Fix NavigationObstacles not being added to avoidance simulation

Fixes NavigationObstacles not being added to avoidance simulation.
This commit is contained in:
smix8 2023-04-06 16:32:49 +02:00
parent 92b7a9603a
commit aadf33efd8
4 changed files with 18 additions and 0 deletions

View file

@ -196,13 +196,20 @@ void NavigationObstacle2D::set_agent_parent(Node *p_agent_parent) {
} else {
NavigationServer2D::get_singleton()->agent_set_map(get_rid(), parent_node2d->get_world_2d()->get_navigation_map());
}
// Need to register Callback as obstacle requires a valid Callback to be added to avoidance simulation.
NavigationServer2D::get_singleton()->agent_set_callback(get_rid(), callable_mp(this, &NavigationObstacle2D::_avoidance_done));
reevaluate_agent_radius();
} else {
parent_node2d = nullptr;
NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
NavigationServer2D::get_singleton()->agent_set_callback(agent, Callable());
}
}
void NavigationObstacle2D::_avoidance_done(Vector3 p_new_velocity) {
// Dummy function as obstacle requires a valid Callback to be added to avoidance simulation.
}
void NavigationObstacle2D::set_navigation_map(RID p_navigation_map) {
if (map_override == p_navigation_map) {
return;

View file

@ -75,6 +75,8 @@ public:
PackedStringArray get_configuration_warnings() const override;
void _avoidance_done(Vector3 p_new_velocity); // Dummy
private:
void initialize_agent();
void reevaluate_agent_radius();

View file

@ -203,13 +203,20 @@ void NavigationObstacle3D::set_agent_parent(Node *p_agent_parent) {
} else {
NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map());
}
// Need to register Callback as obstacle requires a valid Callback to be added to avoidance simulation.
NavigationServer3D::get_singleton()->agent_set_callback(get_rid(), callable_mp(this, &NavigationObstacle3D::_avoidance_done));
reevaluate_agent_radius();
} else {
parent_node3d = nullptr;
NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID());
NavigationServer3D::get_singleton()->agent_set_callback(agent, Callable());
}
}
void NavigationObstacle3D::_avoidance_done(Vector3 p_new_velocity) {
// Dummy function as obstacle requires a valid Callback to be added to avoidance simulation.
}
void NavigationObstacle3D::set_navigation_map(RID p_navigation_map) {
if (map_override == p_navigation_map) {
return;

View file

@ -74,6 +74,8 @@ public:
PackedStringArray get_configuration_warnings() const override;
void _avoidance_done(Vector3 p_new_velocity); // Dummy
private:
void initialize_agent();
void reevaluate_agent_radius();