Fixed CSG debug collision shapes being visible in editor. Also undid an old, incorrect fix which made debug collision visibility depend on CSG visibility.
This commit is contained in:
parent
27552a2f26
commit
a9e51c3aab
1 changed files with 1 additions and 6 deletions
|
@ -513,7 +513,7 @@ Ref<ConcavePolygonShape3D> CSGShape3D::bake_collision_shape() {
|
|||
}
|
||||
|
||||
bool CSGShape3D::_is_debug_collision_shape_visible() {
|
||||
return is_inside_tree() && (get_tree()->is_debugging_collisions_hint() || Engine::get_singleton()->is_editor_hint());
|
||||
return !Engine::get_singleton()->is_editor_hint() && is_inside_tree() && get_tree()->is_debugging_collisions_hint();
|
||||
}
|
||||
|
||||
void CSGShape3D::_update_debug_collision_shape() {
|
||||
|
@ -604,11 +604,6 @@ void CSGShape3D::_notification(int p_what) {
|
|||
// Update this node's parent only if its own visibility has changed, not the visibility of parent nodes
|
||||
parent_shape->_make_dirty();
|
||||
}
|
||||
if (is_visible()) {
|
||||
_update_debug_collision_shape();
|
||||
} else {
|
||||
_clear_debug_collision_shape();
|
||||
}
|
||||
last_visible = is_visible();
|
||||
} break;
|
||||
|
||||
|
|
Loading…
Reference in a new issue