Draw an outline for 2D debug collision shapes
This makes them easier to distinguish, especially when used in a TileMap. The default color's opacity has been slightly decreased to account for the new outline.
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5 changed files with 26 additions and 1 deletions
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@ -2032,7 +2032,7 @@ SceneTree::SceneTree() {
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debug_collisions_hint = false;
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debug_navigation_hint = false;
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#endif
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debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.5));
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debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.42));
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debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
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debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
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debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
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@ -89,6 +89,9 @@ void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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Vector<Color> col;
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col.push_back(p_color);
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VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
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VisualServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col, 1.0, true);
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// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
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VisualServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color, 1.0, true);
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}
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Rect2 CapsuleShape2D::get_rect() const {
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@ -81,6 +81,9 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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Vector<Color> col;
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col.push_back(p_color);
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VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
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VisualServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col, 1.0, true);
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// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
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VisualServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color, 1.0, true);
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}
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CircleShape2D::CircleShape2D() :
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@ -82,6 +82,9 @@ void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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Vector<Color> col;
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col.push_back(p_color);
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VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
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VisualServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col, 1.0, true);
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// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
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VisualServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color, 1.0, true);
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}
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Rect2 ConvexPolygonShape2D::get_rect() const {
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@ -51,7 +51,23 @@ Vector2 RectangleShape2D::get_extents() const {
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void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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// Draw an outlined rectangle to make individual shapes easier to distinguish.
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Vector<Vector2> stroke_points;
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stroke_points.resize(5);
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stroke_points.write[0] = -extents;
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stroke_points.write[1] = Vector2(extents.x, -extents.y);
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stroke_points.write[2] = extents;
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stroke_points.write[3] = Vector2(-extents.x, extents.y);
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stroke_points.write[4] = -extents;
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Vector<Color> stroke_colors;
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stroke_colors.resize(5);
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for (int i = 0; i < 5; i++) {
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stroke_colors.write[i] = p_color;
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}
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VisualServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color);
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VisualServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors, 1.0, true);
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}
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Rect2 RectangleShape2D::get_rect() const {
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