Implement GDScriptTextDocument::willSaveWaitUntil to clean up outdated documents before saving

Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving,
then update the document in `GDScriptTextDocument::didSave`.
This commit is contained in:
Rindbee 2022-10-04 13:58:58 +08:00
parent 34e0e7de58
commit ab0314938e
5 changed files with 59 additions and 58 deletions

View file

@ -1301,26 +1301,15 @@ void ScriptEditor::_menu_option(int p_option) {
break;
}
if (script != nullptr) {
Vector<DocData::ClassDoc> documentations = script->get_documentation();
for (int j = 0; j < documentations.size(); j++) {
const DocData::ClassDoc &doc = documentations.get(j);
if (EditorHelp::get_doc_data()->has_doc(doc.name)) {
EditorHelp::get_doc_data()->remove_doc(doc.name);
}
}
if (script.is_valid()) {
clear_docs_from_script(script);
}
EditorNode::get_singleton()->push_item(resource.ptr());
EditorNode::get_singleton()->save_resource_as(resource);
if (script != nullptr) {
Vector<DocData::ClassDoc> documentations = script->get_documentation();
for (int j = 0; j < documentations.size(); j++) {
const DocData::ClassDoc &doc = documentations.get(j);
EditorHelp::get_doc_data()->add_doc(doc);
update_doc(doc.name);
}
if (script.is_valid()) {
update_docs_from_script(script);
}
} break;
@ -2418,14 +2407,8 @@ void ScriptEditor::save_current_script() {
return;
}
if (script != nullptr) {
Vector<DocData::ClassDoc> documentations = script->get_documentation();
for (int j = 0; j < documentations.size(); j++) {
const DocData::ClassDoc &doc = documentations.get(j);
if (EditorHelp::get_doc_data()->has_doc(doc.name)) {
EditorHelp::get_doc_data()->remove_doc(doc.name);
}
}
if (script.is_valid()) {
clear_docs_from_script(script);
}
if (resource->is_built_in()) {
@ -2440,13 +2423,8 @@ void ScriptEditor::save_current_script() {
EditorNode::get_singleton()->save_resource(resource);
}
if (script != nullptr) {
Vector<DocData::ClassDoc> documentations = script->get_documentation();
for (int j = 0; j < documentations.size(); j++) {
const DocData::ClassDoc &doc = documentations.get(j);
EditorHelp::get_doc_data()->add_doc(doc);
update_doc(doc.name);
}
if (script.is_valid()) {
update_docs_from_script(script);
}
}
@ -2491,25 +2469,14 @@ void ScriptEditor::save_all_scripts() {
continue;
}
if (script != nullptr) {
Vector<DocData::ClassDoc> documentations = script->get_documentation();
for (int j = 0; j < documentations.size(); j++) {
const DocData::ClassDoc &doc = documentations.get(j);
if (EditorHelp::get_doc_data()->has_doc(doc.name)) {
EditorHelp::get_doc_data()->remove_doc(doc.name);
}
}
if (script.is_valid()) {
clear_docs_from_script(script);
}
EditorNode::get_singleton()->save_resource(edited_res); //external script, save it
if (script != nullptr) {
Vector<DocData::ClassDoc> documentations = script->get_documentation();
for (int j = 0; j < documentations.size(); j++) {
const DocData::ClassDoc &doc = documentations.get(j);
EditorHelp::get_doc_data()->add_doc(doc);
update_doc(doc.name);
}
if (script.is_valid()) {
update_docs_from_script(script);
}
} else {
// For built-in scripts, save their scenes instead.
@ -3331,6 +3298,29 @@ void ScriptEditor::update_doc(const String &p_name) {
}
}
void ScriptEditor::clear_docs_from_script(const Ref<Script> &p_script) {
ERR_FAIL_COND(p_script.is_null());
Vector<DocData::ClassDoc> documentations = p_script->get_documentation();
for (int j = 0; j < documentations.size(); j++) {
const DocData::ClassDoc &doc = documentations.get(j);
if (EditorHelp::get_doc_data()->has_doc(doc.name)) {
EditorHelp::get_doc_data()->remove_doc(doc.name);
}
}
}
void ScriptEditor::update_docs_from_script(const Ref<Script> &p_script) {
ERR_FAIL_COND(p_script.is_null());
Vector<DocData::ClassDoc> documentations = p_script->get_documentation();
for (int j = 0; j < documentations.size(); j++) {
const DocData::ClassDoc &doc = documentations.get(j);
EditorHelp::get_doc_data()->add_doc(doc);
update_doc(doc.name);
}
}
void ScriptEditor::_update_selected_editor_menu() {
for (int i = 0; i < tab_container->get_tab_count(); i++) {
bool current = tab_container->get_current_tab() == i;

View file

@ -508,6 +508,8 @@ public:
void goto_help(const String &p_desc) { _help_class_goto(p_desc); }
void update_doc(const String &p_name);
void clear_docs_from_script(const Ref<Script> &p_script);
void update_docs_from_script(const Ref<Script> &p_script);
bool can_take_away_focus() const;

View file

@ -42,6 +42,7 @@ void GDScriptTextDocument::_bind_methods() {
ClassDB::bind_method(D_METHOD("didOpen"), &GDScriptTextDocument::didOpen);
ClassDB::bind_method(D_METHOD("didClose"), &GDScriptTextDocument::didClose);
ClassDB::bind_method(D_METHOD("didChange"), &GDScriptTextDocument::didChange);
ClassDB::bind_method(D_METHOD("willSaveWaitUntil"), &GDScriptTextDocument::willSaveWaitUntil);
ClassDB::bind_method(D_METHOD("didSave"), &GDScriptTextDocument::didSave);
ClassDB::bind_method(D_METHOD("nativeSymbol"), &GDScriptTextDocument::nativeSymbol);
ClassDB::bind_method(D_METHOD("documentSymbol"), &GDScriptTextDocument::documentSymbol);
@ -81,6 +82,16 @@ void GDScriptTextDocument::didChange(const Variant &p_param) {
sync_script_content(doc.uri, doc.text);
}
void GDScriptTextDocument::willSaveWaitUntil(const Variant &p_param) {
lsp::TextDocumentItem doc = load_document_item(p_param);
String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(doc.uri);
Ref<Script> script = ResourceLoader::load(path);
if (script.is_valid()) {
ScriptEditor::get_singleton()->clear_docs_from_script(script);
}
}
void GDScriptTextDocument::didSave(const Variant &p_param) {
lsp::TextDocumentItem doc = load_document_item(p_param);
Dictionary dict = p_param;
@ -88,11 +99,16 @@ void GDScriptTextDocument::didSave(const Variant &p_param) {
sync_script_content(doc.uri, text);
/*String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(doc.uri);
String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(doc.uri);
Ref<GDScript> script = ResourceLoader::load(path);
script->load_source_code(path);
script->reload(true);*/
if (script.is_valid() && (script->load_source_code(path) == OK)) {
if (script->is_tool()) {
script->get_language()->reload_tool_script(script, true);
} else {
script->reload(true);
}
ScriptEditor::get_singleton()->update_docs_from_script(script);
}
}
lsp::TextDocumentItem GDScriptTextDocument::load_document_item(const Variant &p_param) {
@ -417,14 +433,6 @@ void GDScriptTextDocument::sync_script_content(const String &p_path, const Strin
GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content);
EditorFileSystem::get_singleton()->update_file(path);
Error error;
Ref<GDScript> script = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &error);
if (error == OK) {
if (script->load_source_code(path) == OK) {
script->reload(true);
ScriptEditor::get_singleton()->reload_scripts(true); // Refresh scripts opened in the internal editor.
}
}
}
void GDScriptTextDocument::show_native_symbol_in_editor(const String &p_symbol_id) {

View file

@ -45,6 +45,7 @@ protected:
void didOpen(const Variant &p_param);
void didClose(const Variant &p_param);
void didChange(const Variant &p_param);
void willSaveWaitUntil(const Variant &p_param);
void didSave(const Variant &p_param);
void sync_script_content(const String &p_path, const String &p_content);

View file

@ -546,7 +546,7 @@ struct TextDocumentSyncOptions {
* If present will save wait until requests are sent to the server. If omitted the request should not be
* sent.
*/
bool willSaveWaitUntil = false;
bool willSaveWaitUntil = true;
/**
* If present save notifications are sent to the server. If omitted the notification should not be