Rename Plane constants, add to Mono
But I'm not tagging PR as [Core] or [Mono] due to it being a minor change anyway.
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2 changed files with 12 additions and 3 deletions
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@ -1920,9 +1920,9 @@ void register_variant_methods() {
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transform_x.set(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
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_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Z", transform_z);
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_VariantCall::add_variant_constant(Variant::PLANE, "X", Plane(Vector3(1, 0, 0), 0));
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_VariantCall::add_variant_constant(Variant::PLANE, "Y", Plane(Vector3(0, 1, 0), 0));
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_VariantCall::add_variant_constant(Variant::PLANE, "Z", Plane(Vector3(0, 0, 1), 0));
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_VariantCall::add_variant_constant(Variant::PLANE, "PLANE_YZ", Plane(Vector3(1, 0, 0), 0));
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_VariantCall::add_variant_constant(Variant::PLANE, "PLANE_XZ", Plane(Vector3(0, 1, 0), 0));
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_VariantCall::add_variant_constant(Variant::PLANE, "PLANE_XY", Plane(Vector3(0, 0, 1), 0));
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_VariantCall::add_variant_constant(Variant::QUAT, "IDENTITY", Quat(0, 0, 0, 1));
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@ -145,6 +145,15 @@ namespace Godot
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return point - _normal * DistanceTo(point);
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}
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// Constants
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private static readonly Plane _planeYZ = new Plane(1, 0, 0, 0);
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private static readonly Plane _planeXZ = new Plane(0, 1, 0, 0);
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private static readonly Plane _planeXY = new Plane(0, 0, 1, 0);
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public static Plane PlaneYZ { get { return _planeYZ; } }
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public static Plane PlaneXZ { get { return _planeXZ; } }
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public static Plane PlaneXY { get { return _planeXY; } }
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// Constructors
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public Plane(real_t a, real_t b, real_t c, real_t d)
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{
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