Merge pull request #32989 from nekomatata/fix-crash-rename-state

Fixed crashes when renaming a state in AnimationNodeStateMachineEditor
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Rémi Verschelde 2019-10-22 19:43:36 +02:00 committed by GitHub
commit aafd5dd5c1
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2 changed files with 4 additions and 3 deletions

View file

@ -2221,9 +2221,11 @@ void Control::_modal_stack_remove() {
if (!data.MI)
return;
get_viewport()->_gui_remove_from_modal_stack(data.MI, data.modal_prev_focus_owner);
List<Control *>::Element *element = data.MI;
data.MI = NULL;
get_viewport()->_gui_remove_from_modal_stack(element, data.modal_prev_focus_owner);
data.modal_prev_focus_owner = 0;
}

View file

@ -2374,7 +2374,6 @@ void Viewport::_gui_remove_from_modal_stack(List<Control *>::Element *MI, Object
List<Control *>::Element *next = MI->next();
gui.modal_stack.erase(MI);
MI = NULL;
if (p_prev_focus_owner) {