Merge pull request #44295 from akien-mga/proximity-group-fix-access-modifiers

ProximityGroup: Fix access modifiers, rename private methods for clarity
This commit is contained in:
Rémi Verschelde 2020-12-17 10:06:02 +01:00 committed by GitHub
commit aa64834f72
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 63 additions and 62 deletions

View file

@ -12,7 +12,7 @@
<method name="broadcast">
<return type="void">
</return>
<argument index="0" name="name" type="String">
<argument index="0" name="method" type="String">
</argument>
<argument index="1" name="parameters" type="Variant">
</argument>
@ -30,7 +30,7 @@
</members>
<signals>
<signal name="broadcast">
<argument index="0" name="group_name" type="String">
<argument index="0" name="method" type="String">
</argument>
<argument index="1" name="parameters" type="Array">
</argument>

View file

@ -32,7 +32,7 @@
#include "core/math/math_funcs.h"
void ProximityGroup3D::clear_groups() {
void ProximityGroup3D::_clear_groups() {
Map<StringName, uint32_t>::Element *E;
{
@ -43,21 +43,21 @@ void ProximityGroup3D::clear_groups() {
while (E && num < size) {
if (E->get() != group_version) {
remove_list[num++] = E->key();
};
}
E = E->next();
};
}
for (int i = 0; i < num; i++) {
groups.erase(remove_list[i]);
};
};
}
}
if (E) {
clear_groups(); // call until we go through the whole list
};
};
_clear_groups(); // call until we go through the whole list
}
}
void ProximityGroup3D::update_groups() {
void ProximityGroup3D::_update_groups() {
if (grid_radius == Vector3(0, 0, 0)) {
return;
}
@ -68,20 +68,20 @@ void ProximityGroup3D::update_groups() {
Vector3 vcell = pos / cell_size;
int cell[3] = { Math::fast_ftoi(vcell.x), Math::fast_ftoi(vcell.y), Math::fast_ftoi(vcell.z) };
add_groups(cell, group_name, 0);
_add_groups(cell, group_name, 0);
clear_groups();
};
_clear_groups();
}
void ProximityGroup3D::add_groups(int *p_cell, String p_base, int p_depth) {
void ProximityGroup3D::_add_groups(int *p_cell, String p_base, int p_depth) {
p_base = p_base + "|";
if (grid_radius[p_depth] == 0) {
if (p_depth == 2) {
_new_group(p_base);
} else {
add_groups(p_cell, p_base, p_depth + 1);
};
};
_add_groups(p_cell, p_base, p_depth + 1);
}
}
int start = p_cell[p_depth] - grid_radius[p_depth];
int end = p_cell[p_depth] + grid_radius[p_depth];
@ -91,72 +91,72 @@ void ProximityGroup3D::add_groups(int *p_cell, String p_base, int p_depth) {
if (p_depth == 2) {
_new_group(gname);
} else {
add_groups(p_cell, gname, p_depth + 1);
};
};
};
_add_groups(p_cell, gname, p_depth + 1);
}
}
}
void ProximityGroup3D::_new_group(StringName p_name) {
const Map<StringName, uint32_t>::Element *E = groups.find(p_name);
if (!E) {
add_to_group(p_name);
};
}
groups[p_name] = group_version;
};
}
void ProximityGroup3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_EXIT_TREE:
++group_version;
clear_groups();
_clear_groups();
break;
case NOTIFICATION_TRANSFORM_CHANGED:
update_groups();
_update_groups();
break;
};
};
}
}
void ProximityGroup3D::broadcast(String p_name, Variant p_params) {
void ProximityGroup3D::broadcast(String p_method, Variant p_parameters) {
Map<StringName, uint32_t>::Element *E;
E = groups.front();
while (E) {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_name, p_params);
get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_method, p_parameters);
E = E->next();
};
};
}
}
void ProximityGroup3D::_proximity_group_broadcast(String p_name, Variant p_params) {
void ProximityGroup3D::_proximity_group_broadcast(String p_method, Variant p_parameters) {
if (dispatch_mode == MODE_PROXY) {
get_parent()->call(p_name, p_params);
get_parent()->call(p_method, p_parameters);
} else {
emit_signal("broadcast", p_name, p_params);
};
};
emit_signal("broadcast", p_method, p_parameters);
}
}
void ProximityGroup3D::set_group_name(const String &p_group_name) {
group_name = p_group_name;
};
}
String ProximityGroup3D::get_group_name() const {
return group_name;
};
}
void ProximityGroup3D::set_dispatch_mode(DispatchMode p_mode) {
dispatch_mode = p_mode;
};
}
ProximityGroup3D::DispatchMode ProximityGroup3D::get_dispatch_mode() const {
return dispatch_mode;
};
}
void ProximityGroup3D::set_grid_radius(const Vector3 &p_radius) {
grid_radius = p_radius;
};
}
Vector3 ProximityGroup3D::get_grid_radius() const {
return grid_radius;
};
}
void ProximityGroup3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_group_name", "name"), &ProximityGroup3D::set_group_name);
@ -165,19 +165,21 @@ void ProximityGroup3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_dispatch_mode"), &ProximityGroup3D::get_dispatch_mode);
ClassDB::bind_method(D_METHOD("set_grid_radius", "radius"), &ProximityGroup3D::set_grid_radius);
ClassDB::bind_method(D_METHOD("get_grid_radius"), &ProximityGroup3D::get_grid_radius);
ClassDB::bind_method(D_METHOD("broadcast", "name", "parameters"), &ProximityGroup3D::broadcast);
ClassDB::bind_method(D_METHOD("_proximity_group_broadcast", "name", "params"), &ProximityGroup3D::_proximity_group_broadcast);
ClassDB::bind_method(D_METHOD("broadcast", "method", "parameters"), &ProximityGroup3D::broadcast);
ClassDB::bind_method(D_METHOD("_proximity_group_broadcast", "method", "parameters"), &ProximityGroup3D::_proximity_group_broadcast);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "group_name"), "set_group_name", "get_group_name");
ADD_PROPERTY(PropertyInfo(Variant::INT, "dispatch_mode", PROPERTY_HINT_ENUM, "Proxy,Signal"), "set_dispatch_mode", "get_dispatch_mode");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "grid_radius"), "set_grid_radius", "get_grid_radius");
ADD_SIGNAL(MethodInfo("broadcast", PropertyInfo(Variant::STRING, "group_name"), PropertyInfo(Variant::ARRAY, "parameters")));
ADD_SIGNAL(MethodInfo("broadcast", PropertyInfo(Variant::STRING, "method"), PropertyInfo(Variant::ARRAY, "parameters")));
BIND_ENUM_CONSTANT(MODE_PROXY);
BIND_ENUM_CONSTANT(MODE_SIGNAL);
};
}
ProximityGroup3D::ProximityGroup3D() {
set_notify_transform(true);
};
}

View file

@ -35,7 +35,6 @@
class ProximityGroup3D : public Node3D {
GDCLASS(ProximityGroup3D, Node3D);
OBJ_CATEGORY("3D");
public:
enum DispatchMode {
@ -43,25 +42,25 @@ public:
MODE_SIGNAL,
};
public:
void clear_groups();
void update_groups();
void _notification(int p_what);
DispatchMode dispatch_mode = MODE_PROXY;
private:
Map<StringName, uint32_t> groups;
String group_name;
DispatchMode dispatch_mode = MODE_PROXY;
Vector3 grid_radius = Vector3(1, 1, 1);
float cell_size = 1.0;
Vector3 grid_radius = Vector3(1, 1, 1);
uint32_t group_version = 0;
void add_groups(int *p_cell, String p_base, int p_depth);
void _clear_groups();
void _update_groups();
void _add_groups(int *p_cell, String p_base, int p_depth);
void _new_group(StringName p_name);
void _proximity_group_broadcast(String p_name, Variant p_params);
void _proximity_group_broadcast(String p_method, Variant p_parameters);
protected:
void _notification(int p_what);
static void _bind_methods();
@ -75,7 +74,7 @@ public:
void set_grid_radius(const Vector3 &p_radius);
Vector3 get_grid_radius() const;
void broadcast(String p_name, Variant p_params);
void broadcast(String p_method, Variant p_parameters);
ProximityGroup3D();
~ProximityGroup3D() {}
@ -83,4 +82,4 @@ public:
VARIANT_ENUM_CAST(ProximityGroup3D::DispatchMode);
#endif
#endif // PROXIMITY_GROUP_H