Make resource unique when pasting to another scene
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1 changed files with 7 additions and 0 deletions
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@ -327,6 +327,13 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
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case OBJ_MENU_PASTE: {
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case OBJ_MENU_PASTE: {
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edited_resource = EditorSettings::get_singleton()->get_resource_clipboard();
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edited_resource = EditorSettings::get_singleton()->get_resource_clipboard();
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if (edited_resource->is_built_in() && EditorNode::get_singleton()->get_edited_scene() &&
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edited_resource->get_path().get_slice("::", 0) != EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path()) {
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// Automatically make resource unique if it belongs to another scene.
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_edit_menu_cbk(OBJ_MENU_MAKE_UNIQUE);
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return;
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}
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emit_signal(SNAME("resource_changed"), edited_resource);
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emit_signal(SNAME("resource_changed"), edited_resource);
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_update_resource();
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_update_resource();
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} break;
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} break;
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