stops running process when quitting editor
I noticed a bug where I could close Godot while I was running a project. If the program was left running and then ran into an error, or if an error was caught by the debugger and then I quit Godot, I could no longer close the running project without manually killing it. This fixes that problem by essentially hitting the Stop button automatically just prior to quitting the editor.
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@ -1982,7 +1982,8 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
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confirmation->popup_centered(Size2(300,70));
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break;
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}
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_menu_option_confirm(RUN_STOP,true);
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get_scene()->quit();
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} break;
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