SCons: Build core's thirdparty code in own environment
Also move Zlib and Zstd's build instructions to core/SCsub.
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parent
c7e646c30a
commit
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8 changed files with 68 additions and 78 deletions
79
core/SCsub
79
core/SCsub
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@ -8,7 +8,6 @@ from platform_methods import run_in_subprocess
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env.core_sources = []
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# Generate global defaults
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gd_call = ""
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gd_inc = ""
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@ -55,10 +54,13 @@ with open("script_encryption_key.gen.cpp", "w") as f:
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f.write("#include \"core/project_settings.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
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# Add required thirdparty code. Header paths are hardcoded, we don't need to append
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# Add required thirdparty code.
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env_thirdparty = env.Clone()
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# Misc thirdparty code: header paths are hardcoded, we don't need to append
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# to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
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thirdparty_dir = "#thirdparty/misc/"
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thirdparty_sources = [
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thirdparty_misc_dir = "#thirdparty/misc/"
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thirdparty_misc_sources = [
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# C sources
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"base64.c",
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"fastlz.c",
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@ -72,10 +74,34 @@ thirdparty_sources = [
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"pcg.cpp",
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"triangulator.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env.add_source_files(env.core_sources, thirdparty_sources)
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thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
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env_thirdparty.add_source_files(env.core_sources, thirdparty_misc_sources)
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# Minizip library, can be unbundled in theory
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# Zlib library, can be unbundled
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if env['builtin_zlib']:
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thirdparty_zlib_dir = "#thirdparty/zlib/"
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thirdparty_zlib_sources = [
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"adler32.c",
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"compress.c",
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"crc32.c",
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"deflate.c",
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"infback.c",
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"inffast.c",
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"inflate.c",
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"inftrees.c",
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"trees.c",
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"uncompr.c",
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"zutil.c",
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]
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thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
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env_thirdparty.Append(CPPPATH=[thirdparty_zlib_dir])
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# Needs to be available in main env too
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env.Append(CPPPATH=[thirdparty_zlib_dir])
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env_thirdparty.add_source_files(env.core_sources, thirdparty_zlib_sources)
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# Minizip library, could be unbundled in theory
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# However, our version has some custom modifications, so it won't compile with the system one
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thirdparty_minizip_dir = "#thirdparty/minizip/"
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thirdparty_minizip_sources = [
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@ -84,10 +110,42 @@ thirdparty_minizip_sources = [
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"zip.c",
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]
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thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
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env.add_source_files(env.core_sources, thirdparty_minizip_sources)
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env_thirdparty.add_source_files(env.core_sources, thirdparty_minizip_sources)
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if 'builtin_zstd' in env and env['builtin_zstd']:
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SConscript("#thirdparty/zstd/SCsub")
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# Zstd library, can be unbundled in theory
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# though we currently use some private symbols
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# https://github.com/godotengine/godot/issues/17374
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if env['builtin_zstd']:
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thirdparty_zstd_dir = "#thirdparty/zstd/"
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thirdparty_zstd_sources = [
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"common/entropy_common.c",
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"common/error_private.c",
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"common/fse_decompress.c",
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"common/pool.c",
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"common/threading.c",
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"common/xxhash.c",
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"common/zstd_common.c",
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"compress/fse_compress.c",
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"compress/huf_compress.c",
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"compress/zstd_compress.c",
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"compress/zstd_double_fast.c",
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"compress/zstd_fast.c",
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"compress/zstd_lazy.c",
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"compress/zstd_ldm.c",
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"compress/zstdmt_compress.c",
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"compress/zstd_opt.c",
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"decompress/huf_decompress.c",
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"decompress/zstd_decompress.c",
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]
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thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
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env_thirdparty.Append(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"])
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env_thirdparty.Append(CCFLAGS="-DZSTD_STATIC_LINKING_ONLY")
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env.Append(CPPPATH=thirdparty_zstd_dir)
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# Also needed in main env includes will trigger warnings
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env.Append(CCFLAGS="-DZSTD_STATIC_LINKING_ONLY")
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env_thirdparty.add_source_files(env.core_sources, thirdparty_zstd_sources)
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# Godot's own sources
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@ -122,4 +180,3 @@ SConscript('bind/SCsub')
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# Build it all as a library
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lib = env.add_library("core", env.core_sources)
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env.Prepend(LIBS=[lib])
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Export('env')
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@ -3,5 +3,3 @@
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Import('env')
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env.add_source_files(env.core_sources, "*.cpp")
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Export('env')
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@ -3,6 +3,3 @@
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Import('env')
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env.add_source_files(env.core_sources, "*.cpp")
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Export('env')
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@ -3,5 +3,3 @@
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Import('env')
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env.add_source_files(env.core_sources, "*.cpp")
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Export('env')
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@ -3,5 +3,3 @@
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Import('env')
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env.add_source_files(env.core_sources, "*.cpp")
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Export('env')
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3
drivers/SCsub
vendored
3
drivers/SCsub
vendored
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@ -4,9 +4,6 @@ Import('env')
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env.drivers_sources = []
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if 'builtin_zlib' in env and env['builtin_zlib']:
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SConscript("zlib/SCsub")
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# OS drivers
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SConscript('unix/SCsub')
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SConscript('windows/SCsub')
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@ -1,26 +0,0 @@
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#!/usr/bin/env python
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Import('env')
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# Not cloning the env, the includes need to be accessible for core/
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# Thirdparty source files
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# No check here as already done in drivers/SCsub
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thirdparty_dir = "#thirdparty/zlib/"
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thirdparty_sources = [
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"adler32.c",
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"compress.c",
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"crc32.c",
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"deflate.c",
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"infback.c",
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"inffast.c",
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"inflate.c",
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"inftrees.c",
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"trees.c",
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"uncompr.c",
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"zutil.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env.add_source_files(env.drivers_sources, thirdparty_sources)
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env.Append(CPPPATH=[thirdparty_dir])
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29
thirdparty/zstd/SCsub
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29
thirdparty/zstd/SCsub
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@ -1,29 +0,0 @@
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#!/usr/bin/env python
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Import('env')
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thirdparty_zstd_dir = "#thirdparty/zstd/"
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thirdparty_zstd_sources = [
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"common/entropy_common.c",
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"common/error_private.c",
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"common/fse_decompress.c",
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"common/pool.c",
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"common/threading.c",
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"common/xxhash.c",
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"common/zstd_common.c",
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"compress/fse_compress.c",
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"compress/huf_compress.c",
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"compress/zstd_compress.c",
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"compress/zstd_double_fast.c",
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"compress/zstd_fast.c",
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"compress/zstd_lazy.c",
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"compress/zstd_ldm.c",
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"compress/zstdmt_compress.c",
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"compress/zstd_opt.c",
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"decompress/huf_decompress.c",
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"decompress/zstd_decompress.c",
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]
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thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
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env.add_source_files(env.core_sources, thirdparty_zstd_sources)
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env.Append(CPPPATH=["#thirdparty/zstd", "#thirdparty/zstd/common"])
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env.Append(CCFLAGS="-DZSTD_STATIC_LINKING_ONLY")
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