Fix project run/stop buttons disappearing in the editor
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581db8b4e6
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a98e2eb36f
2 changed files with 3 additions and 1 deletions
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@ -6957,6 +6957,8 @@ EditorNode::EditorNode() {
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play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY_CUSTOM_SCENE));
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play_custom_scene_button->set_tooltip_text(TTR("Run a specific scene."));
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_reset_play_buttons();
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ED_SHORTCUT_AND_COMMAND("editor/run_specific_scene", TTR("Run Specific Scene"), KeyModifierMask::META | KeyModifierMask::SHIFT | Key::F5);
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ED_SHORTCUT_OVERRIDE("editor/run_specific_scene", "macos", KeyModifierMask::META | KeyModifierMask::SHIFT | Key::R);
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play_custom_scene_button->set_shortcut(ED_GET_SHORTCUT("editor/run_specific_scene"));
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@ -260,7 +260,7 @@ Error EditorRun::run(const String &p_scene, const String &p_write_movie) {
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// Pass the debugger stop shortcut to the running instance(s).
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String shortcut;
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VariantWriter::write_to_string(ED_GET_SHORTCUT("editor/stop"), shortcut);
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VariantWriter::write_to_string(ED_GET_SHORTCUT("editor/stop_running_project"), shortcut);
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OS::get_singleton()->set_environment("__GODOT_EDITOR_STOP_SHORTCUT__", shortcut);
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printf("Running: %s", exec.utf8().get_data());
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