Inspector is no longer cleared when game runs, fixes #9408
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@ -1090,9 +1090,6 @@ void ScriptEditorDebugger::stop() {
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EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
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EditorNode::get_singleton()->get_pause_button()->set_disabled(true);
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//avoid confusion when stopped debugging but an object is still edited
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EditorNode::get_singleton()->push_item(NULL);
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if (hide_on_stop) {
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if (is_visible_in_tree())
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EditorNode::get_singleton()->hide_bottom_panel();
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