Merge pull request #61544 from lawnjelly/vis_notifier_max_dist
VisibilityNotifier - add max_distance feature
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commit
a9e966c319
4 changed files with 78 additions and 2 deletions
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@ -23,6 +23,10 @@
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<member name="aabb" type="AABB" setter="set_aabb" getter="get_aabb" default="AABB( -1, -1, -1, 2, 2, 2 )">
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The VisibilityNotifier's bounding box.
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</member>
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<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0">
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In addition to checking whether a node is on screen or within a [Camera]'s view, VisibilityNotifier can also optionally check whether a node is within a specified maximum distance when using a [Camera] with perspective projection. This is useful for throttling the performance requirements of nodes that are far away.
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[b]Note:[/b] This feature will be disabled if set to 0.0.
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</member>
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</members>
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<signals>
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<signal name="camera_entered">
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@ -72,6 +72,24 @@ void VisibilityNotifier::_exit_camera(Camera *p_camera) {
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}
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}
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void VisibilityNotifier::set_max_distance(real_t p_max_distance) {
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if (p_max_distance > CMP_EPSILON) {
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_max_distance = p_max_distance;
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_max_distance_squared = _max_distance * _max_distance;
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_max_distance_active = true;
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// make sure world aabb centre is up to date
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if (is_inside_world()) {
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AABB world_aabb = get_global_transform().xform(aabb);
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_world_aabb_center = world_aabb.get_center();
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}
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} else {
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_max_distance = 0.0;
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_max_distance_squared = 0.0;
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_max_distance_active = false;
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}
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}
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void VisibilityNotifier::set_aabb(const AABB &p_aabb) {
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if (aabb == p_aabb) {
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return;
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@ -79,7 +97,9 @@ void VisibilityNotifier::set_aabb(const AABB &p_aabb) {
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aabb = p_aabb;
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if (is_inside_world()) {
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get_world()->_update_notifier(this, get_global_transform().xform(aabb));
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AABB world_aabb = get_global_transform().xform(aabb);
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get_world()->_update_notifier(this, world_aabb);
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_world_aabb_center = world_aabb.get_center();
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}
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_change_notify("aabb");
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@ -128,11 +148,15 @@ void VisibilityNotifier::_notification(int p_what) {
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AABB world_aabb = get_global_transform().xform(aabb);
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world->_register_notifier(this, world_aabb);
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_world_aabb_center = world_aabb.get_center();
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_refresh_portal_mode();
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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AABB world_aabb = get_global_transform().xform(aabb);
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world->_update_notifier(this, world_aabb);
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if (_max_distance_active) {
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_world_aabb_center = world_aabb.get_center();
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}
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if (_cull_instance_rid != RID()) {
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VisualServer::get_singleton()->ghost_update(_cull_instance_rid, world_aabb);
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@ -176,7 +200,11 @@ void VisibilityNotifier::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_aabb"), &VisibilityNotifier::get_aabb);
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ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier::is_on_screen);
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ClassDB::bind_method(D_METHOD("set_max_distance", "distance"), &VisibilityNotifier::set_max_distance);
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ClassDB::bind_method(D_METHOD("get_max_distance"), &VisibilityNotifier::get_max_distance);
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ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_max_distance", "get_max_distance");
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ADD_SIGNAL(MethodInfo("camera_entered", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera")));
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ADD_SIGNAL(MethodInfo("camera_exited", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera")));
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@ -188,6 +216,10 @@ VisibilityNotifier::VisibilityNotifier() {
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aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
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set_notify_transform(true);
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_in_gameplay = false;
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_max_distance_active = false;
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_max_distance = 0.0;
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_max_distance_squared = 0.0;
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_max_distance_leadin_counter = 1; // this could later be exposed as a property if necessary
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}
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VisibilityNotifier::~VisibilityNotifier() {
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@ -42,11 +42,21 @@ class VisibilityNotifier : public CullInstance {
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Set<Camera *> cameras;
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AABB aabb;
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Vector3 _world_aabb_center;
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// if using rooms and portals
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RID _cull_instance_rid;
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bool _in_gameplay;
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bool _max_distance_active;
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real_t _max_distance;
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real_t _max_distance_squared;
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// This is a first number of frames where distance objects
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// are forced seen as visible, to make sure their animations
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// and physics positions etc are something reasonable.
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uint32_t _max_distance_leadin_counter;
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protected:
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virtual void _screen_enter() {}
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virtual void _screen_exit() {}
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@ -64,6 +74,21 @@ public:
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AABB get_aabb() const;
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bool is_on_screen() const;
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// This is only currently kept up to date if max_distance is active
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const Vector3 &get_world_aabb_center() const { return _world_aabb_center; }
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void set_max_distance(real_t p_max_distance);
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real_t get_max_distance() const { return _max_distance; }
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real_t get_max_distance_squared() const { return _max_distance_squared; }
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bool is_max_distance_active() const { return _max_distance_active; }
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bool inside_max_distance_leadin() {
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if (!_max_distance_leadin_counter) {
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return false;
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}
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_max_distance_leadin_counter--;
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return true;
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}
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VisibilityNotifier();
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~VisibilityNotifier();
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};
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@ -147,9 +147,11 @@ struct SpatialIndexer {
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for (Map<Camera *, CameraData>::Element *E = cameras.front(); E; E = E->next()) {
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pass++;
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// prepare camera info
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Camera *c = E->key();
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Vector3 cam_pos = c->get_global_transform().origin;
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Vector<Plane> planes = c->get_frustum();
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bool cam_is_ortho = c->get_projection() == Camera::PROJECTION_ORTHOGONAL;
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int culled = octree.cull_convex(planes, cull.ptrw(), cull.size());
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@ -161,6 +163,19 @@ struct SpatialIndexer {
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for (int i = 0; i < culled; i++) {
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//notifiers in frustum
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// check and remove notifiers that have a max range
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VisibilityNotifier &nt = *ptr[i];
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if (nt.is_max_distance_active() && !cam_is_ortho) {
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Vector3 offset = nt.get_world_aabb_center() - cam_pos;
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if ((offset.length_squared() >= nt.get_max_distance_squared()) && !nt.inside_max_distance_leadin()) {
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// unordered remove
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cull.set(i, cull[culled - 1]);
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culled--;
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i--;
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continue;
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}
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}
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Map<VisibilityNotifier *, uint64_t>::Element *H = E->get().notifiers.find(ptr[i]);
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if (!H) {
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E->get().notifiers.insert(ptr[i], pass);
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