Fix some code found by Coverity Scan and PVS Studio

This commit is contained in:
qarmin 2019-07-23 09:14:31 +02:00
parent e466dc2daa
commit aab8da25ad
24 changed files with 71 additions and 65 deletions

View file

@ -480,6 +480,7 @@ uint64_t ClassDB::get_api_hash(APIType p_api) {
for (List<StringName>::Element *F = snames.front(); F; F = F->next()) { for (List<StringName>::Element *F = snames.front(); F; F = F->next()) {
PropertySetGet *psg = t->property_setget.getptr(F->get()); PropertySetGet *psg = t->property_setget.getptr(F->get());
ERR_FAIL_COND_V(!psg, 0);
hash = hash_djb2_one_64(F->get().hash(), hash); hash = hash_djb2_one_64(F->get().hash(), hash);
hash = hash_djb2_one_64(psg->setter.hash(), hash); hash = hash_djb2_one_64(psg->setter.hash(), hash);

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@ -110,10 +110,11 @@ Error PacketPeer::put_var(const Variant &p_packet, bool p_full_objects) {
Variant PacketPeer::_bnd_get_var(bool p_allow_objects) { Variant PacketPeer::_bnd_get_var(bool p_allow_objects) {
Variant var; Variant var;
get_var(var, p_allow_objects); Error err = get_var(var, p_allow_objects);
ERR_FAIL_COND_V(err != OK, Variant());
return var; return var;
}; }
Error PacketPeer::_put_packet(const PoolVector<uint8_t> &p_buffer) { Error PacketPeer::_put_packet(const PoolVector<uint8_t> &p_buffer) {
return put_packet_buffer(p_buffer); return put_packet_buffer(p_buffer);

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@ -718,8 +718,8 @@ Error ResourceInteractiveLoaderBinary::poll() {
Resource *r = Object::cast_to<Resource>(obj); Resource *r = Object::cast_to<Resource>(obj);
if (!r) { if (!r) {
error = ERR_FILE_CORRUPT; error = ERR_FILE_CORRUPT;
memdelete(obj); //bye
ERR_EXPLAIN(local_path + ":Resource type in resource field not a resource, type is: " + obj->get_class()); ERR_EXPLAIN(local_path + ":Resource type in resource field not a resource, type is: " + obj->get_class());
memdelete(obj); //bye
ERR_FAIL_V(ERR_FILE_CORRUPT); ERR_FAIL_V(ERR_FILE_CORRUPT);
} }

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@ -334,9 +334,6 @@ def make_version(template, nargs, argmax, const, ret):
elif (cmd == "noarg"): elif (cmd == "noarg"):
for i in range(nargs + 1, argmax + 1): for i in range(nargs + 1, argmax + 1):
outtext += data.replace("@", str(i)) outtext += data.replace("@", str(i))
elif (cmd == "noarg"):
for i in range(nargs + 1, argmax + 1):
outtext += data.replace("@", str(i))
from_pos = end + 1 from_pos = end + 1

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@ -1175,35 +1175,33 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
morph = &collada.state.morph_controller_data_map[ngsource]; morph = &collada.state.morph_controller_data_map[ngsource];
meshid = morph->mesh; meshid = morph->mesh;
Vector<String> targets; if (morph->targets.has("MORPH_TARGET")) {
String target = morph->targets["MORPH_TARGET"];
bool valid = false;
if (morph->sources.has(target)) {
valid = true;
Vector<String> names = morph->sources[target].sarray;
for (int i = 0; i < names.size(); i++) {
morph->targets.has("MORPH_TARGET"); String meshid2 = names[i];
String target = morph->targets["MORPH_TARGET"]; if (collada.state.mesh_data_map.has(meshid2)) {
bool valid = false; Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
if (morph->sources.has(target)) { const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid2];
valid = true; mesh->set_name(meshdata.name);
Vector<String> names = morph->sources[target].sarray; Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh> >(), false);
for (int i = 0; i < names.size(); i++) { ERR_FAIL_COND_V(err, err);
String meshid2 = names[i]; morphs.push_back(mesh);
if (collada.state.mesh_data_map.has(meshid2)) { } else {
Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); valid = false;
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid2]; }
mesh->set_name(meshdata.name);
Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh> >(), false);
ERR_FAIL_COND_V(err, err);
morphs.push_back(mesh);
} else {
valid = false;
} }
} }
if (!valid)
morphs.clear();
ngsource = "";
} }
if (!valid)
morphs.clear();
ngsource = "";
} }
if (ngsource != "") { if (ngsource != "") {

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@ -435,6 +435,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
Object::cast_to<Spatial>(sb)->set_transform(Object::cast_to<Spatial>(p_node)->get_transform()); Object::cast_to<Spatial>(sb)->set_transform(Object::cast_to<Spatial>(p_node)->get_transform());
p_node->replace_by(sb); p_node->replace_by(sb);
memdelete(p_node); memdelete(p_node);
p_node = NULL;
CollisionShape *colshape = memnew(CollisionShape); CollisionShape *colshape = memnew(CollisionShape);
if (empty_draw_type == "CUBE") { if (empty_draw_type == "CUBE") {
BoxShape *boxShape = memnew(BoxShape); BoxShape *boxShape = memnew(BoxShape);

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@ -201,6 +201,8 @@ void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {
ERR_FAIL_COND(ps.is_null()); ERR_FAIL_COND(ps.is_null());
Node *scene = ps->instance(); Node *scene = ps->instance();
ERR_FAIL_COND(!scene);
_import_scene(scene, mesh_library, option == MENU_OPTION_UPDATE_FROM_SCENE); _import_scene(scene, mesh_library, option == MENU_OPTION_UPDATE_FROM_SCENE);
memdelete(scene); memdelete(scene);

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@ -301,6 +301,8 @@ bool SceneTreeDock::_track_inherit(const String &p_target_scene_path, Node *p_de
Ref<PackedScene> data = ResourceLoader::load(path); Ref<PackedScene> data = ResourceLoader::load(path);
if (data.is_valid()) { if (data.is_valid()) {
p = data->instance(PackedScene::GEN_EDIT_STATE_INSTANCE); p = data->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!p)
continue;
instances.push_back(p); instances.push_back(p);
} else } else
break; break;

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@ -173,7 +173,7 @@ class ScriptEditorDebugger : public Control {
void _set_reason_text(const String &p_reason, MessageType p_type); void _set_reason_text(const String &p_reason, MessageType p_type);
void _scene_tree_property_select_object(ObjectID p_object); void _scene_tree_property_select_object(ObjectID p_object);
void _scene_tree_property_value_edited(const String &p_prop, const Variant &p_value); void _scene_tree_property_value_edited(const String &p_prop, const Variant &p_value);
int _update_scene_tree(TreeItem *parent, const Array &items, int current_index); int _update_scene_tree(TreeItem *parent, const Array &nodes, int current_index);
void _video_mem_request(); void _video_mem_request();

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@ -581,6 +581,10 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) {
} else { } else {
world_mem = malloc(sizeof(btDiscreteDynamicsWorld)); world_mem = malloc(sizeof(btDiscreteDynamicsWorld));
} }
if (!world_mem) {
ERR_EXPLAIN("Out of memory");
ERR_FAIL();
}
if (p_create_soft_world) { if (p_create_soft_world) {
collisionConfiguration = bulletnew(GodotSoftCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem))); collisionConfiguration = bulletnew(GodotSoftCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem)));

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@ -519,7 +519,9 @@ Error AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t
int total_out_before = strm.total_out; int total_out_before = strm.total_out;
deflate(&strm, Z_FULL_FLUSH); int err = deflate(&strm, Z_FULL_FLUSH);
ERR_FAIL_COND_V(err >= 0, ERR_BUG); // Negative means bug
bh.compressed_size = strm.total_out - total_out_before; bh.compressed_size = strm.total_out - total_out_before;
//package->store_buffer(strm_out.ptr(), strm.total_out - total_out_before); //package->store_buffer(strm_out.ptr(), strm.total_out - total_out_before);

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@ -513,6 +513,8 @@ void JoypadLinux::process_joypads() {
break; break;
default: default:
if (ev.code >= MAX_ABS)
return;
if (joy->abs_map[ev.code] != -1 && joy->abs_info[ev.code]) { if (joy->abs_map[ev.code] != -1 && joy->abs_info[ev.code]) {
InputDefault::JoyAxis value = axis_correct(joy->abs_info[ev.code], ev.value); InputDefault::JoyAxis value = axis_correct(joy->abs_info[ev.code], ev.value);
joy->curr_axis[joy->abs_map[ev.code]] = value; joy->curr_axis[joy->abs_map[ev.code]] = value;

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@ -268,9 +268,7 @@ bool PowerX11::GetPowerInfo_Linux_proc_acpi() {
check_proc_acpi_battery(node.utf8().get_data(), &have_battery, &charging /*, seconds, percent*/); check_proc_acpi_battery(node.utf8().get_data(), &have_battery, &charging /*, seconds, percent*/);
node = dirp->get_next(); node = dirp->get_next();
} }
memdelete(dirp);
} }
dirp->change_dir(proc_acpi_ac_adapter_path); dirp->change_dir(proc_acpi_ac_adapter_path);
err = dirp->list_dir_begin(); err = dirp->list_dir_begin();
if (err != OK) { if (err != OK) {
@ -281,7 +279,6 @@ bool PowerX11::GetPowerInfo_Linux_proc_acpi() {
check_proc_acpi_ac_adapter(node.utf8().get_data(), &have_ac); check_proc_acpi_ac_adapter(node.utf8().get_data(), &have_ac);
node = dirp->get_next(); node = dirp->get_next();
} }
memdelete(dirp);
} }
if (!have_battery) { if (!have_battery) {
@ -294,6 +291,7 @@ bool PowerX11::GetPowerInfo_Linux_proc_acpi() {
this->power_state = OS::POWERSTATE_ON_BATTERY; this->power_state = OS::POWERSTATE_ON_BATTERY;
} }
memdelete(dirp);
return true; /* definitive answer. */ return true; /* definitive answer. */
} }

View file

@ -92,6 +92,8 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene
if (!ps.is_valid()) if (!ps.is_valid())
return NULL; return NULL;
Node *scene = ps->instance(); Node *scene = ps->instance();
if (!scene)
return NULL;
scene->set_name(get_name()); scene->set_name(get_name());
int pos = get_position_in_parent(); int pos = get_position_in_parent();

View file

@ -1507,8 +1507,11 @@ void SceneTree::_live_edit_instance_node_func(const NodePath &p_parent, const St
Node *n2 = n->get_node(p_parent); Node *n2 = n->get_node(p_parent);
Node *no = ps->instance(); Node *no = ps->instance();
no->set_name(p_name); if (!no) {
continue;
}
no->set_name(p_name);
n2->add_child(no); n2->add_child(no);
} }
} }

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@ -1624,13 +1624,13 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_comparsion_type(ComparsionType p_func); void set_comparsion_type(ComparsionType p_type);
ComparsionType get_comparsion_type() const; ComparsionType get_comparsion_type() const;
void set_function(Function p_func); void set_function(Function p_func);
Function get_function() const; Function get_function() const;
void set_condition(Condition p_mode); void set_condition(Condition p_cond);
Condition get_condition() const; Condition get_condition() const;
virtual Vector<StringName> get_editable_properties() const; virtual Vector<StringName> get_editable_properties() const;

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@ -274,8 +274,8 @@ static void _generate_contacts_from_supports(const Vector3 *p_points_A, int p_po
points_B = p_points_B; points_B = p_points_B;
} }
int version_A = (pointcount_A > 3 ? 3 : pointcount_A) - 1; int version_A = (pointcount_A > 2 ? 2 : pointcount_A) - 1;
int version_B = (pointcount_B > 3 ? 3 : pointcount_B) - 1; int version_B = (pointcount_B > 2 ? 2 : pointcount_B) - 1;
GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B]; GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
ERR_FAIL_COND(!contacts_func); ERR_FAIL_COND(!contacts_func);

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@ -233,8 +233,6 @@ bool CollisionSolverSW::solve_static(const ShapeSW *p_shape_A, const Transform &
return collision_solver(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, r_sep_axis, p_margin_A, p_margin_B); return collision_solver(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, r_sep_axis, p_margin_A, p_margin_B);
} }
return false;
} }
void CollisionSolverSW::concave_distance_callback(void *p_userdata, ShapeSW *p_convex) { void CollisionSolverSW::concave_distance_callback(void *p_userdata, ShapeSW *p_convex) {
@ -371,6 +369,4 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A, const Transform
return gjk_epa_calculate_distance(p_shape_A, p_transform_A, p_shape_B, p_transform_B, r_point_A, r_point_B); //should pass sepaxis.. return gjk_epa_calculate_distance(p_shape_A, p_transform_A, p_shape_B, p_transform_B, r_point_A, r_point_B); //should pass sepaxis..
} }
return false;
} }

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@ -198,7 +198,6 @@ bool HingeJointSW::setup(real_t p_step) {
plane_space(m_rbAFrame.basis.get_axis(2), jointAxis0local, jointAxis1local); plane_space(m_rbAFrame.basis.get_axis(2), jointAxis0local, jointAxis1local);
A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(2));
Vector3 jointAxis0 = A->get_transform().basis.xform(jointAxis0local); Vector3 jointAxis0 = A->get_transform().basis.xform(jointAxis0local);
Vector3 jointAxis1 = A->get_transform().basis.xform(jointAxis1local); Vector3 jointAxis1 = A->get_transform().basis.xform(jointAxis1local);
Vector3 hingeAxisWorld = A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(2)); Vector3 hingeAxisWorld = A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(2));

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@ -185,28 +185,28 @@ real_t Body2DSW::get_param(Physics2DServer::BodyParameter p_param) const {
case Physics2DServer::BODY_PARAM_BOUNCE: { case Physics2DServer::BODY_PARAM_BOUNCE: {
return bounce; return bounce;
} break; }
case Physics2DServer::BODY_PARAM_FRICTION: { case Physics2DServer::BODY_PARAM_FRICTION: {
return friction; return friction;
} break; }
case Physics2DServer::BODY_PARAM_MASS: { case Physics2DServer::BODY_PARAM_MASS: {
return mass; return mass;
} break; }
case Physics2DServer::BODY_PARAM_INERTIA: { case Physics2DServer::BODY_PARAM_INERTIA: {
return _inv_inertia == 0 ? 0 : 1.0 / _inv_inertia; return _inv_inertia == 0 ? 0 : 1.0 / _inv_inertia;
} break; }
case Physics2DServer::BODY_PARAM_GRAVITY_SCALE: { case Physics2DServer::BODY_PARAM_GRAVITY_SCALE: {
return gravity_scale; return gravity_scale;
} break; }
case Physics2DServer::BODY_PARAM_LINEAR_DAMP: { case Physics2DServer::BODY_PARAM_LINEAR_DAMP: {
return linear_damp; return linear_damp;
} break; }
case Physics2DServer::BODY_PARAM_ANGULAR_DAMP: { case Physics2DServer::BODY_PARAM_ANGULAR_DAMP: {
return angular_damp; return angular_damp;
} break; }
default: { default: {
} }
} }
@ -343,19 +343,19 @@ Variant Body2DSW::get_state(Physics2DServer::BodyState p_state) const {
switch (p_state) { switch (p_state) {
case Physics2DServer::BODY_STATE_TRANSFORM: { case Physics2DServer::BODY_STATE_TRANSFORM: {
return get_transform(); return get_transform();
} break; }
case Physics2DServer::BODY_STATE_LINEAR_VELOCITY: { case Physics2DServer::BODY_STATE_LINEAR_VELOCITY: {
return linear_velocity; return linear_velocity;
} break; }
case Physics2DServer::BODY_STATE_ANGULAR_VELOCITY: { case Physics2DServer::BODY_STATE_ANGULAR_VELOCITY: {
return angular_velocity; return angular_velocity;
} break; }
case Physics2DServer::BODY_STATE_SLEEPING: { case Physics2DServer::BODY_STATE_SLEEPING: {
return !is_active(); return !is_active();
} break; }
case Physics2DServer::BODY_STATE_CAN_SLEEP: { case Physics2DServer::BODY_STATE_CAN_SLEEP: {
return can_sleep; return can_sleep;
} break; }
} }
return Variant(); return Variant();

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@ -172,8 +172,8 @@ static void _generate_contacts_from_supports(const Vector2 *p_points_A, int p_po
points_B = p_points_B; points_B = p_points_B;
} }
int version_A = (pointcount_A > 3 ? 3 : pointcount_A) - 1; int version_A = (pointcount_A > 2 ? 2 : pointcount_A) - 1;
int version_B = (pointcount_B > 3 ? 3 : pointcount_B) - 1; int version_B = (pointcount_B > 2 ? 2 : pointcount_B) - 1;
GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B]; GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
ERR_FAIL_COND(!contacts_func); ERR_FAIL_COND(!contacts_func);

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@ -249,6 +249,4 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p
return collision_solver(p_shape_A, p_transform_A, p_motion_A, p_shape_B, p_transform_B, p_motion_B, p_result_callback, p_userdata, false, sep_axis, margin_A, margin_B); return collision_solver(p_shape_A, p_transform_A, p_motion_A, p_shape_B, p_transform_B, p_motion_B, p_result_callback, p_userdata, false, sep_axis, margin_A, margin_B);
} }
return false;
} }

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@ -967,7 +967,7 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<String
bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type) { bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type) {
bool valid = false; bool valid = false;
DataType ret_type; DataType ret_type = TYPE_VOID;
switch (p_op->op) { switch (p_op->op) {
case OP_EQUAL: case OP_EQUAL:
@ -3059,7 +3059,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
String ident = identifier; String ident = identifier;
bool ok = true; bool ok = true;
DataType member_type; DataType member_type = TYPE_VOID;
switch (dt) { switch (dt) {
case TYPE_BVEC2: case TYPE_BVEC2:
case TYPE_IVEC2: case TYPE_IVEC2:

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@ -1118,7 +1118,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
} }
offsets[i] = elem_size; offsets[i] = elem_size;
continue; continue;
} break; }
default: { default: {
ERR_FAIL(); ERR_FAIL();
} }
@ -1286,7 +1286,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
} }
offsets[i] = elem_size; offsets[i] = elem_size;
continue; continue;
} break; }
default: { default: {
ERR_FAIL_V(Array()); ERR_FAIL_V(Array());
} }