stops running process when quitting editor

I noticed a bug where I could close Godot while I was running a project.

If the program was left running and then ran into an error,
or if an error was caught by the debugger and then I quit Godot,
I could no longer close the running project without manually killing it.
This fixes that problem by essentially hitting the Stop button automatically
just prior to quitting the editor.
This commit is contained in:
Dana Olson 2014-04-23 22:06:12 -04:00
parent 31f88a7006
commit aa84f4d261

View file

@ -1982,7 +1982,8 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
confirmation->popup_centered(Size2(300,70));
break;
}
_menu_option_confirm(RUN_STOP,true);
get_scene()->quit();
} break;