Switch to the WindowInsetsAnimationCompat api
Replace the use of WindowInsetsAnimation with WindowInsetsAnimationCompat; the former was only introdcued in api 30 and caused a crash on older versions of Android. Fixes https://github.com/godotengine/godot/issues/91773
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1 changed files with 35 additions and 50 deletions
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@ -38,7 +38,6 @@ import android.content.pm.PackageManager
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import android.content.res.Configuration
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import android.content.res.Resources
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import android.graphics.Color
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import android.graphics.Rect
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import android.hardware.Sensor
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import android.hardware.SensorEvent
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import android.hardware.SensorEventListener
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@ -46,10 +45,12 @@ import android.hardware.SensorManager
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import android.os.*
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import android.util.Log
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import android.view.*
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import android.view.ViewTreeObserver.OnGlobalLayoutListener
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import android.widget.FrameLayout
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import androidx.annotation.Keep
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import androidx.annotation.StringRes
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import androidx.core.view.ViewCompat
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import androidx.core.view.WindowInsetsAnimationCompat
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import androidx.core.view.WindowInsetsCompat
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import com.google.android.vending.expansion.downloader.*
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import org.godotengine.godot.input.GodotEditText
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import org.godotengine.godot.io.directory.DirectoryAccessHandler
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@ -418,58 +419,42 @@ class Godot(private val context: Context) : SensorEventListener {
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io?.setEdit(editText)
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// Listeners for keyboard height.
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
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// Report the height of virtual keyboard as it changes during the animation.
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val decorView = activity.window.decorView
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decorView.setWindowInsetsAnimationCallback(object : WindowInsetsAnimation.Callback(DISPATCH_MODE_STOP) {
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var startBottom = 0
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var endBottom = 0
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override fun onPrepare(animation: WindowInsetsAnimation) {
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startBottom = decorView.rootWindowInsets.getInsets(WindowInsets.Type.ime()).bottom
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}
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val decorView = activity.window.decorView
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// Report the height of virtual keyboard as it changes during the animation.
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ViewCompat.setWindowInsetsAnimationCallback(decorView, object : WindowInsetsAnimationCompat.Callback(DISPATCH_MODE_STOP) {
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var startBottom = 0
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var endBottom = 0
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override fun onPrepare(animation: WindowInsetsAnimationCompat) {
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startBottom = ViewCompat.getRootWindowInsets(decorView)?.getInsets(WindowInsetsCompat.Type.ime())?.bottom ?: 0
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}
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override fun onStart(animation: WindowInsetsAnimation, bounds: WindowInsetsAnimation.Bounds): WindowInsetsAnimation.Bounds {
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endBottom = decorView.rootWindowInsets.getInsets(WindowInsets.Type.ime()).bottom
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return bounds
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}
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override fun onStart(animation: WindowInsetsAnimationCompat, bounds: WindowInsetsAnimationCompat.BoundsCompat): WindowInsetsAnimationCompat.BoundsCompat {
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endBottom = ViewCompat.getRootWindowInsets(decorView)?.getInsets(WindowInsetsCompat.Type.ime())?.bottom ?: 0
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return bounds
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}
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override fun onProgress(windowInsets: WindowInsets, list: List<WindowInsetsAnimation>): WindowInsets {
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// Find the IME animation.
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var imeAnimation: WindowInsetsAnimation? = null
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for (animation in list) {
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if (animation.typeMask and WindowInsets.Type.ime() != 0) {
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imeAnimation = animation
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break
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}
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}
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// Update keyboard height based on IME animation.
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if (imeAnimation != null) {
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val interpolatedFraction = imeAnimation.interpolatedFraction
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// Linear interpolation between start and end values.
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val keyboardHeight = startBottom * (1.0f - interpolatedFraction) + endBottom * interpolatedFraction
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GodotLib.setVirtualKeyboardHeight(keyboardHeight.toInt())
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}
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return windowInsets
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}
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override fun onEnd(animation: WindowInsetsAnimation) {}
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})
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} else {
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// Infer the virtual keyboard height using visible area.
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renderView?.view?.viewTreeObserver?.addOnGlobalLayoutListener(object : OnGlobalLayoutListener {
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// Don't allocate a new Rect every time the callback is called.
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val visibleSize = Rect()
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override fun onGlobalLayout() {
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renderView?.let {
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val surfaceView = it.view
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surfaceView.getWindowVisibleDisplayFrame(visibleSize)
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val keyboardHeight = surfaceView.height - visibleSize.bottom
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GodotLib.setVirtualKeyboardHeight(keyboardHeight)
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override fun onProgress(windowInsets: WindowInsetsCompat, animationsList: List<WindowInsetsAnimationCompat>): WindowInsetsCompat {
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// Find the IME animation.
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var imeAnimation: WindowInsetsAnimationCompat? = null
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for (animation in animationsList) {
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if (animation.typeMask and WindowInsetsCompat.Type.ime() != 0) {
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imeAnimation = animation
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break
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}
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}
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})
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}
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// Update keyboard height based on IME animation.
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if (imeAnimation != null) {
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val interpolatedFraction = imeAnimation.interpolatedFraction
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// Linear interpolation between start and end values.
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val keyboardHeight = startBottom * (1.0f - interpolatedFraction) + endBottom * interpolatedFraction
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GodotLib.setVirtualKeyboardHeight(keyboardHeight.toInt())
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}
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return windowInsets
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}
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override fun onEnd(animation: WindowInsetsAnimationCompat) {}
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})
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if (host == primaryHost) {
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renderView?.queueOnRenderThread {
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