Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera.
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1 changed files with 1 additions and 1 deletions
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@ -49,8 +49,8 @@ void ParallaxBackground::_notification(int p_what) {
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void ParallaxBackground::_camera_moved(const Transform2D &p_transform) {
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void ParallaxBackground::_camera_moved(const Transform2D &p_transform) {
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set_scroll_offset(p_transform.get_origin());
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set_scroll_scale(p_transform.get_scale().dot(Vector2(0.5, 0.5)));
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set_scroll_scale(p_transform.get_scale().dot(Vector2(0.5, 0.5)));
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set_scroll_offset(p_transform.get_origin() / p_transform.get_scale());
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}
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}
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void ParallaxBackground::set_scroll_scale(float p_scale) {
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void ParallaxBackground::set_scroll_scale(float p_scale) {
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