Merge pull request #50963 from Chaosus/shader_fix_varying

Fix varying usage in custom functions [3.x]
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Rémi Verschelde 2021-07-28 08:24:05 +02:00 committed by GitHub
commit ab30437529
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@ -2839,7 +2839,7 @@ bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, Str
usage.var = &p_varying; usage.var = &p_varying;
usage.line = tk_line; usage.line = tk_line;
unknown_varying_usages.push_back(usage); unknown_varying_usages.push_back(usage);
return false; break;
case ShaderNode::Varying::STAGE_VERTEX: case ShaderNode::Varying::STAGE_VERTEX:
if (current_function == String("fragment") || current_function == String("light")) { if (current_function == String("fragment") || current_function == String("light")) {
p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT; p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT;