Merge pull request #44295 from akien-mga/proximity-group-fix-access-modifiers
ProximityGroup: Fix access modifiers, rename private methods for clarity
This commit is contained in:
commit
aa64834f72
3 changed files with 63 additions and 62 deletions
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@ -12,7 +12,7 @@
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<method name="broadcast">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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<argument index="0" name="method" type="String">
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</argument>
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<argument index="1" name="parameters" type="Variant">
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</argument>
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@ -30,7 +30,7 @@
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</members>
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<signals>
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<signal name="broadcast">
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<argument index="0" name="group_name" type="String">
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<argument index="0" name="method" type="String">
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</argument>
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<argument index="1" name="parameters" type="Array">
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</argument>
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@ -32,7 +32,7 @@
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#include "core/math/math_funcs.h"
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void ProximityGroup3D::clear_groups() {
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void ProximityGroup3D::_clear_groups() {
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Map<StringName, uint32_t>::Element *E;
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{
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@ -43,21 +43,21 @@ void ProximityGroup3D::clear_groups() {
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while (E && num < size) {
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if (E->get() != group_version) {
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remove_list[num++] = E->key();
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};
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}
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E = E->next();
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};
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}
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for (int i = 0; i < num; i++) {
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groups.erase(remove_list[i]);
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};
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};
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}
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}
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if (E) {
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clear_groups(); // call until we go through the whole list
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};
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};
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_clear_groups(); // call until we go through the whole list
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}
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}
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void ProximityGroup3D::update_groups() {
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void ProximityGroup3D::_update_groups() {
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if (grid_radius == Vector3(0, 0, 0)) {
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return;
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}
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@ -68,20 +68,20 @@ void ProximityGroup3D::update_groups() {
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Vector3 vcell = pos / cell_size;
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int cell[3] = { Math::fast_ftoi(vcell.x), Math::fast_ftoi(vcell.y), Math::fast_ftoi(vcell.z) };
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add_groups(cell, group_name, 0);
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_add_groups(cell, group_name, 0);
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clear_groups();
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};
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_clear_groups();
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}
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void ProximityGroup3D::add_groups(int *p_cell, String p_base, int p_depth) {
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void ProximityGroup3D::_add_groups(int *p_cell, String p_base, int p_depth) {
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p_base = p_base + "|";
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if (grid_radius[p_depth] == 0) {
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if (p_depth == 2) {
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_new_group(p_base);
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} else {
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add_groups(p_cell, p_base, p_depth + 1);
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};
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};
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_add_groups(p_cell, p_base, p_depth + 1);
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}
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}
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int start = p_cell[p_depth] - grid_radius[p_depth];
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int end = p_cell[p_depth] + grid_radius[p_depth];
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@ -91,72 +91,72 @@ void ProximityGroup3D::add_groups(int *p_cell, String p_base, int p_depth) {
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if (p_depth == 2) {
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_new_group(gname);
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} else {
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add_groups(p_cell, gname, p_depth + 1);
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};
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};
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};
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_add_groups(p_cell, gname, p_depth + 1);
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}
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}
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}
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void ProximityGroup3D::_new_group(StringName p_name) {
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const Map<StringName, uint32_t>::Element *E = groups.find(p_name);
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if (!E) {
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add_to_group(p_name);
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};
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}
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groups[p_name] = group_version;
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};
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}
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void ProximityGroup3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_EXIT_TREE:
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++group_version;
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clear_groups();
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_clear_groups();
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break;
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case NOTIFICATION_TRANSFORM_CHANGED:
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update_groups();
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_update_groups();
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break;
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};
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};
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}
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}
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void ProximityGroup3D::broadcast(String p_name, Variant p_params) {
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void ProximityGroup3D::broadcast(String p_method, Variant p_parameters) {
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Map<StringName, uint32_t>::Element *E;
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E = groups.front();
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while (E) {
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get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_name, p_params);
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get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_method, p_parameters);
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E = E->next();
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};
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};
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}
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}
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void ProximityGroup3D::_proximity_group_broadcast(String p_name, Variant p_params) {
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void ProximityGroup3D::_proximity_group_broadcast(String p_method, Variant p_parameters) {
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if (dispatch_mode == MODE_PROXY) {
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get_parent()->call(p_name, p_params);
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get_parent()->call(p_method, p_parameters);
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} else {
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emit_signal("broadcast", p_name, p_params);
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};
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};
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emit_signal("broadcast", p_method, p_parameters);
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}
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}
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void ProximityGroup3D::set_group_name(const String &p_group_name) {
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group_name = p_group_name;
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};
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}
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String ProximityGroup3D::get_group_name() const {
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return group_name;
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};
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}
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void ProximityGroup3D::set_dispatch_mode(DispatchMode p_mode) {
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dispatch_mode = p_mode;
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};
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}
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ProximityGroup3D::DispatchMode ProximityGroup3D::get_dispatch_mode() const {
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return dispatch_mode;
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};
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}
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void ProximityGroup3D::set_grid_radius(const Vector3 &p_radius) {
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grid_radius = p_radius;
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};
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}
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Vector3 ProximityGroup3D::get_grid_radius() const {
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return grid_radius;
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};
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}
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void ProximityGroup3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_group_name", "name"), &ProximityGroup3D::set_group_name);
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@ -165,19 +165,21 @@ void ProximityGroup3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_dispatch_mode"), &ProximityGroup3D::get_dispatch_mode);
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ClassDB::bind_method(D_METHOD("set_grid_radius", "radius"), &ProximityGroup3D::set_grid_radius);
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ClassDB::bind_method(D_METHOD("get_grid_radius"), &ProximityGroup3D::get_grid_radius);
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ClassDB::bind_method(D_METHOD("broadcast", "name", "parameters"), &ProximityGroup3D::broadcast);
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ClassDB::bind_method(D_METHOD("_proximity_group_broadcast", "name", "params"), &ProximityGroup3D::_proximity_group_broadcast);
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ClassDB::bind_method(D_METHOD("broadcast", "method", "parameters"), &ProximityGroup3D::broadcast);
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ClassDB::bind_method(D_METHOD("_proximity_group_broadcast", "method", "parameters"), &ProximityGroup3D::_proximity_group_broadcast);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "group_name"), "set_group_name", "get_group_name");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "dispatch_mode", PROPERTY_HINT_ENUM, "Proxy,Signal"), "set_dispatch_mode", "get_dispatch_mode");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "grid_radius"), "set_grid_radius", "get_grid_radius");
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ADD_SIGNAL(MethodInfo("broadcast", PropertyInfo(Variant::STRING, "group_name"), PropertyInfo(Variant::ARRAY, "parameters")));
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ADD_SIGNAL(MethodInfo("broadcast", PropertyInfo(Variant::STRING, "method"), PropertyInfo(Variant::ARRAY, "parameters")));
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BIND_ENUM_CONSTANT(MODE_PROXY);
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BIND_ENUM_CONSTANT(MODE_SIGNAL);
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};
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}
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ProximityGroup3D::ProximityGroup3D() {
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set_notify_transform(true);
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};
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}
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@ -35,7 +35,6 @@
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class ProximityGroup3D : public Node3D {
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GDCLASS(ProximityGroup3D, Node3D);
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OBJ_CATEGORY("3D");
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public:
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enum DispatchMode {
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@ -43,25 +42,25 @@ public:
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MODE_SIGNAL,
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};
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public:
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void clear_groups();
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void update_groups();
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void _notification(int p_what);
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DispatchMode dispatch_mode = MODE_PROXY;
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private:
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Map<StringName, uint32_t> groups;
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String group_name;
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DispatchMode dispatch_mode = MODE_PROXY;
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Vector3 grid_radius = Vector3(1, 1, 1);
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float cell_size = 1.0;
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Vector3 grid_radius = Vector3(1, 1, 1);
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uint32_t group_version = 0;
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void add_groups(int *p_cell, String p_base, int p_depth);
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void _clear_groups();
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void _update_groups();
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void _add_groups(int *p_cell, String p_base, int p_depth);
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void _new_group(StringName p_name);
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void _proximity_group_broadcast(String p_name, Variant p_params);
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void _proximity_group_broadcast(String p_method, Variant p_parameters);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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@ -75,7 +74,7 @@ public:
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void set_grid_radius(const Vector3 &p_radius);
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Vector3 get_grid_radius() const;
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void broadcast(String p_name, Variant p_params);
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void broadcast(String p_method, Variant p_parameters);
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ProximityGroup3D();
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~ProximityGroup3D() {}
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@ -83,4 +82,4 @@ public:
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VARIANT_ENUM_CAST(ProximityGroup3D::DispatchMode);
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#endif
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#endif // PROXIMITY_GROUP_H
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