Draw an outline for 2D debug collision shapes

This makes them easier to distinguish, especially when used
in a TileMap.

The default color's opacity has been slightly decreased to account
for the new outline.
This commit is contained in:
Hugo Locurcio 2021-02-21 17:55:54 +01:00
parent 4b9b9ed2f2
commit aacaad5066
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
5 changed files with 26 additions and 1 deletions

View file

@ -2032,7 +2032,7 @@ SceneTree::SceneTree() {
debug_collisions_hint = false;
debug_navigation_hint = false;
#endif
debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.5));
debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.42));
debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));

View file

@ -89,6 +89,9 @@ void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Color> col;
col.push_back(p_color);
VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
VisualServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col, 1.0, true);
// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
VisualServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color, 1.0, true);
}
Rect2 CapsuleShape2D::get_rect() const {

View file

@ -81,6 +81,9 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Color> col;
col.push_back(p_color);
VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
VisualServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col, 1.0, true);
// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
VisualServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color, 1.0, true);
}
CircleShape2D::CircleShape2D() :

View file

@ -82,6 +82,9 @@ void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Color> col;
col.push_back(p_color);
VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
VisualServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col, 1.0, true);
// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
VisualServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color, 1.0, true);
}
Rect2 ConvexPolygonShape2D::get_rect() const {

View file

@ -51,7 +51,23 @@ Vector2 RectangleShape2D::get_extents() const {
void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
// Draw an outlined rectangle to make individual shapes easier to distinguish.
Vector<Vector2> stroke_points;
stroke_points.resize(5);
stroke_points.write[0] = -extents;
stroke_points.write[1] = Vector2(extents.x, -extents.y);
stroke_points.write[2] = extents;
stroke_points.write[3] = Vector2(-extents.x, extents.y);
stroke_points.write[4] = -extents;
Vector<Color> stroke_colors;
stroke_colors.resize(5);
for (int i = 0; i < 5; i++) {
stroke_colors.write[i] = p_color;
}
VisualServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color);
VisualServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors, 1.0, true);
}
Rect2 RectangleShape2D::get_rect() const {