Fix 'android_mono_config.gen.cpp' not compiled first time it's generated

This commit is contained in:
Ignacio Etcheverry 2019-08-26 17:46:57 +02:00
parent 6d6d437146
commit aa805e2699
4 changed files with 25 additions and 25 deletions

View file

@ -8,13 +8,7 @@ Import('env_modules')
env_mono = env_modules.Clone() env_mono = env_modules.Clone()
env_mono.add_source_files(env.modules_sources, '*.cpp')
env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')
if env['tools']: if env['tools']:
env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')
# NOTE: It is safe to generate this file here, since this is still executed serially # NOTE: It is safe to generate this file here, since this is still executed serially
import build_scripts.make_cs_compressed_header as make_cs_compressed_header import build_scripts.make_cs_compressed_header as make_cs_compressed_header
make_cs_compressed_header.generate_header( make_cs_compressed_header.generate_header(
@ -62,3 +56,13 @@ if env_mono['tools']:
# GodotTools.ProjectEditor which doesn't depend on the Godot API solution and # GodotTools.ProjectEditor which doesn't depend on the Godot API solution and
# is required by the bindings generator in order to be able to generated it. # is required by the bindings generator in order to be able to generated it.
godot_tools_build.build_project_editor_only(env_mono) godot_tools_build.build_project_editor_only(env_mono)
# Add sources
env_mono.add_source_files(env.modules_sources, '*.cpp')
env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')
if env['tools']:
env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')

View file

@ -3,23 +3,6 @@ def generate_compressed_config(config_src, output_dir):
import os.path import os.path
from compat import byte_to_str from compat import byte_to_str
# Header file
with open(os.path.join(output_dir, 'android_mono_config.gen.h'), 'w') as header:
header.write('''/* THIS FILE IS GENERATED DO NOT EDIT */
#ifndef ANDROID_MONO_CONFIG_GEN_H
#define ANDROID_MONO_CONFIG_GEN_H
#ifdef ANDROID_ENABLED
#include "core/ustring.h"
String get_godot_android_mono_config();
#endif // ANDROID_ENABLED
#endif // ANDROID_MONO_CONFIG_GEN_H
''')
# Source file # Source file
with open(os.path.join(output_dir, 'android_mono_config.gen.cpp'), 'w') as cpp: with open(os.path.join(output_dir, 'android_mono_config.gen.cpp'), 'w') as cpp:
with open(config_src, 'rb') as f: with open(config_src, 'rb') as f:
@ -36,7 +19,7 @@ String get_godot_android_mono_config();
bytes_seq_str += byte_to_str(buf[buf_idx]) bytes_seq_str += byte_to_str(buf[buf_idx])
cpp.write('''/* THIS FILE IS GENERATED DO NOT EDIT */ cpp.write('''/* THIS FILE IS GENERATED DO NOT EDIT */
#include "android_mono_config.gen.h" #include "android_mono_config.h"
#ifdef ANDROID_ENABLED #ifdef ANDROID_ENABLED

View file

@ -0,0 +1,13 @@
#ifndef ANDROID_MONO_CONFIG_H
#define ANDROID_MONO_CONFIG_H
#ifdef ANDROID_ENABLED
#include "core/ustring.h"
// This function is defined in an auto-generated source file
String get_godot_android_mono_config();
#endif // ANDROID_ENABLED
#endif // ANDROID_MONO_CONFIG_H

View file

@ -56,7 +56,7 @@
#endif #endif
#ifdef ANDROID_ENABLED #ifdef ANDROID_ENABLED
#include "android_mono_config.gen.h" #include "android_mono_config.h"
#endif #endif
GDMono *GDMono::singleton = NULL; GDMono *GDMono::singleton = NULL;