Raised executable priority on windows to avoid stuter, helps #25162
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2 changed files with 16 additions and 2 deletions
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@ -218,7 +218,7 @@ def configure_msvc(env, manual_msvc_config):
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LIBS = ['winmm', 'opengl32', 'dsound', 'kernel32', 'ole32', 'oleaut32',
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'user32', 'gdi32', 'IPHLPAPI', 'Shlwapi', 'wsock32', 'Ws2_32',
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'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt']
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'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt','Avrt']
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env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
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if manual_msvc_config:
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@ -329,7 +329,7 @@ def configure_mingw(env):
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env.Append(CCFLAGS=['-DRTAUDIO_ENABLED'])
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env.Append(CCFLAGS=['-DWASAPI_ENABLED'])
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env.Append(CCFLAGS=['-DWINVER=%s' % env['target_win_version'], '-D_WIN32_WINNT=%s' % env['target_win_version']])
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env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt'])
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env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt','avrt'])
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env.Append(CPPFLAGS=['-DMINGW_ENABLED'])
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@ -50,6 +50,7 @@
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#include "servers/visual/visual_server_raster.h"
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#include "servers/visual/visual_server_wrap_mt.h"
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#include "windows_terminal_logger.h"
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#include <avrt.h>
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#include <process.h>
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#include <regstr.h>
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@ -1373,6 +1374,19 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
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set_ime_active(false);
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if (!OS::get_singleton()->is_in_low_processor_usage_mode()) {
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//SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
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SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
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DWORD index = 0;
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HANDLE handle = AvSetMmThreadCharacteristics("Games", &index);
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if (handle)
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AvSetMmThreadPriority(handle, AVRT_PRIORITY_CRITICAL);
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// This is needed to make sure that background work does not starve the main thread.
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// This is only setting priority of this thread, not the whole process.
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
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}
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return OK;
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}
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