Store blend mode between CanvasItems to preserve batching

This commit is contained in:
clayjohn 2023-02-13 14:46:26 -08:00
parent 4a2c2170b4
commit ab4e79cd03

View file

@ -566,6 +566,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
uint32_t index = 0;
Item *current_clip = nullptr;
GLES3::CanvasShaderData *shader_data_cache = nullptr;
// Record Batches.
// First item always forms its own batch.
@ -602,7 +603,6 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
}
}
GLES3::CanvasShaderData *shader_data_cache = nullptr;
if (material != state.canvas_instance_batches[state.current_batch_index].material) {
_new_batch(batch_broken);