Fixed CSG debug collision shapes being visible in editor. Also undid an old, incorrect fix which made debug collision visibility depend on CSG visibility.

This commit is contained in:
Zi Ye 2024-01-01 19:36:36 -06:00
parent 27552a2f26
commit a9e51c3aab

View file

@ -513,7 +513,7 @@ Ref<ConcavePolygonShape3D> CSGShape3D::bake_collision_shape() {
}
bool CSGShape3D::_is_debug_collision_shape_visible() {
return is_inside_tree() && (get_tree()->is_debugging_collisions_hint() || Engine::get_singleton()->is_editor_hint());
return !Engine::get_singleton()->is_editor_hint() && is_inside_tree() && get_tree()->is_debugging_collisions_hint();
}
void CSGShape3D::_update_debug_collision_shape() {
@ -604,11 +604,6 @@ void CSGShape3D::_notification(int p_what) {
// Update this node's parent only if its own visibility has changed, not the visibility of parent nodes
parent_shape->_make_dirty();
}
if (is_visible()) {
_update_debug_collision_shape();
} else {
_clear_debug_collision_shape();
}
last_visible = is_visible();
} break;