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add_action("input/ui_cancel");
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add_action("ui_cancel");
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key.key.scancode=KEY_ESCAPE;
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key.key.scancode=KEY_ESCAPE;
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action_add_event("input/ui_cancel",key);
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action_add_event("ui_cancel",key);
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add_action("input/ui_focus_next");
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add_action("ui_focus_next");
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key.key.scancode=KEY_TAB;
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key.key.scancode=KEY_TAB;
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action_add_event("input/ui_focus_next",key);
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action_add_event("ui_focus_next",key);
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add_action("input/ui_focus_prev");
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add_action("ui_focus_prev");
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key.key.scancode=KEY_TAB;
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key.key.scancode=KEY_TAB;
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key.key.mod.shift=true;
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key.key.mod.shift=true;
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action_add_event("input/ui_focus_prev",key);
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action_add_event("ui_focus_prev",key);
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key.key.mod.shift=false;
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key.key.mod.shift=false;
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add_action("input/ui_left");
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add_action("ui_left");
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key.key.scancode=KEY_LEFT;
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key.key.scancode=KEY_LEFT;
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action_add_event("input/ui_left",key);
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action_add_event("ui_left",key);
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add_action("input/ui_right");
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add_action("ui_right");
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key.key.scancode=KEY_RIGHT;
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key.key.scancode=KEY_RIGHT;
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action_add_event("input/ui_right",key);
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action_add_event("ui_right",key);
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add_action("input/ui_up");
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add_action("ui_up");
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key.key.scancode=KEY_UP;
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key.key.scancode=KEY_UP;
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action_add_event("input/ui_up",key);
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action_add_event("ui_up",key);
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add_action("input/ui_down");
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add_action("ui_down");
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key.key.scancode=KEY_DOWN;
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key.key.scancode=KEY_DOWN;
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action_add_event("input/ui_down",key);
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action_add_event("ui_down",key);
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add_action("input/ui_page_up");
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add_action("ui_page_up");
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key.key.scancode=KEY_PAGEUP;
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key.key.scancode=KEY_PAGEUP;
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action_add_event("input/ui_page_up",key);
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action_add_event("ui_page_up",key);
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add_action("input/ui_page_down");
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add_action("ui_page_down");
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key.key.scancode=KEY_PAGEDOWN;
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key.key.scancode=KEY_PAGEDOWN;
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action_add_event("input/ui_page_down",key);
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action_add_event("ui_page_down",key);
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// set("display/orientation", "landscape");
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// set("display/orientation", "landscape");
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