ProjectManager: Also set gl_compatibility
for mobile override
It's a bit hacky as the choice mainly impacts the main setting, but there are pre-existing overrides which supersede it. We should treat this checkbox as the highest allowed rendering method, and replace the ones which would be higher end (here replace `mobile` with the chosen `gl_compatibility`).
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@ -510,6 +510,8 @@ private:
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ProjectSettings::CustomMap initial_settings;
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// Be sure to change this code if/when renderers are changed.
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// Default values are "forward_plus" for the main setting, "mobile" for the mobile override,
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// and "gl_compatibility" for the web override.
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String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
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initial_settings["rendering/renderer/rendering_method"] = renderer_type;
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@ -522,6 +524,8 @@ private:
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project_features.push_back("Mobile");
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} else if (renderer_type == "gl_compatibility") {
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project_features.push_back("GL Compatibility");
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// Also change the default rendering method for the mobile override.
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initial_settings["rendering/renderer/rendering_method.mobile"] = "gl_compatibility";
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} else {
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WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub.");
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}
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