Improve the AudioStreamSample class documentation
This closes #37915.
(cherry picked from commit 52786b54ef
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1 changed files with 6 additions and 6 deletions
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@ -30,13 +30,13 @@
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Audio format. See [enum Format] constants for values.
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</member>
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<member name="loop_begin" type="int" setter="set_loop_begin" getter="get_loop_begin" default="0">
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Loop start in bytes.
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The loop start point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present.
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</member>
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<member name="loop_end" type="int" setter="set_loop_end" getter="get_loop_end" default="0">
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Loop end in bytes.
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The loop end point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present.
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</member>
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<member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="AudioStreamSample.LoopMode" default="0">
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Loop mode. See [enum LoopMode] constants for values.
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The loop mode. This information will be imported automatically from the WAV file if present. See [enum LoopMode] constants for values.
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</member>
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<member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate" default="44100">
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The sample rate for mixing this audio.
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@ -59,13 +59,13 @@
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Audio does not loop.
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</constant>
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<constant name="LOOP_FORWARD" value="1" enum="LoopMode">
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Audio loops the data between [member loop_begin] and [member loop_end] playing forward only.
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Audio loops the data between [member loop_begin] and [member loop_end], playing forward only.
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</constant>
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<constant name="LOOP_PING_PONG" value="2" enum="LoopMode">
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Audio loops the data between [member loop_begin] and [member loop_end] playing back and forth.
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Audio loops the data between [member loop_begin] and [member loop_end], playing back and forth.
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</constant>
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<constant name="LOOP_BACKWARD" value="3" enum="LoopMode">
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Audio loops the data between [member loop_begin] and [member loop_end] playing backward only.
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Audio loops the data between [member loop_begin] and [member loop_end], playing backward only.
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</constant>
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</constants>
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</class>
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