Make custom visual shader nodes automatically updates from script

This commit is contained in:
Yuri Rubinsky 2022-12-07 21:50:28 +03:00
parent cf093f8e47
commit ab17f197f0
2 changed files with 250 additions and 54 deletions

View file

@ -269,6 +269,19 @@ void VisualShaderGraphPlugin::set_expression(VisualShader::Type p_type, int p_no
links[p_node_id].expression_edit->set_text(p_expression); links[p_node_id].expression_edit->set_text(p_expression);
} }
Ref<Script> VisualShaderGraphPlugin::get_node_script(int p_node_id) const {
if (!links.has(p_node_id)) {
return Ref<Script>();
}
Ref<VisualShaderNodeCustom> custom = Ref<VisualShaderNodeCustom>(links[p_node_id].visual_node);
if (custom.is_valid()) {
return custom->get_script();
}
return Ref<Script>();
}
void VisualShaderGraphPlugin::update_node_size(int p_node_id) { void VisualShaderGraphPlugin::update_node_size(int p_node_id) {
if (!links.has(p_node_id)) { if (!links.has(p_node_id)) {
return; return;
@ -1137,10 +1150,6 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
} }
} }
void VisualShaderEditor::update_nodes() {
_update_nodes();
}
void VisualShaderEditor::add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin) { void VisualShaderEditor::add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin) {
if (plugins.has(p_plugin)) { if (plugins.has(p_plugin)) {
return; return;
@ -1202,6 +1211,228 @@ void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script>
add_options.push_back(ao); add_options.push_back(ao);
} }
Dictionary VisualShaderEditor::get_custom_node_data(Ref<VisualShaderNodeCustom> &p_custom_node) {
Dictionary dict;
dict["script"] = p_custom_node->get_script();
String name;
if (p_custom_node->has_method("_get_name")) {
name = (String)p_custom_node->call("_get_name");
} else {
name = "Unnamed";
}
dict["name"] = name;
String description = "";
if (p_custom_node->has_method("_get_description")) {
description = (String)p_custom_node->call("_get_description");
}
dict["description"] = description;
int return_icon_type = -1;
if (p_custom_node->has_method("_get_return_icon_type")) {
return_icon_type = (int)p_custom_node->call("_get_return_icon_type");
}
dict["return_icon_type"] = return_icon_type;
String category = "";
if (p_custom_node->has_method("_get_category")) {
category = (String)p_custom_node->call("_get_category");
}
category = category.rstrip("/");
category = category.lstrip("/");
category = "Addons/" + category;
String subcategory = "";
if (p_custom_node->has_method("_get_subcategory")) {
subcategory = (String)p_custom_node->call("_get_subcategory");
}
if (!subcategory.is_empty()) {
category += "/" + subcategory;
}
dict["category"] = category;
bool highend = false;
if (p_custom_node->has_method("_is_highend")) {
highend = (bool)p_custom_node->call("_is_highend");
}
dict["highend"] = highend;
return dict;
}
void VisualShaderEditor::update_custom_type(const Ref<Resource> &p_resource) {
Ref<Script> scr = Ref<Script>(p_resource.ptr());
if (scr.is_null() || scr->get_instance_base_type() != String("VisualShaderNodeCustom")) {
return;
}
Ref<VisualShaderNodeCustom> ref;
ref.instantiate();
ref->set_script(scr);
if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) {
for (int i = 0; i < add_options.size(); i++) {
if (add_options[i].is_custom && add_options[i].script == scr) {
add_options.remove_at(i);
_update_options_menu();
// TODO: Make indication for the existed custom nodes with that script on graph to be disabled.
break;
}
}
return;
}
Dictionary dict = get_custom_node_data(ref);
bool found_type = false;
bool need_rebuild = false;
for (int i = 0; i < add_options.size(); i++) {
if (add_options[i].is_custom && add_options[i].script == scr) {
found_type = true;
add_options.write[i].name = dict["name"];
add_options.write[i].return_type = dict["return_icon_type"];
add_options.write[i].description = dict["description"];
add_options.write[i].category = dict["category"];
add_options.write[i].highend = dict["highend"];
int max_type = 0;
int type_offset = 0;
switch (visual_shader->get_mode()) {
case Shader::MODE_CANVAS_ITEM:
case Shader::MODE_SPATIAL: {
max_type = 3;
} break;
case Shader::MODE_PARTICLES: {
max_type = 5;
type_offset = 3;
} break;
case Shader::MODE_SKY: {
max_type = 1;
type_offset = 8;
} break;
case Shader::MODE_FOG: {
max_type = 1;
type_offset = 9;
} break;
default: {
} break;
}
max_type = type_offset + max_type;
for (int t = type_offset; t < max_type; t++) {
VisualShader::Type type = (VisualShader::Type)t;
Vector<int> nodes = visual_shader->get_node_list(type);
List<VisualShader::Connection> node_connections;
visual_shader->get_node_connections(type, &node_connections);
List<VisualShader::Connection> custom_node_input_connections;
List<VisualShader::Connection> custom_node_output_connections;
for (const VisualShader::Connection &E : node_connections) {
int from = E.from_node;
int from_idx = E.from_port;
int to = E.to_node;
int to_idx = E.to_port;
if (graph_plugin->get_node_script(from) == scr) {
custom_node_output_connections.push_back({ from, from_idx, to, to_idx });
} else if (graph_plugin->get_node_script(to) == scr) {
custom_node_input_connections.push_back({ from, from_idx, to, to_idx });
}
}
for (int j = 0; j < nodes.size(); j++) {
int node_id = nodes[j];
Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, node_id);
if (vsnode.is_null()) {
continue;
}
Ref<VisualShaderNodeCustom> custom_node = Ref<VisualShaderNodeCustom>(vsnode.ptr());
if (custom_node.is_null() || custom_node->get_script() != scr) {
continue;
}
need_rebuild = true;
// Removes invalid connections.
{
int prev_input_port_count = custom_node->get_input_port_count();
int prev_output_port_count = custom_node->get_output_port_count();
custom_node->update_ports();
int input_port_count = custom_node->get_input_port_count();
int output_port_count = custom_node->get_output_port_count();
if (output_port_count != prev_output_port_count) {
for (const VisualShader::Connection &E : custom_node_output_connections) {
int from = E.from_node;
int from_idx = E.from_port;
int to = E.to_node;
int to_idx = E.to_port;
if (from_idx >= output_port_count) {
visual_shader->disconnect_nodes(type, from, from_idx, to, to_idx);
graph_plugin->disconnect_nodes(type, from, from_idx, to, to_idx);
}
}
}
if (input_port_count != prev_input_port_count) {
for (const VisualShader::Connection &E : custom_node_input_connections) {
int from = E.from_node;
int from_idx = E.from_port;
int to = E.to_node;
int to_idx = E.to_port;
if (to_idx >= input_port_count) {
visual_shader->disconnect_nodes(type, from, from_idx, to, to_idx);
graph_plugin->disconnect_nodes(type, from, from_idx, to, to_idx);
}
}
}
}
graph_plugin->update_node(type, node_id);
}
}
break;
}
}
if (!found_type) {
add_custom_type(dict["name"], dict["script"], dict["description"], dict["return_icon_type"], dict["category"], dict["highend"]);
}
// To prevent updating options multiple times when multiple scripts are saved.
if (!_block_update_options_menu) {
_block_update_options_menu = true;
call_deferred(SNAME("_update_options_menu_deferred"));
}
// To prevent rebuilding the shader multiple times when multiple scripts are saved.
if (need_rebuild && !_block_rebuild_shader) {
_block_rebuild_shader = true;
call_deferred(SNAME("_rebuild_shader_deferred"));
}
}
void VisualShaderEditor::_update_options_menu_deferred() {
_update_options_menu();
_block_update_options_menu = false;
}
void VisualShaderEditor::_rebuild_shader_deferred() {
if (visual_shader.is_valid()) {
visual_shader->rebuild();
}
_block_rebuild_shader = false;
}
bool VisualShaderEditor::_is_available(int p_mode) { bool VisualShaderEditor::_is_available(int p_mode) {
int current_mode = edit_type->get_selected(); int current_mode = edit_type->get_selected();
@ -1243,57 +1474,10 @@ void VisualShaderEditor::_update_nodes() {
if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) { if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) {
continue; continue;
} }
Dictionary dict = get_custom_node_data(ref);
String name;
if (ref->has_method("_get_name")) {
name = (String)ref->call("_get_name");
} else {
name = "Unnamed";
}
String description = "";
if (ref->has_method("_get_description")) {
description = (String)ref->call("_get_description");
}
int return_icon_type = -1;
if (ref->has_method("_get_return_icon_type")) {
return_icon_type = (int)ref->call("_get_return_icon_type");
}
String category = "";
if (ref->has_method("_get_category")) {
category = (String)ref->call("_get_category");
}
String subcategory = "";
if (ref->has_method("_get_subcategory")) {
subcategory = (String)ref->call("_get_subcategory");
}
bool highend = false;
if (ref->has_method("_is_highend")) {
highend = (bool)ref->call("_is_highend");
}
Dictionary dict;
dict["name"] = name;
dict["script"] = scr;
dict["description"] = description;
dict["return_icon_type"] = return_icon_type;
category = category.rstrip("/");
category = category.lstrip("/");
category = "Addons/" + category;
if (!subcategory.is_empty()) {
category += "/" + subcategory;
}
dict["category"] = category;
dict["highend"] = highend;
String key; String key;
key = category + "/" + name; key = String(dict["category"]) + "/" + String(dict["name"]);
added[key] = dict; added[key] = dict;
} }
@ -4694,6 +4878,8 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_update_constant", &VisualShaderEditor::_update_constant); ClassDB::bind_method("_update_constant", &VisualShaderEditor::_update_constant);
ClassDB::bind_method("_update_parameter", &VisualShaderEditor::_update_parameter); ClassDB::bind_method("_update_parameter", &VisualShaderEditor::_update_parameter);
ClassDB::bind_method("_expand_output_port", &VisualShaderEditor::_expand_output_port); ClassDB::bind_method("_expand_output_port", &VisualShaderEditor::_expand_output_port);
ClassDB::bind_method("_update_options_menu_deferred", &VisualShaderEditor::_update_options_menu_deferred);
ClassDB::bind_method("_rebuild_shader_deferred", &VisualShaderEditor::_rebuild_shader_deferred);
ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw); ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw); ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
@ -4704,6 +4890,7 @@ void VisualShaderEditor::_bind_methods() {
VisualShaderEditor::VisualShaderEditor() { VisualShaderEditor::VisualShaderEditor() {
ShaderLanguage::get_keyword_list(&keyword_list); ShaderLanguage::get_keyword_list(&keyword_list);
EditorNode::get_singleton()->connect("resource_saved", callable_mp(this, &VisualShaderEditor::update_custom_type));
graph = memnew(GraphEdit); graph = memnew(GraphEdit);
graph->get_zoom_hbox()->set_h_size_flags(SIZE_EXPAND_FILL); graph->get_zoom_hbox()->set_h_size_flags(SIZE_EXPAND_FILL);

View file

@ -133,6 +133,7 @@ public:
void update_curve_xyz(int p_node_id); void update_curve_xyz(int p_node_id);
void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression); void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression);
int get_constant_index(float p_constant) const; int get_constant_index(float p_constant) const;
Ref<Script> get_node_script(int p_node_id) const;
void update_node_size(int p_node_id); void update_node_size(int p_node_id);
void update_theme(); void update_theme();
VisualShader::Type get_shader_type() const; VisualShader::Type get_shader_type() const;
@ -190,6 +191,9 @@ class VisualShaderEditor : public VBoxContainer {
PanelContainer *error_panel = nullptr; PanelContainer *error_panel = nullptr;
Label *error_label = nullptr; Label *error_label = nullptr;
bool _block_update_options_menu = false;
bool _block_rebuild_shader = false;
Point2 saved_node_pos; Point2 saved_node_pos;
bool saved_node_pos_dirty = false; bool saved_node_pos_dirty = false;
@ -497,6 +501,9 @@ class VisualShaderEditor : public VBoxContainer {
void _update_parameter_refs(HashSet<String> &p_names); void _update_parameter_refs(HashSet<String> &p_names);
void _update_varyings(); void _update_varyings();
void _update_options_menu_deferred();
void _rebuild_shader_deferred();
void _visibility_changed(); void _visibility_changed();
protected: protected:
@ -504,7 +511,6 @@ protected:
static void _bind_methods(); static void _bind_methods();
public: public:
void update_nodes();
void add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin); void add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
void remove_plugin(const Ref<VisualShaderNodePlugin> &p_plugin); void remove_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
@ -513,6 +519,9 @@ public:
void clear_custom_types(); void clear_custom_types();
void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend); void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend);
Dictionary get_custom_node_data(Ref<VisualShaderNodeCustom> &p_custom_node);
void update_custom_type(const Ref<Resource> &p_resource);
virtual Size2 get_minimum_size() const override; virtual Size2 get_minimum_size() const override;
void edit(VisualShader *p_visual_shader); void edit(VisualShader *p_visual_shader);
VisualShaderEditor(); VisualShaderEditor();