Show current scene file in FileSystem dock
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68c106d60d
commit
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2 changed files with 21 additions and 0 deletions
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@ -200,6 +200,7 @@ void FileSystemDock::_notification(int p_what) {
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button_hist_next->set_icon(get_icon("Forward", ei));
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button_hist_next->set_icon(get_icon("Forward", ei));
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button_hist_prev->set_icon(get_icon("Back", ei));
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button_hist_prev->set_icon(get_icon("Back", ei));
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button_show->set_icon(get_icon("GuiVisibilityVisible", "EditorIcons"));
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file_options->connect("id_pressed", this, "_file_option");
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file_options->connect("id_pressed", this, "_file_option");
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folder_options->connect("id_pressed", this, "_folder_option");
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folder_options->connect("id_pressed", this, "_folder_option");
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@ -317,6 +318,15 @@ void FileSystemDock::_favorites_pressed() {
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_update_tree(true);
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_update_tree(true);
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}
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}
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void FileSystemDock::_show_current_scene_file() {
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int index = EditorNode::get_editor_data().get_edited_scene();
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String path = EditorNode::get_editor_data().get_scene_path(index);
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if (path != String()) {
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navigate_to_path(path);
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}
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}
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String FileSystemDock::get_selected_path() const {
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String FileSystemDock::get_selected_path() const {
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TreeItem *sel = tree->get_selected();
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TreeItem *sel = tree->get_selected();
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@ -1779,6 +1789,7 @@ void FileSystemDock::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update_tree"), &FileSystemDock::_update_tree);
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ClassDB::bind_method(D_METHOD("_update_tree"), &FileSystemDock::_update_tree);
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ClassDB::bind_method(D_METHOD("_rescan"), &FileSystemDock::_rescan);
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ClassDB::bind_method(D_METHOD("_rescan"), &FileSystemDock::_rescan);
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ClassDB::bind_method(D_METHOD("_favorites_pressed"), &FileSystemDock::_favorites_pressed);
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ClassDB::bind_method(D_METHOD("_favorites_pressed"), &FileSystemDock::_favorites_pressed);
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ClassDB::bind_method(D_METHOD("_show_current_scene_file"), &FileSystemDock::_show_current_scene_file);
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//ClassDB::bind_method(D_METHOD("_instance_pressed"),&ScenesDock::_instance_pressed);
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//ClassDB::bind_method(D_METHOD("_instance_pressed"),&ScenesDock::_instance_pressed);
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ClassDB::bind_method(D_METHOD("_go_to_file_list"), &FileSystemDock::_go_to_file_list);
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ClassDB::bind_method(D_METHOD("_go_to_file_list"), &FileSystemDock::_go_to_file_list);
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ClassDB::bind_method(D_METHOD("_dir_rmb_pressed"), &FileSystemDock::_dir_rmb_pressed);
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ClassDB::bind_method(D_METHOD("_dir_rmb_pressed"), &FileSystemDock::_dir_rmb_pressed);
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@ -1828,6 +1839,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
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ED_SHORTCUT("filesystem_dock/rename", TTR("Rename"));
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ED_SHORTCUT("filesystem_dock/rename", TTR("Rename"));
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HBoxContainer *toolbar_hbc = memnew(HBoxContainer);
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HBoxContainer *toolbar_hbc = memnew(HBoxContainer);
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toolbar_hbc->add_constant_override("separation", 0);
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add_child(toolbar_hbc);
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add_child(toolbar_hbc);
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button_hist_prev = memnew(ToolButton);
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button_hist_prev = memnew(ToolButton);
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@ -1864,6 +1876,13 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
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button_favorite->set_focus_mode(FOCUS_NONE);
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button_favorite->set_focus_mode(FOCUS_NONE);
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toolbar_hbc->add_child(button_favorite);
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toolbar_hbc->add_child(button_favorite);
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button_show = memnew(Button);
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button_show->set_flat(true);
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button_show->connect("pressed", this, "_show_current_scene_file");
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toolbar_hbc->add_child(button_show);
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button_show->set_focus_mode(FOCUS_NONE);
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button_show->set_tooltip(TTR("Show current scene file."));
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//Control *spacer = memnew( Control);
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//Control *spacer = memnew( Control);
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/*
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/*
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@ -106,6 +106,7 @@ private:
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Button *button_display_mode;
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Button *button_display_mode;
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Button *button_hist_next;
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Button *button_hist_next;
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Button *button_hist_prev;
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Button *button_hist_prev;
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Button *button_show;
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LineEdit *current_path;
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LineEdit *current_path;
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LineEdit *search_box;
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LineEdit *search_box;
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TextureRect *search_icon;
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TextureRect *search_icon;
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@ -204,6 +205,7 @@ private:
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void _rescan();
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void _rescan();
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void _favorites_pressed();
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void _favorites_pressed();
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void _show_current_scene_file();
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void _search_changed(const String &p_text);
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void _search_changed(const String &p_text);
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void _dir_rmb_pressed(const Vector2 &p_pos);
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void _dir_rmb_pressed(const Vector2 &p_pos);
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