Update documentation to reflect HTML5 limitations.
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7 changed files with 9 additions and 2 deletions
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@ -22,6 +22,7 @@
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key.save("user://generated.key")
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cert.save("user://generated.crt")
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[/codeblock]
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[b]Note:[/b] Not available in HTML5 exports.
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</description>
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<tutorials>
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</tutorials>
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<description>
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The CryptoKey class represents a cryptographic key. Keys can be loaded and saved like any other [Resource].
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They can be used to generate a self-signed [X509Certificate] via [method Crypto.generate_self_signed_certificate] and as private key in [method StreamPeerSSL.accept_stream] along with the appropriate certificate.
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[b]Note:[/b] Not available in HTML5 exports.
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</description>
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<tutorials>
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</tutorials>
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# Print the result as hex string and array.
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printt(res.hex_encode(), Array(res))
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[/codeblock]
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[b]Note:[/b] Not available in HTML5 exports.
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</description>
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<tutorials>
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</tutorials>
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@ -38,6 +38,7 @@
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</argument>
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<description>
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Connects to a peer using an underlying [StreamPeer] [code]stream[/code]. If [code]validate_certs[/code] is [code]true[/code], [StreamPeerSSL] will validate that the certificate presented by the peer matches the [code]for_hostname[/code].
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[b]Note:[/b] Specifying a custom [code]valid_certificate[/code] is not supported in HTML5 exports due to browsers restrictions.
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</description>
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</method>
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<method name="disconnect_from_stream">
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<description>
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The X509Certificate class represents an X509 certificate. Certificates can be loaded and saved like any other [Resource].
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They can be used as the server certificate in [method StreamPeerSSL.accept_stream] (along with the proper [CryptoKey]), and to specify the only certificate that should be accepted when connecting to an SSL server via [method StreamPeerSSL.connect_to_stream].
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[b]Note:[/b] Not available in HTML5 exports.
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</description>
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<tutorials>
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</tutorials>
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Connects to the given URL requesting one of the given [code]protocols[/code] as sub-protocol. If the list empty (default), no sub-protocol will be requested.
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If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI], connections to non-Godot servers will not work, and [signal data_received] will not be emitted.
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If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]).
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You can optionally pass a list of [code]custom_headers[/code] to be added to the handshake HTTP request (not supported in HTML5 platform).
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You can optionally pass a list of [code]custom_headers[/code] to be added to the handshake HTTP request.
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[b]Note:[/b] Specifying [code]custom_headers[/code] is not supported in HTML5 exports due to browsers restrictions.
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</description>
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</method>
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<method name="disconnect_from_host">
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<members>
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<member name="trusted_ssl_certificate" type="X509Certificate" setter="set_trusted_ssl_certificate" getter="get_trusted_ssl_certificate">
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If specified, this [X509Certificate] will be the only one accepted when connecting to an SSL host. Any other certificate provided by the server will be regarded as invalid.
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[b]Note:[/b] Specifying a custom [code]trusted_ssl_certificate[/code] is not supported in HTML5 exports due to browsers restrictions.
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</member>
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<member name="verify_ssl" type="bool" setter="set_verify_ssl_enabled" getter="is_verify_ssl_enabled">
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If [code]true[/code], SSL certificate verification is enabled.
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<description>
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This class implements a WebSocket server that can also support the high-level multiplayer API.
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After starting the server ([method listen]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
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[b]Note:[/b] This class will not work in HTML5 exports due to browser restrictions.
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[b]Note:[/b] Not available in HTML5 exports.
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</description>
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<tutorials>
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</tutorials>
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