doc: Sync classref with current source

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Rémi Verschelde 2020-09-29 13:48:21 +02:00
parent ebb5821bce
commit aaf0b32e91
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2 changed files with 1 additions and 3 deletions

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@ -824,7 +824,7 @@
<member name="logging/file_logging/max_log_files" type="int" setter="" getter="" default="5">
Specifies the maximum amount of log files allowed (used for rotation).
</member>
<member name="memory/limits/message_queue/max_size_kb" type="int" setter="" getter="" default="1024">
<member name="memory/limits/message_queue/max_size_kb" type="int" setter="" getter="" default="4096">
Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
</member>
<member name="memory/limits/multithreaded_server/rid_pool_prealloc" type="int" setter="" getter="" default="60">

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@ -40,7 +40,6 @@
<argument index="0" name="label" type="String">
</argument>
<argument index="1" name="options" type="Dictionary" default="{
}">
</argument>
<description>
@ -82,7 +81,6 @@
<return type="int" enum="Error">
</return>
<argument index="0" name="configuration" type="Dictionary" default="{
}">
</argument>
<description>