Use proper indices for lights, decals, and reflection probes in mobile scene shader

This commit is contained in:
clayjohn 2023-01-04 14:03:48 -08:00
parent dc3175e4cd
commit aaa9d626f3

View file

@ -866,7 +866,7 @@ void main() {
uint decal_indices = draw_call.decals.x;
for (uint i = 0; i < 8; i++) {
uint decal_index = decal_indices & 0xFF;
if (i == 4) {
if (i == 3) {
decal_indices = draw_call.decals.y;
} else {
decal_indices = decal_indices >> 8;
@ -1148,7 +1148,7 @@ void main() {
for (uint i = 0; i < 8; i++) {
uint reflection_index = reflection_indices & 0xFF;
if (i == 4) {
if (i == 3) {
reflection_indices = draw_call.reflection_probes.y;
} else {
reflection_indices = reflection_indices >> 8;
@ -1551,7 +1551,7 @@ void main() {
uint light_indices = draw_call.omni_lights.x;
for (uint i = 0; i < 8; i++) {
uint light_index = light_indices & 0xFF;
if (i == 4) {
if (i == 3) {
light_indices = draw_call.omni_lights.y;
} else {
light_indices = light_indices >> 8;
@ -1596,7 +1596,7 @@ void main() {
uint light_indices = draw_call.spot_lights.x;
for (uint i = 0; i < 8; i++) {
uint light_index = light_indices & 0xFF;
if (i == 4) {
if (i == 3) {
light_indices = draw_call.spot_lights.y;
} else {
light_indices = light_indices >> 8;