Fix material drop
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5ee983188d
commit
aa2522edcd
1 changed files with 5 additions and 7 deletions
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@ -4243,17 +4243,16 @@ bool Node3DEditorViewport::_apply_preview_material(ObjectID p_target, const Poin
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return false;
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}
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if (spatial_editor->get_preview_material() != mesh_instance->get_surface_override_material(closest_surface)) {
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spatial_editor->set_preview_material_surface(closest_surface);
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spatial_editor->set_preview_reset_material(mesh_instance->get_surface_override_material(closest_surface));
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mesh_instance->set_surface_override_material(closest_surface, spatial_editor->get_preview_material());
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}
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spatial_editor->set_preview_material_surface(closest_surface);
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spatial_editor->set_preview_reset_material(mesh_instance->get_surface_override_material(closest_surface));
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mesh_instance->set_surface_override_material(closest_surface, spatial_editor->get_preview_material());
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return true;
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}
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GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(target_inst);
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if (geometry_instance && spatial_editor->get_preview_material() != geometry_instance->get_material_override()) {
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if (geometry_instance) {
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spatial_editor->set_preview_material_surface(-1);
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spatial_editor->set_preview_reset_material(geometry_instance->get_material_override());
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geometry_instance->set_material_override(spatial_editor->get_preview_material());
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return true;
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@ -4273,7 +4272,6 @@ void Node3DEditorViewport::_reset_preview_material() const {
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GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(last_target_inst);
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if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
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mesh_instance->set_surface_override_material(spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
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spatial_editor->set_preview_material_surface(-1);
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} else if (geometry_instance) {
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geometry_instance->set_material_override(spatial_editor->get_preview_reset_material());
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}
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